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Patch Notes - 0.9.28028 - Changelog

We've just released our big summer update Drake: Gang Wars. Please see the complete list of changes below. Highlights include the all-new star system Drake, complete with new locations, factions and side missions.

Please note that we are using Text-To-Speech again for newly added dialogs, these will get replaced after the next recording session. Also note that added UI text is not localized in other languages, yet. If you'd like to send in corrections for currently available translations, you can actively contribute to the localization via the cloud-based tool Crowdin: https://crowdin.com/project/everspace2

Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.

Features

- Added new star system: Drake
- Added new side missions
- Added new faction: Coalition
- Added new enemy faction: Retaliators
- Added new enemy faction: Zurilia
- Added mutators to high-risk areas
- Added crafting of consumables
- Added new companion perks
- Added new player perks
- Increased level cap to 25
- Added new music
- Added new challenges
- Added new consumables
- Tier 3 ships are now available at ship dealers
- Added new ship modules
- Added new decals
- Added new weapon sounds
- Added new secondary weapon bonus attributes
- Added new passives for all ship sub-classes
- Added new map mode to show resource deposits
- Added new job type in Drake system: "Battle Support"
- Added option to enable TrackIR v5
- Added option to enable AMD FidelityFX™ Super Resolution
- Added option to hide XP numbers
- Added tracking of resources
- Added action to craft from an empty equipment slot
- Added an info banner when all secrets have been discovered in a location
- Added shortcut keys (and bindings) to directly open specific menu pages like "Missions" and "Perks"
- Added pre-caching and quick refresh for crafting tab to improve performance
- Added proper (gamepad-) navigation for crafting inventory incl. implicit scrolling
- Added various new G&B turrets

Tweaks

- Armor can now be swapped out at any time
- Prevent Flak projectiles from triggering while player is inside damage radius (prevents most cases of accidental self-damage)
- Armor hits will now also trigger the "Percussive Maintenance" perk
- Consumables now have item rarities assigned to them
- Freshly installed primary weapons now start with 0 energy and need to charge first
- Potential mining yield display on the star map can now be unlocked earlier with a HIVE perk
- Vanguard Time Extender ULT will now leave the ship mostly unaffected by the time dilation
- Changed movement pattern and speed of first Outlaw boss' ship so it can be hit easier
- Wrecks will now fully repair a Vindicator drone when used
- Enemies now have better accuracy when firing at stationary targets
- ARC-9000 explosion can now be triggered manually by deactivating the ULT prematurely
- The Flying Dutchess is now also offering a handful of ships (via perk)
- An alternative set of passives of offered ships can now be chosen (via perk)
- Ship dealer offers can now be rerolled every 10 minutes (via perk)
- Shops will now sometimes offer equipment 1 or 2 levels above the player level
- Jobs now give faction-independent "renown" instead of faction-based "standing" (consolidated old save files by transferring "standing" into "renown")
- Decals are now unlocked after completing certain side missions, reaching a certain renown rank or when completing Prescott Starbase location 100% (when loading old save games decals are given retroactively)
- The small lines at the top and bottom of the HUD now turn red while in combat (if any enemy is targeting the player or if any enemy is within 2km range)
- Tweaked look of G&B ships and turrets
- Tweaked look of Maddocks' freighter
- Refined many environments and assets
- Moved autosave file generation after undocking to start of animation to avoid freeze while flying out
- Integrated localization changes suggested from Crowdin community
- EMP Generator "Shield Surge" mode will now restore 10% shield hitpoints for each target hit, instead of an explicit value
- Fusion Hook now takes ship mass into account
- Balancing: Rebalanced loot rarity drop chance
- Balancing: Doubled effect of high-velocity affix
- Balancing: Mainframe Expansions will now increase an attribute's value by 5%, not by 20 points
- Balancing: Reduced player ship base shield and plating hitpoints
- Balancing: Increased armor and shield bonuses of most player ships across the board
- Balancing: Increased player ship hitpoint scaling from tier level
- Balancing: Reduced Structure attribute scaling
- Balancing: Increased base weapon damage but reduced Firepower scaling
- Balancing: Revised energy economy and leveled out shield, boost and weapon energy to equal ranges
- Balancing: Reduced Quantum Tether duration from 20s to 16s
- Balancing: Buffed "Prime Zapper" and "Equalizer" coil guns and made them feel more unique
- Balancing: Increased Corrosion Injector damage
- Balancing: Reduced Armor Drone buff radius
- Balancing: Increased Annihilator Virus cooldown, slightly reduced range and damage
- Balancing: Switched Annihilator Virus damage types so it will primarily deal kinetic damage
- Balancing: Dismantling items will now yield fewer lower rarity parts
- Balancing: Increasing the rarity of an item now also requires lower rarity parts
- Balancing: High Risk Area bosses and Elite units will have a greater chance to drop higher rarity loot
- Balancing: Decreased Outlaw Drone Carrier deployment frequency for Link Drones
- Balancing: Reduced Scatter Gun charge duration by 50%
- Balancing: Increased Flak range and damage radius
- Balancing: Reduced Rail Gun energy consumption
- Balancing: Increased Missile Defense System duration
- Balancing: Decreased Recharge Booster's recharge delay
- Balancing: Revised Bloodstar Repeater, making it more competitive
- Balancing: Significantly increased Scatter Gun damage
- UI: Reworked catalyst selection including craft & install functionality
- UI: Added option to craft missing components to speed up catalyst and consumable crafting
- UI: Reworked error prone "tap to show" (unlock-) banner behavior and added proper queuing
- UI: Added and improved multiple smaller features for the perk tab like invest indicators
- UI: Perks - Changed that invest indicator is only visible if player can upgrade the perk
- UI: The state of having the dialog board open or closed in the pause menu is now saved
- UI: Added option to immediately resume the game from the "game saved" screen
- UI: Change style of HUD warning that warns players that a mission will fail when leaving the location
- UI: Prototype and Starforged Items now stand out more
- UI: Added border to clickable buttons
- UI: Items now display the name of the companion perk and the current invest ratio if this item is tracked
- UI: Added complete new indicator logic for the crafting tab (e.g. unlocked blueprints)
- UI: Stackable items in shop or container now show the owned item amount in the upper right corner of their item info widget
- UI: Optimized display logic of the item level arrow indication
- UI: Added quick jump markers when buying resources
- UI: Crafting inventory now lists already found resources even if current amount is zero. (To make them trackable)
- UI: Crafting panel - Multiple design adjustments and optimizations (e.g. requirements)
- UI: Crafting: Removed result screen for catalysts and components to speed up the process
- UI: Crafting tab - Added ship cargo empty slot ratio
- UI: Added an error message after trying to unequip an overheated item
- UI: Added an animation for the compare slot indicator image
- UI: Added "new" indicator for devices within device pool (will be reset after device was equipped for the first time)
Post edited August 05, 2022 by Cypers
Bugfixes

