Posted May 04, 2017
I've noticed that it's actually still possible to move prior to using some "full turn" actions, such as that sword action that supposedly cuts through armor. As long as the enemy is within the "green zone", you simply choose the action and then click the enemy - your character then moves to the enemy and uses the action.
Is this a bug? Or intentional behaviour?
On a related note, I've noticed that certain combat actions don't seem to work as advertised, but apart from "execute" I haven't seen anyone mention them. In particular, "charge" is supposed to add +5 damage per space moved, but it never actually seems to make a difference no matter how many spaces away I use it from.
Likewise, the above-mentioned sword action that cuts through armor doesn't appear to work if used at range, but appears to work when using it when the enemy is in front of you - hence why I suspect being able to use it on enemies not adjacent to you is a bug.
Also, WTF is up with that OP rock throw? I've got one character with only one level in throwing, and I've managed to take out almost all the health of enemies on multiple occasions! And it's a free move!
Finally, the way combat actions are presented on the action bars needs some work. I realise it's possible to customize these for each character - which I've done once the number of actions increased beyond one bar's worth - but the default layout should be a bit better than the random mess it is now. Though this is a minor bug and since we can customize it it's not a huge deal.
Is this a bug? Or intentional behaviour?
On a related note, I've noticed that certain combat actions don't seem to work as advertised, but apart from "execute" I haven't seen anyone mention them. In particular, "charge" is supposed to add +5 damage per space moved, but it never actually seems to make a difference no matter how many spaces away I use it from.
Likewise, the above-mentioned sword action that cuts through armor doesn't appear to work if used at range, but appears to work when using it when the enemy is in front of you - hence why I suspect being able to use it on enemies not adjacent to you is a bug.
Also, WTF is up with that OP rock throw? I've got one character with only one level in throwing, and I've managed to take out almost all the health of enemies on multiple occasions! And it's a free move!
Finally, the way combat actions are presented on the action bars needs some work. I realise it's possible to customize these for each character - which I've done once the number of actions increased beyond one bar's worth - but the default layout should be a bit better than the random mess it is now. Though this is a minor bug and since we can customize it it's not a huge deal.