Posted August 05, 2022
Patch Notes - 0.9.28028 - Changelog
We've just released our big summer update Drake: Gang Wars. Please see the complete list of changes below. Highlights include the all-new star system Drake, complete with new locations, factions and side missions.
Please note that we are using Text-To-Speech again for newly added dialogs, these will get replaced after the next recording session. Also note that added UI text is not localized in other languages, yet. If you'd like to send in corrections for currently available translations, you can actively contribute to the localization via the cloud-based tool Crowdin: https://crowdin.com/project/everspace2
Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.
Features
- Added new star system: Drake
- Added new side missions
- Added new faction: Coalition
- Added new enemy faction: Retaliators
- Added new enemy faction: Zurilia
- Added mutators to high-risk areas
- Added crafting of consumables
- Added new companion perks
- Added new player perks
- Increased level cap to 25
- Added new music
- Added new challenges
- Added new consumables
- Tier 3 ships are now available at ship dealers
- Added new ship modules
- Added new decals
- Added new weapon sounds
- Added new secondary weapon bonus attributes
- Added new passives for all ship sub-classes
- Added new map mode to show resource deposits
- Added new job type in Drake system: "Battle Support"
- Added option to enable TrackIR v5
- Added option to enable AMD FidelityFX™ Super Resolution
- Added option to hide XP numbers
- Added tracking of resources
- Added action to craft from an empty equipment slot
- Added an info banner when all secrets have been discovered in a location
- Added shortcut keys (and bindings) to directly open specific menu pages like "Missions" and "Perks"
- Added pre-caching and quick refresh for crafting tab to improve performance
- Added proper (gamepad-) navigation for crafting inventory incl. implicit scrolling
- Added various new G&B turrets
Tweaks
- Armor can now be swapped out at any time
- Prevent Flak projectiles from triggering while player is inside damage radius (prevents most cases of accidental self-damage)
- Armor hits will now also trigger the "Percussive Maintenance" perk
- Consumables now have item rarities assigned to them
- Freshly installed primary weapons now start with 0 energy and need to charge first
- Potential mining yield display on the star map can now be unlocked earlier with a HIVE perk
- Vanguard Time Extender ULT will now leave the ship mostly unaffected by the time dilation
- Changed movement pattern and speed of first Outlaw boss' ship so it can be hit easier
- Wrecks will now fully repair a Vindicator drone when used
- Enemies now have better accuracy when firing at stationary targets
- ARC-9000 explosion can now be triggered manually by deactivating the ULT prematurely
- The Flying Dutchess is now also offering a handful of ships (via perk)
- An alternative set of passives of offered ships can now be chosen (via perk)
- Ship dealer offers can now be rerolled every 10 minutes (via perk)
- Shops will now sometimes offer equipment 1 or 2 levels above the player level
- Jobs now give faction-independent "renown" instead of faction-based "standing" (consolidated old save files by transferring "standing" into "renown")
- Decals are now unlocked after completing certain side missions, reaching a certain renown rank or when completing Prescott Starbase location 100% (when loading old save games decals are given retroactively)
- The small lines at the top and bottom of the HUD now turn red while in combat (if any enemy is targeting the player or if any enemy is within 2km range)
- Tweaked look of G&B ships and turrets
- Tweaked look of Maddocks' freighter
- Refined many environments and assets
- Moved autosave file generation after undocking to start of animation to avoid freeze while flying out
- Integrated localization changes suggested from Crowdin community
- EMP Generator "Shield Surge" mode will now restore 10% shield hitpoints for each target hit, instead of an explicit value
- Fusion Hook now takes ship mass into account
- Balancing: Rebalanced loot rarity drop chance
- Balancing: Doubled effect of high-velocity affix
- Balancing: Mainframe Expansions will now increase an attribute's value by 5%, not by 20 points
- Balancing: Reduced player ship base shield and plating hitpoints
- Balancing: Increased armor and shield bonuses of most player ships across the board
- Balancing: Increased player ship hitpoint scaling from tier level
- Balancing: Reduced Structure attribute scaling
- Balancing: Increased base weapon damage but reduced Firepower scaling
- Balancing: Revised energy economy and leveled out shield, boost and weapon energy to equal ranges
- Balancing: Reduced Quantum Tether duration from 20s to 16s
- Balancing: Buffed "Prime Zapper" and "Equalizer" coil guns and made them feel more unique
- Balancing: Increased Corrosion Injector damage
- Balancing: Reduced Armor Drone buff radius
- Balancing: Increased Annihilator Virus cooldown, slightly reduced range and damage
- Balancing: Switched Annihilator Virus damage types so it will primarily deal kinetic damage
