Posted April 01, 2022
high rated
Patch Notes - 0.8.25294 - Changelog
We've just released our big Stinger's Debut update. Please see the complete list of changes below. Highlights include the Stinger-class light fighter player ship, a big crafting and mining overhaul, new voice recordings, a difficulty selector and text localization into various languages.
Please note that the localization is work in progress and just the first iteration. If you spot any obvious errors or have suggestions for better wordings, you can actively contribute to the localization via the cloud-based localization tool Crowdin: https://crowdin.com/project/everspace2
Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.
Features
- Added text localization for various languages (work in progress)
- Added new main mission and new side missions
- Added new player ship class: Stinger
- Added new enemy faction: Okkar Prime
- Added new voice recordings (no Text-To-Speech fallbacks in version 0.8)
- Added new ship modules for heavy and light player ship classes
- Added new companion perk for decreasing cruise mode charge duration
- Added new weapons and modules
- Added new "Sustained" weapon prefix that increases energy capacity
- Added new item sets
- Added option to show a horizon indicator in HUD
- Added an option to en- or disable pausing of the game when window is unfocused (community suggestion)
- Increased level cap to 22
- Blueprints for crafting equipment can now be found or received by dismantling the respective item multiple times
- Parts, mineable resources, components and catalysts are now stored in a separate crafting inventory, no longer occupying space of cargo or storage
- Crafting of components (formerly tech resources) and catalysts now possible
- Mining resources has the chance of spawning the same resource in a higher rarity
- Mined resources are now displayed in the location info window once the Location Scanner perk level 2 has been unlocked
- Devices can now be upgraded and mastered. Upgrading increases device attributes. Mastering unlocks all device modes
- UI: Added dedicated crafting tab to ingame menu
- UI: Added option (toggle) to show current item level on top of the item icon within inventories
- UI: Added new sorting option "SortByLevel" for cargo inventories
- UI: Added total selling value info when selling multiple items at once
- UI: Added ingame dialog log to the pause menu to recap the most recent conversations
Tweaks
- Revised ore and crystal resources and properly distributed them among regions of all systems
- Removed random spawns in the last stage of mission "The Convert"
- Dialogs get aborted when involved speakers are destroyed
- Improved texture streaming
- Improved video ram usage
- Speedward shield will now also recharge during cruise drive
- Reworked Outlaw Bomb Thrower: No more invincibility shield but a fast high-capacity shield
- Reworked Outlaw Bomb Thrower barrel bombs: Less damage but disable shields for a few seconds
- Slightly decreased Cruise Booster's cruise mode charge duration
- Improved handling of player attacking the freighter during "Picking Up The Pieces"
- When having to get rid of all interfering creatures during "X Marks The Spot", a vague search area waypoint is now displayed
- Combined log books 2 & 3 in "X Marks The Spot" into one and removed one "locate signal" task
- Invasions will not show a warning banner anymore and often spawn farther away so that invaders do not target the player immediately
- Show in marker details when hovered from further away if a pickup is needed as an ingredient for a tracked perk
- Renamed Mainframe Expansion to Mainframe Component
- Renamed Augment to Mainframe Expansion
- "3rd Person Camera Stiffness" setting now affects linear camera lag
- Limited linear camera lag to prevent player ship from leaving the screen
- Ship colors and decals don't get previewed on hover/select anymore. They now only change when "equip" is pressed
- Improved performance in Charybdis Bowl
- Tareen now flies a ship that looks like the one he used in original Everspace
- Use a new icon for debris from which drones can be spawned when flying Vindicator
- Changed "Adapt Item" to "Remove Level Restriction". This modification now also costs slightly more parts
- Made ship handling a little more tangible through slight tweaks in banking/inertia behavior
- Changed EMP Generator "Short Circuit" mode to apply normal energy damage instead of damaging the shield only
- Updated Outlaw Drone Carrier link drone visual effect
- Increased Redeemer Inquisitor hull and shield HP
- Outlaw Vipers are now immune to corrosion
- Prevent Disintegrator from accumulating excessive backwards acceleration
- "Powerful" and "Marksman" affixes can now also appear / be applied to launcher weapons
- Enemies, except for Anti-Missile Drones, can no longer shoot down player missiles
- Balanced prefix chances for items
- Balancing: Increased probability of Elite enemies with player level
- Balancing: Slightly increased Outlaw Missile Turret damage
- Balancing: Increased Synchro Pulse energy consumption and spread
- Balancing: Adjusted shield and armor bonuses for all ships to match late-game hull hitpoint values
- Balancing: Slower leveling, less xp from lower-level enemies, less aggressive downscaling of enemies to player level
- Balancing: Decreased hull hitpoint bonus gained from Structure attribute
