Posted November 29, 2013
GOG has a stupid review length limit that it wont even tell me. I'm not chopping my review any more and I spent like a half hour writing this so Here it is. I talk a lot about the historical issues of this game. Overall I'd give it somewhere between 3 and 4 stars.
This game puts you in charge of an expedition into the "new world" in the period after Columbus's voyage, putting you in the shoes that Hernan Cortes would have filled, but with a bit of a twist. Your character is portrayed as an RPG hero, faced with black and white "moral choices" and inter-party dilemmas that await your "adventure" of the new world. When you get to your party recruitment screen, you will notice that at least half of your options are women, some women of color. As you sail into the new world you see a vignette of men and women sharing the troubles of the high seas, their "friendship strengthened" by said challenges. You then land in Hispaniola with your little politically correct rainbow coalition of 2 dimensional tearbags to re-enact the genocide of the Taino people (who are now extinct by the way)....well sort of. The game allows you to be a "benevolent" explorer and diplomatically maneuver your way through the game, rejecting racism and slavery. It's an obvious nod to bioware games like Baldurs Gate 2 and Mass Effect. The problem with this game is that it tries to inject political correctness into a time where there was but mistrust, greed, rape, racism and slaughter. I have no problem with playing games that put you in the shoes of morally objectionable people. I love playing Paradox grand strategy simulations as they help me understand the logistical challenges of some of the worlds most ruthless empires. The problem with this game is that it does not reject the historical basics enough to be considered "alternate history" (like you know, letting you play as the natives and turning the tide) but it softens the more blunt truths of imperialism with soap opera narratives and new age political correctness, making it as I said, a whitewash. This type of writing style has creeped into a lot of games and TV shows lately. I like to call it "rainbow imperialism." These are but my personal issues with the game. I understand it is perfectly reasonable for one to enjoy the story of this game for what it is, and still understand the real story.
Despite these issues I still enjoy this game quite a bit. The combat operates a lot like D&D 3.5 or pathfinder on a hex grid system. Along with combat you will have to worry about logistical things as well, as you travel in a Heroes of Might and Magic III manner you will need to camp, which will cost food resources.. You will need to figure out your camping system by deciding who forages for food and who guards the camp. If you fail to guard your camp you can be attacked by thieves, which will prompt a combat round in which you have to kill all the enemies before they escape, or you lose pretty much everything you have. This gives you a real sense of danger to exploring, making every move a tactical decision and a risk. The game has somewhat of an open world RPG feel to it, allowing you to chart the area at your own pace and build each and every one of your party members the way you would like. However, You will always choose your party from the same limited pool (you can't create party members), you cannot even determine what equipment each character uses, only which of their weapons to upgrade (by assigning equipment points.) While there are random events all the quests themselves are the same. It lacks the complex inventory management of games like Baldurs Gate, Fallout, Neverwinter Nights etc. I cannot really see myself replaying this game once I'm done.
This game puts you in charge of an expedition into the "new world" in the period after Columbus's voyage, putting you in the shoes that Hernan Cortes would have filled, but with a bit of a twist. Your character is portrayed as an RPG hero, faced with black and white "moral choices" and inter-party dilemmas that await your "adventure" of the new world. When you get to your party recruitment screen, you will notice that at least half of your options are women, some women of color. As you sail into the new world you see a vignette of men and women sharing the troubles of the high seas, their "friendship strengthened" by said challenges. You then land in Hispaniola with your little politically correct rainbow coalition of 2 dimensional tearbags to re-enact the genocide of the Taino people (who are now extinct by the way)....well sort of. The game allows you to be a "benevolent" explorer and diplomatically maneuver your way through the game, rejecting racism and slavery. It's an obvious nod to bioware games like Baldurs Gate 2 and Mass Effect. The problem with this game is that it tries to inject political correctness into a time where there was but mistrust, greed, rape, racism and slaughter. I have no problem with playing games that put you in the shoes of morally objectionable people. I love playing Paradox grand strategy simulations as they help me understand the logistical challenges of some of the worlds most ruthless empires. The problem with this game is that it does not reject the historical basics enough to be considered "alternate history" (like you know, letting you play as the natives and turning the tide) but it softens the more blunt truths of imperialism with soap opera narratives and new age political correctness, making it as I said, a whitewash. This type of writing style has creeped into a lot of games and TV shows lately. I like to call it "rainbow imperialism." These are but my personal issues with the game. I understand it is perfectly reasonable for one to enjoy the story of this game for what it is, and still understand the real story.
Despite these issues I still enjoy this game quite a bit. The combat operates a lot like D&D 3.5 or pathfinder on a hex grid system. Along with combat you will have to worry about logistical things as well, as you travel in a Heroes of Might and Magic III manner you will need to camp, which will cost food resources.. You will need to figure out your camping system by deciding who forages for food and who guards the camp. If you fail to guard your camp you can be attacked by thieves, which will prompt a combat round in which you have to kill all the enemies before they escape, or you lose pretty much everything you have. This gives you a real sense of danger to exploring, making every move a tactical decision and a risk. The game has somewhat of an open world RPG feel to it, allowing you to chart the area at your own pace and build each and every one of your party members the way you would like. However, You will always choose your party from the same limited pool (you can't create party members), you cannot even determine what equipment each character uses, only which of their weapons to upgrade (by assigning equipment points.) While there are random events all the quests themselves are the same. It lacks the complex inventory management of games like Baldurs Gate, Fallout, Neverwinter Nights etc. I cannot really see myself replaying this game once I'm done.