- Balancing: Dismantling items will now yield fewer lower rarity parts
- Balancing: Increasing the rarity of an item now also requires lower rarity parts
- Balancing: High Risk Area bosses and Elite units will have a greater chance to drop higher rarity loot
- Balancing: Decreased Outlaw Drone Carrier deployment frequency for Link Drones
- Balancing: Reduced Scatter Gun charge duration by 50%
- Balancing: Increased Flak range and damage radius
- Balancing: Reduced Rail Gun energy consumption
- Balancing: Increased Missile Defense System duration
- Balancing: Decreased Recharge Booster's recharge delay
- Balancing: Revised Bloodstar Repeater, making it more competitive
- Balancing: Significantly increased Scatter Gun damage
- UI: Reworked catalyst selection including craft & install functionality
- UI: Added option to craft missing components to speed up catalyst and consumable crafting
- UI: Reworked error prone "tap to show" (unlock-) banner behavior and added proper queuing
- UI: Added and improved multiple smaller features for the perk tab like invest indicators
- UI: Perks - Changed that invest indicator is only visible if player can upgrade the perk
- UI: The state of having the dialog board open or closed in the pause menu is now saved
- UI: Added option to immediately resume the game from the "game saved" screen
- UI: Change style of HUD warning that warns players that a mission will fail when leaving the location
- UI: Prototype and Starforged Items now stand out more
- UI: Added border to clickable buttons
- UI: Items now display the name of the companion perk and the current invest ratio if this item is tracked
- UI: Added complete new indicator logic for the crafting tab (e.g. unlocked blueprints)
- UI: Stackable items in shop or container now show the owned item amount in the upper right corner of their item info widget
- UI: Optimized display logic of the item level arrow indication
- UI: Added quick jump markers when buying resources
- UI: Crafting inventory now lists already found resources even if current amount is zero. (To make them trackable)
- UI: Crafting panel - Multiple design adjustments and optimizations (e.g. requirements)
- UI: Crafting: Removed result screen for catalysts and components to speed up the process
- UI: Crafting tab - Added ship cargo empty slot ratio
- UI: Added an error message after trying to unequip an overheated item
- UI: Added an animation for the compare slot indicator image
- UI: Added "new" indicator for devices within device pool (will be reset after device was equipped for the first time)
We've just released our big summer update Drake: Gang Wars. Please see the complete list of changes below. Highlights include the all-new star system Drake, complete with new locations, factions and side missions.
Please note that we are using Text-To-Speech again for newly added dialogs, these will get replaced after the next recording session. Also note that added UI text is not localized in other languages, yet. If you'd like to send in corrections for currently available translations, you can actively contribute to the localization via the cloud-based tool Crowdin: https://crowdin.com/project/everspace2
Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.
Features
- Added new star system: Drake
- Added new side missions
- Added new faction: Coalition
- Added new enemy faction: Retaliators
- Added new enemy faction: Zurilia
- Added mutators to high-risk areas
- Added crafting of consumables
- Added new companion perks
- Added new player perks
- Increased level cap to 25
- Added new music
- Added new challenges
- Added new consumables
- Tier 3 ships are now available at ship dealers
- Added new ship modules
- Added new decals
- Added new weapon sounds
- Added new secondary weapon bonus attributes
- Added new passives for all ship sub-classes
- Added new map mode to show resource deposits
- Added new job type in Drake system: "Battle Support"
- Added option to enable TrackIR v5
- Added option to enable AMD FidelityFX™ Super Resolution
- Added option to hide XP numbers
- Added tracking of resources
- Added action to craft from an empty equipment slot
- Added an info banner when all secrets have been discovered in a location
- Added shortcut keys (and bindings) to directly open specific menu pages like "Missions" and "Perks"
- Added pre-caching and quick refresh for crafting tab to improve performance
- Added proper (gamepad-) navigation for crafting inventory incl. implicit scrolling
- Added various new G&B turrets
Tweaks
- Armor can now be swapped out at any time
- Prevent Flak projectiles from triggering while player is inside damage radius (prevents most cases of accidental self-damage)
- Armor hits will now also trigger the "Percussive Maintenance" perk
- Consumables now have item rarities assigned to them
- Freshly installed primary weapons now start with 0 energy and need to charge first
- Potential mining yield display on the star map can now be unlocked earlier with a HIVE perk
- Vanguard Time Extender ULT will now leave the ship mostly unaffected by the time dilation
- Changed movement pattern and speed of first Outlaw boss' ship so it can be hit easier