- Balancing: Increased shield capacity scaling, use same scaling for armor with lowered base values
- Balancing: Increased divergence of shield and armor bonus values between ship classes
- Balancing: Added two additional underside turrets to Outlaw Drone Carrier
- Balancing: Outlaw Drone Carriers now spawn combat drones
- Balancing: Reduced "Crit Happens" perk range from 500m to 300m
- Balancing: Reduced Striker expertise scaling
- Balancing: Slightly reduced Precision scaling
- Balancing: Adjusted Firepower scaling curve for greater damage bonus in early game and less in late game
- Balancing: Signal Decoders will now only drop from outlaw stations, some rare containers, elites and capital ships
- Balancing: Slightly reduced drop chance of colors
- Balancing: Increased Outlaw Drone Carrier drone respawn delay
- Balancing: Reduced Raid Booster effect
- Balancing: Increased Flak range and damage, reduced energy consumption
- Balancing: Increased Vindicator drone damage Expertise scaling
- Balancing: Increased Vindicator "Phalanx" fire rate bonus
- UI: Use dedicated HUD marker icons for Ancient Rune and Ancient Rune Socket
- UI: Tweaked dialog box design
- UI: Show "new" highlight on freshly unlocked and not yet viewed colors and decals in customization screen
- UI: Enemies currently debuffed by player receive a special offscreen indicator in HUD
- UI: Show obstructed interactable and structure HUD markers with dotted outline
- UI: New icons for several items
- UI: Show potential resource yields instead of amount of resources mined in the location info tooltip
- UI: Changed xp bar color and only show xp numbers in menus
- UI: Ship stats panel was slightly redesigned and optimized
- UI: Various performance improvements for item rendering
- UI: New stackable item price info showing dedicated "per Item"-price as well as total stack price
- UI: Overhauled design of repair and restock buttons in hangar tab
- UI: Added animated background for launch action button on stations
- UI: Item selection - "Other ships"-navigation now using L2R2 navigation instead of R3 cycle behavior
- UI: Changed multi-sell action label from "Sell" to "SellAll" to be more precise
- UI: Cooldown slot animations are synchronized now
- UI: Item info widget - optimized scrolling to exclude empty space at scrollbox bottom
- UI: Reduced opacity for item stack amount when maxed (community suggestion)
- UI: Overhauled crafting UI/UX to support new crafting-tab and -inventory
- UI: Re-added expand/collapse cargo view button in ship inventory headline
- UI: The number of Device Ugrade Points and Mainframe Expansions is now displayed in yellow color if greater than 0
- UI: Optimized action button caption paddings for non-hold actions
We've just released our big Stinger's Debut update. Please see the complete list of changes below. Highlights include the Stinger-class light fighter player ship, a big crafting and mining overhaul, new voice recordings, a difficulty selector and text localization into various languages.
Please note that the localization is work in progress and just the first iteration. If you spot any obvious errors or have suggestions for better wordings, you can actively contribute to the localization via the cloud-based localization tool Crowdin: https://crowdin.com/project/everspace2
Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.
Features
- Added text localization for various languages (work in progress)
- Added new main mission and new side missions
- Added new player ship class: Stinger
- Added new enemy faction: Okkar Prime
- Added new voice recordings (no Text-To-Speech fallbacks in version 0.8)
- Added new ship modules for heavy and light player ship classes
- Added new companion perk for decreasing cruise mode charge duration
- Added new weapons and modules
- Added new "Sustained" weapon prefix that increases energy capacity
- Added new item sets
- Added option to show a horizon indicator in HUD
- Added an option to en- or disable pausing of the game when window is unfocused (community suggestion)
- Increased level cap to 22
- Blueprints for crafting equipment can now be found or received by dismantling the respective item multiple times
- Parts, mineable resources, components and catalysts are now stored in a separate crafting inventory, no longer occupying space of cargo or storage
- Crafting of components (formerly tech resources) and catalysts now possible
- Mining resources has the chance of spawning the same resource in a higher rarity
- Mined resources are now displayed in the location info window once the Location Scanner perk level 2 has been unlocked
- Devices can now be upgraded and mastered. Upgrading increases device attributes. Mastering unlocks all device modes
- UI: Added dedicated crafting tab to ingame menu
- UI: Added option (toggle) to show current item level on top of the item icon within inventories
- UI: Added new sorting option "SortByLevel" for cargo inventories
- UI: Added total selling value info when selling multiple items at once
- UI: Added ingame dialog log to the pause menu to recap the most recent conversations
Tweaks
- Revised ore and crystal resources and properly distributed them among regions of all systems
- Removed random spawns in the last stage of mission "The Convert"
- Dialogs get aborted when involved speakers are destroyed
- Improved texture streaming
- Improved video ram usage
