Posted May 04, 2021
Patch Notes - 0.5.18385 (Hotfix) - Changelog - May 4th 2021
Hi there, we released a hotfix patch.
Bugfixes
- Fixed some keys occasionally not working in menus
- Fixed a blocker in "Smoke & Mirrors" mission in which the cave could not be entered
- Fixed "Return to surface" waypoint in "Smoke & Mirrors" mission not properly succeeding if any waypoint was missed along the way
- Fixed a blocker in "In Heart Scrap" mission which ended the mission after prematurely destroying the functional drill unit
- Fixed not being able to return Cephas Cabernet Sauvignon
- Fixed Elek's HP and DPS not scaling correctly
- Fixed special cases in which joystick keybindings were lost on restart
- Fixed ARC-9000 explosion not damaging the player ship unless the "Reduced damage from ARC-9000 explosion" perk was active
- Fixed ARC-9000 explosion sometimes ignoring enemies
- Fixed a problem in a Lost Cargo job in which a destructible wall didn't spawn mission containers correctly
- Fixed being "nowhere" when leaving a generic job location after having loaded a manual save that was created there after having finsihed the job
- Fixed being able to manually save during active tasks in job/signal locations
Hi there, we released a hotfix patch.
Bugfixes
- Fixed some keys occasionally not working in menus
- Fixed a blocker in "Smoke & Mirrors" mission in which the cave could not be entered
- Fixed "Return to surface" waypoint in "Smoke & Mirrors" mission not properly succeeding if any waypoint was missed along the way
- Fixed a blocker in "In Heart Scrap" mission which ended the mission after prematurely destroying the functional drill unit
- Fixed not being able to return Cephas Cabernet Sauvignon
- Fixed Elek's HP and DPS not scaling correctly
- Fixed special cases in which joystick keybindings were lost on restart
- Fixed ARC-9000 explosion not damaging the player ship unless the "Reduced damage from ARC-9000 explosion" perk was active
- Fixed ARC-9000 explosion sometimes ignoring enemies
- Fixed a problem in a Lost Cargo job in which a destructible wall didn't spawn mission containers correctly
- Fixed being "nowhere" when leaving a generic job location after having loaded a manual save that was created there after having finsihed the job
- Fixed being able to manually save during active tasks in job/signal locations