Posted August 29, 2013
This is apparently coming to "other platforms" (meaning non-Steam, so would include GOG I presume) "very soon" (as of yesterday). I know no more than this, I'm just hanging for it since it makes some really cool changes, like actually making soldiers be able to hit something with an arquebus - well better than a doctor/scholar anyway. Also increased the arquebus damage.
Also making the calculations for hunting take into account the number of people who actually hunt!
Plus made Hispaniola a little easier.
Here are the changes for version 1.4.5 (taken from Logic Artist's forums):
- Updated engine to Unity 4.2.
- Implemented missing Evaluation Screen tutorial in all four languages.
- Added an event in Santo Domingo that allows the player to heal injured followers inside that town.
- Changed the Meat calculations from Hunting again: it's now half your full Survival stat rounded up plus 1 Meat for everybody you send to hunt.
- Critical success for hunting: You get your full Survival stat in Meat if your Hunting probability is 5 times higher than the random roll.
- You can now have three Sergeants if you have no Lieutenant, making it possible to promote somebody new past two existing Sergeants.
- Fixed an exploit where moving one step at a time on a path did not count as movement.
- Made the Esteban fight in the mines slightly easier.
- Made the Diversion random guard failure event never trigger until you have at least 600 Total Experience.
- Set up an easier version of the Diversion battle to use in Hispaniola.
- Removed the 1 point Leadership bonus for Veterans and reduced the Lieutenant's bonus from 5 to 4.
- Raised Arquebus damage from 30 to 35 and increased its Crit multiplier from 1.5x to 2x.
- Correspondingly increased the bow's accuracy slightly at long range.
- Raised the maximum shoot distance for bows from 20 to 25.
- Suck It Up now also halves damage taken from spike traps.
- Good Patient now also reduces the injury level after combat by 1 level (to a minimum of Harmless).
- Aim Low proc chance increased from 10% to 20%.
- Scholar movement increased from 4 to 6.
- Soldier base ranged accuracy increased from 30 to 40.
- Warrior base ranged accuracy increased from 40 to 50.
- Fixed a typo "food" instead of "fool".
- Fixed your scout giving you the wrong directions to the Totonac ritual site.
- Fixed a graphical glitch caused by full-screen effects being drawn in the wrong order in Mexico.
- Camera panning is now framerate independent.
- Fixed music starting at maximum before changing to the user selected volume.
- Fixed a typo in Bonita's personal random event.
- Fixed three references to "seven warriors" in the Escaped Slaves event when there are only six.
- Fixed a bunch of choices not being displayed in the Coyotl vs. Cacama random event.
- Fixed typo in the cairn collection goal using the Italian language.
- Fixed bug that prevented from camping at the begining of Mexico.
- Added a new mountain pass marker in Yucatan.
- Reduced the size of an inexplicably huge Go Fishing trigger in inland Mexico.
Also making the calculations for hunting take into account the number of people who actually hunt!
Plus made Hispaniola a little easier.
Here are the changes for version 1.4.5 (taken from Logic Artist's forums):
- Updated engine to Unity 4.2.
- Implemented missing Evaluation Screen tutorial in all four languages.
- Added an event in Santo Domingo that allows the player to heal injured followers inside that town.
- Changed the Meat calculations from Hunting again: it's now half your full Survival stat rounded up plus 1 Meat for everybody you send to hunt.
- Critical success for hunting: You get your full Survival stat in Meat if your Hunting probability is 5 times higher than the random roll.
- You can now have three Sergeants if you have no Lieutenant, making it possible to promote somebody new past two existing Sergeants.
- Fixed an exploit where moving one step at a time on a path did not count as movement.
- Made the Esteban fight in the mines slightly easier.
- Made the Diversion random guard failure event never trigger until you have at least 600 Total Experience.
- Set up an easier version of the Diversion battle to use in Hispaniola.
- Removed the 1 point Leadership bonus for Veterans and reduced the Lieutenant's bonus from 5 to 4.
- Raised Arquebus damage from 30 to 35 and increased its Crit multiplier from 1.5x to 2x.
- Correspondingly increased the bow's accuracy slightly at long range.
- Raised the maximum shoot distance for bows from 20 to 25.
- Suck It Up now also halves damage taken from spike traps.
- Good Patient now also reduces the injury level after combat by 1 level (to a minimum of Harmless).
- Aim Low proc chance increased from 10% to 20%.
- Scholar movement increased from 4 to 6.
- Soldier base ranged accuracy increased from 30 to 40.
- Warrior base ranged accuracy increased from 40 to 50.
- Fixed a typo "food" instead of "fool".
- Fixed your scout giving you the wrong directions to the Totonac ritual site.
- Fixed a graphical glitch caused by full-screen effects being drawn in the wrong order in Mexico.
- Camera panning is now framerate independent.
- Fixed music starting at maximum before changing to the user selected volume.
- Fixed a typo in Bonita's personal random event.
- Fixed three references to "seven warriors" in the Escaped Slaves event when there are only six.
- Fixed a bunch of choices not being displayed in the Coyotl vs. Cacama random event.
- Fixed typo in the cairn collection goal using the Italian language.
- Fixed bug that prevented from camping at the begining of Mexico.
- Added a new mountain pass marker in Yucatan.
- Reduced the size of an inexplicably huge Go Fishing trigger in inland Mexico.
Post edited August 29, 2013 by squid830