- Speedward shield will now also recharge during cruise drive
- Reworked Outlaw Bomb Thrower: No more invincibility shield but a fast high-capacity shield
- Reworked Outlaw Bomb Thrower barrel bombs: Less damage but disable shields for a few seconds
- Slightly decreased Cruise Booster's cruise mode charge duration
- Improved handling of player attacking the freighter during "Picking Up The Pieces"
- When having to get rid of all interfering creatures during "X Marks The Spot", a vague search area waypoint is now displayed
- Combined log books 2 & 3 in "X Marks The Spot" into one and removed one "locate signal" task
- Invasions will not show a warning banner anymore and often spawn farther away so that invaders do not target the player immediately
- Show in marker details when hovered from further away if a pickup is needed as an ingredient for a tracked perk
- Renamed Mainframe Expansion to Mainframe Component
- Renamed Augment to Mainframe Expansion
- "3rd Person Camera Stiffness" setting now affects linear camera lag
- Limited linear camera lag to prevent player ship from leaving the screen
- Ship colors and decals don't get previewed on hover/select anymore. They now only change when "equip" is pressed
- Improved performance in Charybdis Bowl
- Tareen now flies a ship that looks like the one he used in original Everspace
- Use a new icon for debris from which drones can be spawned when flying Vindicator
- Changed "Adapt Item" to "Remove Level Restriction". This modification now also costs slightly more parts
- Made ship handling a little more tangible through slight tweaks in banking/inertia behavior
- Changed EMP Generator "Short Circuit" mode to apply normal energy damage instead of damaging the shield only
- Updated Outlaw Drone Carrier link drone visual effect
- Increased Redeemer Inquisitor hull and shield HP
- Outlaw Vipers are now immune to corrosion
- Prevent Disintegrator from accumulating excessive backwards acceleration
- "Powerful" and "Marksman" affixes can now also appear / be applied to launcher weapons
- Enemies, except for Anti-Missile Drones, can no longer shoot down player missiles
- Balanced prefix chances for items
- Balancing: Increased probability of Elite enemies with player level
- Balancing: Slightly increased Outlaw Missile Turret damage
- Balancing: Increased Synchro Pulse energy consumption and spread
- Balancing: Adjusted shield and armor bonuses for all ships to match late-game hull hitpoint values
- Balancing: Slower leveling, less xp from lower-level enemies, less aggressive downscaling of enemies to player level
- Balancing: Decreased hull hitpoint bonus gained from Structure attribute
- Balancing: Increased shield capacity scaling, use same scaling for armor with lowered base values
- Balancing: Increased divergence of shield and armor bonus values between ship classes
- Balancing: Added two additional underside turrets to Outlaw Drone Carrier
- Balancing: Outlaw Drone Carriers now spawn combat drones
- Balancing: Reduced "Crit Happens" perk range from 500m to 300m
- Balancing: Reduced Striker expertise scaling
- Balancing: Slightly reduced Precision scaling
- Balancing: Adjusted Firepower scaling curve for greater damage bonus in early game and less in late game
- Balancing: Signal Decoders will now only drop from outlaw stations, some rare containers, elites and capital ships
- Balancing: Slightly reduced drop chance of colors
- Balancing: Increased Outlaw Drone Carrier drone respawn delay
- Balancing: Reduced Raid Booster effect
- Balancing: Increased Flak range and damage, reduced energy consumption
- Balancing: Increased Vindicator drone damage Expertise scaling
- Balancing: Increased Vindicator "Phalanx" fire rate bonus
- UI: Use dedicated HUD marker icons for Ancient Rune and Ancient Rune Socket
- UI: Tweaked dialog box design
- UI: Show "new" highlight on freshly unlocked and not yet viewed colors and decals in customization screen
- UI: Enemies currently debuffed by player receive a special offscreen indicator in HUD
- UI: Show obstructed interactable and structure HUD markers with dotted outline
- UI: New icons for several items
- UI: Show potential resource yields instead of amount of resources mined in the location info tooltip
- UI: Changed xp bar color and only show xp numbers in menus
- UI: Ship stats panel was slightly redesigned and optimized
- UI: Various performance improvements for item rendering
- UI: New stackable item price info showing dedicated "per Item"-price as well as total stack price
- UI: Overhauled design of repair and restock buttons in hangar tab
- UI: Added animated background for launch action button on stations
- UI: Item selection - "Other ships"-navigation now using L2R2 navigation instead of R3 cycle behavior
- UI: Changed multi-sell action label from "Sell" to "SellAll" to be more precise
- UI: Cooldown slot animations are synchronized now
- UI: Item info widget - optimized scrolling to exclude empty space at scrollbox bottom
- UI: Reduced opacity for item stack amount when maxed (community suggestion)
- UI: Overhauled crafting UI/UX to support new crafting-tab and -inventory
- UI: Re-added expand/collapse cargo view button in ship inventory headline
- UI: The number of Device Ugrade Points and Mainframe Expansions is now displayed in yellow color if greater than 0
- UI: Optimized action button caption paddings for non-hold actions
Post edited August 05, 2022 by Cypers