- Fixed Gunship turret tracking targets without line of sight
- Fixed Plating Item not receiving condition change when armor hitpoints are healed via Void Swarm
- Fixed that Outlaw ships launched from Redeemer base hangars
- Fixed that some pillar-shaped asteroids in random Zharkov locations still could have a wrong rotation
- Fixed that some "Rips in Space" tasks did not succeed when having them active at the time of installing update 0.8
- Fixed location progression bug where one secret was counted multiple times, leading to > 5/4 display and >100% completion rate
- Fixed question marks shown for location progression on some occasions
- Fixed missing Expertise name for Stinger in Ship Dealer screen
- Fixed compare values falsely transferring from Ship Dealer tooltips to Ship tab tooltips
- Fixed health and ULT ratio falsely taken from different ship when switching ships on homebase and undocking
- Fixed Gunship turret not being hidden when arriving via Spatial Bypass
- Fixed Excessive Force perk falsely working without a shield installed
- Fixed high-capacity secondary weapons not using less energy when flying the Bomber
- Fixed Teleporter's "Parting Gift" Mode mine damage not scaling with Utility
- Fixed ARC-9000 and Quantum Tether recharging their own ULT energy
- Fixed Scorpion Missile having an infinite range
- Fixed upgrading rarity of plating items
- Fixed ULT icon and charge ratio not immediately updating after changing ships on homebase
- Fixed destroying enemies with mines not repairing armor
- Mounted turrets are less likely to hit their owner and do not cause damage if they do
- Fixed Spatial Bypass locations not being selectable on any zoom level
- Fixed that there was an Outlaw Turret in one of the random Redeemer bases
- Fixed hud marker of vindicator drone wrecks disappearing after ULT use
- Fixed that under certain conditions it was possible to infect yourself with your own Annihilator Virus
- Fixed that some location actors like turrets were not respawning after some hours
- Fixed that weapon characteristics like splash damage could carry over if you swap weapons before the projectile hits
- Fixed optimized affix still present on item after installing new affix catalyst
- Fixed corrosion mines spawned from minefields applying too much corrosion damage
- Fixed zero amount pickups being spawned for hardened ore patch explosion
- Fixed that when completing a job with item rewards and pressing tab while "claim rewards" was shown, no xp, credits or renown (used to be standing) were given if item reward was then claimed before leaving the current location
- Fixed that Eclipse weapon switch buff was not granted when directly equipping weapons via hotkey
- Fixed that modify action wasnt displayed for purchased equipment
- Fixed that missile locking animation and sound persisted when uninstalling all secondary weapons while currently in the process of locking
- Fixed Fusion Hook activation VFX
- Fixed that Vindicator drones would attack and potentially kill Maddocks during chase
- UI: Fixed that amount of items in crafting inventory was sometimes clipped while scrolling
- UI: Fixed that longer item names may have been cut off in the shop tab
- UI: Fixed multiple smaller spacing and alignment problems with the numeric font
- UI: Fixed item selection button design in crafting modify panel
- UI: Repair widget gamepad navigation was sometimes broken
- UI: Fixed some minor rendering issues of inventory sorting icons
- UI: Fixed Quickly CTRL+Left click on a lot of items for mass-marking sometimes skips one
- UI: Fixed that item icon shine animation wasn't always working
- UI: Fixed that using the mouse-wheel in the device selection menu could lead to unexpected selection behavior
- UI: Fixed misleading outdated equipment indicator on coilgun in tutorial
- UI: Fixed missing refresh of cooldown slot animation after "craft and equip" of secondaries
- UI: Item selection - Fixed that slot indication frame of source item wasn't properly rendered sometimes
- UI: Item selection - Scroll indication bar at bottom was accidentally shown in case there was nothing to equip
- UI: Item selection - Fixed bug that ship inventory was invisible when trying to swap fully stacked consumables of the same type
- UI: Item selection - Fixed bug in "other ships" category that was listing empty slots after ships slots expansion via Tareen perk
- UI: Item selection - Fixed multiple bugs when installing consumables from another ship
- UI: Item selection - Fixed that initial slot information may have been wrong for modules in some cases
- UI: Fixed bug that ingame inventory could be rendered haft transparent due to stuck fadeIn-animation
- UI: Fixed Preferred compare target slot logic was not fully working in some cases
- UI: Fixed that moving the mouse during crafting (hold-) action may reset the progress sometimes
- UI: Fixed Elek perk requirements. For new games, upgrading the Elek perk now requires an Equalizer (coil gun)
Post edited August 05, 2022 by RFG_Uyu