- Wrecks will now fully repair a Vindicator drone when used
- Enemies now have better accuracy when firing at stationary targets
- ARC-9000 explosion can now be triggered manually by deactivating the ULT prematurely
- The Flying Dutchess is now also offering a handful of ships (via perk)
- An alternative set of passives of offered ships can now be chosen (via perk)
- Ship dealer offers can now be rerolled every 10 minutes (via perk)
- Shops will now sometimes offer equipment 1 or 2 levels above the player level
- Jobs now give faction-independent "renown" instead of faction-based "standing" (consolidated old save files by transferring "standing" into "renown")
- Decals are now unlocked after completing certain side missions, reaching a certain renown rank or when completing Prescott Starbase location 100% (when loading old save games decals are given retroactively)
- The small lines at the top and bottom of the HUD now turn red while in combat (if any enemy is targeting the player or if any enemy is within 2km range)
- Tweaked look of G&B ships and turrets
- Tweaked look of Maddocks' freighter
- Refined many environments and assets
- Moved autosave file generation after undocking to start of animation to avoid freeze while flying out
- Integrated localization changes suggested from Crowdin community
- EMP Generator "Shield Surge" mode will now restore 10% shield hitpoints for each target hit, instead of an explicit value
- Fusion Hook now takes ship mass into account
- Balancing: Rebalanced loot rarity drop chance
- Balancing: Doubled effect of high-velocity affix
- Balancing: Mainframe Expansions will now increase an attribute's value by 5%, not by 20 points
- Balancing: Reduced player ship base shield and plating hitpoints
- Balancing: Increased armor and shield bonuses of most player ships across the board
- Balancing: Increased player ship hitpoint scaling from tier level
- Balancing: Reduced Structure attribute scaling
- Balancing: Increased base weapon damage but reduced Firepower scaling
- Balancing: Revised energy economy and leveled out shield, boost and weapon energy to equal ranges
- Balancing: Reduced Quantum Tether duration from 20s to 16s
- Balancing: Buffed "Prime Zapper" and "Equalizer" coil guns and made them feel more unique
- Balancing: Increased Corrosion Injector damage
- Balancing: Reduced Armor Drone buff radius
- Balancing: Increased Annihilator Virus cooldown, slightly reduced range and damage
- Balancing: Switched Annihilator Virus damage types so it will primarily deal kinetic damage
- Balancing: Dismantling items will now yield fewer lower rarity parts
- Balancing: Increasing the rarity of an item now also requires lower rarity parts
- Balancing: High Risk Area bosses and Elite units will have a greater chance to drop higher rarity loot
- Balancing: Decreased Outlaw Drone Carrier deployment frequency for Link Drones
- Balancing: Reduced Scatter Gun charge duration by 50%
- Balancing: Increased Flak range and damage radius
- Balancing: Reduced Rail Gun energy consumption
- Balancing: Increased Missile Defense System duration
- Balancing: Decreased Recharge Booster's recharge delay
- Balancing: Revised Bloodstar Repeater, making it more competitive
- Balancing: Significantly increased Scatter Gun damage
- UI: Reworked catalyst selection including craft & install functionality
- UI: Added option to craft missing components to speed up catalyst and consumable crafting
- UI: Reworked error prone "tap to show" (unlock-) banner behavior and added proper queuing
- UI: Added and improved multiple smaller features for the perk tab like invest indicators
- UI: Perks - Changed that invest indicator is only visible if player can upgrade the perk
- UI: The state of having the dialog board open or closed in the pause menu is now saved
- UI: Added option to immediately resume the game from the "game saved" screen
- UI: Change style of HUD warning that warns players that a mission will fail when leaving the location
- UI: Prototype and Starforged Items now stand out more
- UI: Added border to clickable buttons
- UI: Items now display the name of the companion perk and the current invest ratio if this item is tracked
- UI: Added complete new indicator logic for the crafting tab (e.g. unlocked blueprints)
- UI: Stackable items in shop or container now show the owned item amount in the upper right corner of their item info widget
- UI: Optimized display logic of the item level arrow indication
- UI: Added quick jump markers when buying resources
- UI: Crafting inventory now lists already found resources even if current amount is zero. (To make them trackable)
- UI: Crafting panel - Multiple design adjustments and optimizations (e.g. requirements)
- UI: Crafting: Removed result screen for catalysts and components to speed up the process
- UI: Crafting tab - Added ship cargo empty slot ratio
- UI: Added an error message after trying to unequip an overheated item
- UI: Added an animation for the compare slot indicator image
- UI: Added "new" indicator for devices within device pool (will be reset after device was equipped for the first time)
Post edited August 05, 2022 by Cypers