Posted July 12, 2018
We've rolled out a few hotfixes to address various issues that have been reported since the update was released. For those wondering here's a cumulative changelog:
-Fixed error caused by incompatible saves not being correctly removed
-Fixed Derrin's deep hatred of stationary golems
-Fixed more "benevolent" NPCs becoming too easily angered
-Fixed friendly NPCs getting too upset about invading their personal space
-Fixed issues with characters refusing to move in certain locations
-Fixed some issues with new Intel Graphics render paths
-Fixed AI making incorrect tactical combat decisions
-Fixed AI sometimes using incorrect attacks
-Exiting and continuing will now move you if you're stuck in objects
-Various other small fixes
We're working on more fixes and continuing to fine tune things.
-Fixed error caused by incompatible saves not being correctly removed
-Fixed Derrin's deep hatred of stationary golems
-Fixed more "benevolent" NPCs becoming too easily angered
-Fixed friendly NPCs getting too upset about invading their personal space
-Fixed issues with characters refusing to move in certain locations
-Fixed some issues with new Intel Graphics render paths
-Fixed AI making incorrect tactical combat decisions
-Fixed AI sometimes using incorrect attacks
-Exiting and continuing will now move you if you're stuck in objects
-Various other small fixes
We're working on more fixes and continuing to fine tune things.