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Does anyone know of any cheats or recommendable trainers or whatever that would work with the GOG version and allow me to enjoy playing Fahrenheit despite the Quick Time Events?

I'm only interested in the story/adventure game part and not in the reflex tests that distract from it, so if there's any kind of cheat that would allow me to skip the QTEs or succeed at them regardless of what I do, that would be awesome. I'd be grateful for any advice you can offer, thanks!
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Very much seconded.
As far as i can recall no cheats or trainers exists to circumvent what is arguably ... well the game's back bone. How ever i do remember difficulty settings which made most QTE's save for the last one a piece of cake in my experience.

Good luck, its an entertaining game.
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LazarusLongNL: As far as i can recall no cheats or trainers exists to circumvent what is arguably ... well the game's back bone. How ever i do remember difficulty settings which made most QTE's save for the last one a piece of cake in my experience.
I wish. I already have the difficulty on easy every time I try I get my ass handed to me during that basketball game. I know that it's an optional section and I'd be happy to let it go if I were losing fair and square, but I swear half the time my key presses don't even register. Not since the Meat Circus in Psychonauts have I ever come so close to throwing my laptop across the room in frustration.

I guess I'm going to have to uninstall it and just watch a Let's Play instead.
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LazarusLongNL: As far as i can recall no cheats or trainers exists to circumvent what is arguably ... well the game's back bone. How ever i do remember difficulty settings which made most QTE's save for the last one a piece of cake in my experience.
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Hesusio: I wish. I already have the difficulty on easy every time I try I get my ass handed to me during that basketball game. I know that it's an optional section and I'd be happy to let it go if I were losing fair and square, but I swear half the time my key presses don't even register. Not since the Meat Circus in Psychonauts have I ever come so close to throwing my laptop across the room in frustration.

I guess I'm going to have to uninstall it and just watch a Let's Play instead.
Well, the other way around it would be trail and error using some sort of macro to make perfect qte's possible, but that would take a bit of time. Another thing you might try is using a game-pad or rebinding the keys to a more "natural" position. I used W A S D and num 8 4 6 2 etc. that was more comfortable then W A S D + Arrow keys.

At any rate don't throw your laptop, also if i recall correctly its better to miss a move rather then use the wrong one and pressing it to fast might cause issues like hitting twice in short succession. Good luck in your future gaming dude, hope it still works out for ya.
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LazarusLongNL: As far as i can recall no cheats or trainers exists to circumvent what is arguably ... well the game's back bone.
Yeah, I was afraid that this is the game's back bone. I just wish the back bone would have been something more interesting and fitting, like the real , plot-related decision making and adventure elements that are also present at times, not the random pressing of directional keys sparked by color and sound cues that have absolutely nothing to do with the rest of the game and actually don't make the cinematics more involved but instead distract from them. The game appears very innovative and gripping at first, until you realize the underlying game mechanics aren't any more innovative and fun than Summer Games on the C64 (and for that game at least it was still fitting in a way).

Well, sorry for the rant; I'm just disappointed, because it could have been so much fun and I really want to like the game, but I have a hard time getting over this.
Post edited June 20, 2012 by Leroux
Leroux,

Actually, the game does have a lot of twist and turns story wise, not as branching as their later title Heavy Rain, but still quite a bit of plot related decisions, like do you do something or don't you. Do you find something on the "other" team to endanger the main protagonist ? etc etc.

Also the simon says parts are not random, they are pre-made so you can 'practice' though i suppose an options to have very easy or a "no action" mode would have opened it up to more players. Remember that heavy rain had less complex but more time critical events how ever because it used sixaxis and more buttons then Simon says it did feel less... grindie.

Sorry to hear your disappointed. I had fun with the game.
Well, by "random" I meant that these QTEs have no apparent relation to what's going on. It's not "quickly press LEFT at the right moment to evade a blow coming right at you", it's "press UP, LEFT, RIGHT, DOWN and then *something* possibly good happens". My main issue is not even the difficulty but that I find the whole concept silly and not fun. I want to watch the cinematics or concentrate on what people say and instead it's like "while the characters do all the real work, here's a little game of Simon Says for you, player, to keep you occupied, so that you don't get bored in the meantime".

