Posted February 01, 2021
When I purchased a new ship I find that when I activate my ult weapon that I can see the guns from the weapon in front of my ship. (first person mode) It blocks part of my view. I didn't notice it do that with the original ship.
When I'm using the warp gate and it loads me into a new area it changes my camera from first person to 3rd person view every time.
A suggestion about unknown signals, in the later game areas could we have a rare and more advanced enemy ship/ base that pulls you out of hyperspace and forces you to fight. It could happen around every 50 or so signals and the hivemind could comment on it so players don't get confused. In ES1 it was only used once as a story event.
In Ceta I've checked out so many signals that now I skip them. At the start of the game they were a welcome for finding items and ships to fight. But after doing so many of them I feel like they spawn much too frequently. Maybe have them slow down in frequency the more of them that are completed.
Another thing you can add in the statistics page is to show how many unknown signals and distress calls have been entered.
I would like to see jobs that are prerequisites for other jobs or stages in the game. Or jobs that give a choice of reward, or depending on how you completed them. Currently, unless I'm unlocking something or receiving something useful in return I don't find jobs all that rewarding. On another note, it would be nice if there was more than one npc that gives jobs. As well as more factions or mercenaries that need help.
If you want an idea for another puzzle like element you can add a system wide or galaxy wide scavenger hunt. Where you look for a collection of hidden space bunnies or something, and it gives you something cool like a one of a kind cosmetic for your ship.
I'm sure you already have plans for it but I would like to see more space creatures. It would be fun to see space whales in hyperspace that force you to fly around them or a mission that includes them. An idea for a side mission could be a device gets put on your ship and you need to lead the space whales away from a trade rout by using the device.
Something I haven't complained about yet is the reflective panel puzzles with lasers. I do not understand how and what direction the laser is supposed to hit the panel. It's very difficult to line it up because the camera and the positioning of the ship constantly block the laser.
There is an energy dispenser at the Ceto Transit Gate in Union. Across the area is a locked container. It is next to impossible to make it across before the orb times out. I even went as far as rebinding my cruise drive to see if it would be faster and the cruise drive will not turn on when you're holding something!
Found a bug. Sometimes when I hold shift to use my thrusters they do not turn on. It acts like they have activated but my ship doesn't go any faster so then I have to let go of the shift and press it again, then it works. After using the Energized Boost my thrusters will also turn off if I'm still holding shift. Like in a previous post I had complained about not noticing a speed boost from the thrusters when fighting.
When I'm using the warp gate and it loads me into a new area it changes my camera from first person to 3rd person view every time.
A suggestion about unknown signals, in the later game areas could we have a rare and more advanced enemy ship/ base that pulls you out of hyperspace and forces you to fight. It could happen around every 50 or so signals and the hivemind could comment on it so players don't get confused. In ES1 it was only used once as a story event.
In Ceta I've checked out so many signals that now I skip them. At the start of the game they were a welcome for finding items and ships to fight. But after doing so many of them I feel like they spawn much too frequently. Maybe have them slow down in frequency the more of them that are completed.
Another thing you can add in the statistics page is to show how many unknown signals and distress calls have been entered.
I would like to see jobs that are prerequisites for other jobs or stages in the game. Or jobs that give a choice of reward, or depending on how you completed them. Currently, unless I'm unlocking something or receiving something useful in return I don't find jobs all that rewarding. On another note, it would be nice if there was more than one npc that gives jobs. As well as more factions or mercenaries that need help.
If you want an idea for another puzzle like element you can add a system wide or galaxy wide scavenger hunt. Where you look for a collection of hidden space bunnies or something, and it gives you something cool like a one of a kind cosmetic for your ship.
I'm sure you already have plans for it but I would like to see more space creatures. It would be fun to see space whales in hyperspace that force you to fly around them or a mission that includes them. An idea for a side mission could be a device gets put on your ship and you need to lead the space whales away from a trade rout by using the device.
Something I haven't complained about yet is the reflective panel puzzles with lasers. I do not understand how and what direction the laser is supposed to hit the panel. It's very difficult to line it up because the camera and the positioning of the ship constantly block the laser.
There is an energy dispenser at the Ceto Transit Gate in Union. Across the area is a locked container. It is next to impossible to make it across before the orb times out. I even went as far as rebinding my cruise drive to see if it would be faster and the cruise drive will not turn on when you're holding something!
Found a bug. Sometimes when I hold shift to use my thrusters they do not turn on. It acts like they have activated but my ship doesn't go any faster so then I have to let go of the shift and press it again, then it works. After using the Energized Boost my thrusters will also turn off if I'm still holding shift. Like in a previous post I had complained about not noticing a speed boost from the thrusters when fighting.
Post edited February 01, 2021 by cmba2