Don't get me wrong, I have fun with the game, too - whenever there are no QTEs to distract me from it and break the immersion. For example, I really like that you have to think quickly during the conversations and that you can't just exhaust all dialogue options but have to make choices. That's a reaction test that actually makes sense and gets you involved in the story.
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Leroux: Well, by "random" I meant that these QTEs have no apparent relation to what's going on. It's not "quickly press LEFT at the right moment to evade a blow coming right at you", it's "press UP, LEFT, RIGHT, DOWN and then *something* possibly good happens". My main issue is not even the difficulty but that I find the whole concept silly and not fun. I want to watch the cinematics or concentrate on what people say and instead it's like "while the characters do all the real work, here's a little game of Simon Says for you, player, to keep you occupied, so that you don't get bored in the meantime".

Don't get me wrong, I have fun with the game, too - whenever there are no QTEs to distract me from it and break the immersion. For example, I really like that you have to think quickly during the conversations and that you can't just exhaust all dialogue options but have to make choices. That's a reaction test that actually makes sense and gets you involved in the story.
I wouldn't mind the occasional QTE, but like double QTEs, in an adventure game, wtf?! Double meaning you have to use both hands, even a pianist would have trouble with this stuff. I like the fact you have to choose dialogue also, but I hate the speed at which you have to do it, also the descriptions for the dialogue options are kinda unclear sometimes.

I feel this game would have been better as a plain point-and-click, with perhaps a couple of shootouts thrown in or fricken car chase or something, but not this. I mean, how often do you have to react fast in an autopsy? Is the body going to run away? Admittedly I'm not very far into the game, maybe it gets better.
Post edited April 26, 2013 by Jfuzi
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Jfuzi: Admittedly I'm not very far into the game, maybe it gets better.
Don't get your hopes up, from what I've seen and heard it's probably getting worse. Although the reason why I've taken a break from the game eventually actually had to do with classic point-and-click adventure issues and not with the QTE's. But before that, I often felt like they were kidding me. And it makes me sad, because IMO Fahrenheit could be an awesome and highly immersive game, if this impression wasn't marred by the feeling that the gameplay is just one big 'minigame'. If they'd have sticked to the cinematic story-telling paired with simple unintrusive (action or p&c) adventure elements and lots of choices to make / different ways to go through the story, it could have been one of the best games ever.

Except that I heard the story gets quite ridiculous in the end. So while the story-telling is great, maybe the plot really isn't.
Post edited April 27, 2013 by Leroux
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Jfuzi: Admittedly I'm not very far into the game, maybe it gets better.
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Leroux: Don't get your hopes up, from what I've seen and heard it's probably getting worse.
I've played on easy and with a gamepad, and still some of the actions required from a player during the later Matrix megafights are completely ridiculous. So. Much. QTE. So frigging much. (I still enjoyed the game a lot, but without accepting the QTEs, it's going to be really difficult to finish and/or have fun while doing so.)
Post edited April 27, 2013 by cich
QTE and the limited timers, being a bit TOO limited.. Almost kill the game. Still giving it a go, but it's getting old and annoying, fast. If it drops me, due to the interface and controls.. It's just going out the window. =)
I don't know if it'll work on the GOG version, but back in the day dropping the monitor resolution actually made the QTEs easier to get thru.

Yeah, I thought it sounded kinda far-fetched too, until I tried it.
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Leroux: Does anyone know of any cheats or recommendable trainers or whatever that would work with the GOG version and allow me to enjoy playing Fahrenheit despite the Quick Time Events?

I'm only interested in the story/adventure game part and not in the reflex tests that distract from it, so if there's any kind of cheat that would allow me to skip the QTEs or succeed at them regardless of what I do, that would be awesome. I'd be grateful for any advice you can offer, thanks!
Thanks for this thread as I agree with you 100%. I got the game because it was a classic adventure game. I find that while playing I can't enjoy the game because I have to make decisions about the next topic. The mini games are not what I am looking for at all. The game is over for me!
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51nikopol: Thanks for this thread as I agree with you 100%. I got the game because it was a classic adventure game. I find that while playing I can't enjoy the game because I have to make decisions about the next topic. The mini games are not what I am looking for at all. The game is over for me!
I didn't mind having to make choices, even under pressure, all I wanted is for them to make sense. I can relate to a situation in which there is little time for chatter, so that I have to set priorities and concentrate on the questions I deem most important, before the interviewee slips away. What I can't relate to is if there is no apparent reason why I can't ask all the questions I want, but more importantly, "Simon says press Up and X quickly" is not my idea of meaningful choices.