Posted April 29, 2021
high rated
Patch Notes - 0.5.18292 - Changelog
Hi there!
We've just released our first big content update. It features new main and side missions, a new player ship class, a new companion, a new boss fight and many quality of life improvements, tweaks and bugfixes.
Note that we rely on temporary text-to-speech voices for the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings. Also, you can continue with your saves, but we encourage you to start a new game to enjoy all the changes we've made.
Here's the detailed list of changes:
Features
- Added new main and side missions
- Added new player ship class: Bomber (heavy fighter)
- Added new companion
- Increased level cap to 15 and added three new player perks
- Added EMP Missiles
- Added new Outlaw units: Bloodstar Prospector, Bloodstar Overseer, Outlaw Drone Carrier
- Added new Bloodstar-branded equipment
- Added resolution scaling setting
- Added NVIDIA DLSS setting
- Added experimental HDR support
- Added setting for third person camera stiffness
- Added keybindings for cycling through on-screen enemy targets
- Added batch actions for processing multiple items at once
- Added overview screen for data tab
- Added new WIP narrated cinematics
- Added new/hint indication marker for some menu tabs and items
- Added current conditions bar to ship menu tab
- Added dedicated mission inventory to hold mission items instead of ship cargo
Tweaks
- Manual saving is now possible anywhere while not in a fight or mission
- Balancing: Slower leveling by reducing enemy XP, slightly increased enemy DPS and HP
- Enemy levels are more varied now. Enemies above player level more common
- Slightly reduced Uncommon and Rare drop chances for low levels
- There are now cooldowns when installing new weapons/consumables
- Homing missiles now require a short lock-on sequence and missiles will only home in when fired while target is on screen
- Reduced Augmentation bonus from 30 to 20 per Augment
- Increase ship slots on homebase from 3 to 5
- Greatly increased resulting Critical Hit Chance bonus from Precision attribute
- HUD markers for discovered objects will now be saved and restored when entering a location / loading a save
- Modules will now always have a Firepower, Precision or Structure bonus attribute if rarity is at least Uncommon
- Increased heavy ship deceleration with enabled interia dampening
- Show additional offscreen damage indicators in HUD
- Reworked movement for most NPC ships, resulting in a less "bee line" attack style
- Enemies will now boost when investigating
- NPC ships will less likely carry the battle to the location bounds
- Reduced Outlaw Sniper Drone focus time
- Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier
- Sniper Drone will now try to keep 2km distance from player
- Consume at least 30% of maximum ULT charge when canceling ULT
- Faction item rewards will now have the player level when claimed
- Challenge tasks are now tracked individidually instead of the whole collection
- Increased controller auto-aming strength for mines
- Auto-aiming will now ignore friends/neutrals
- Increased amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player
- Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s
- With a Cruise Booster equipped, you can now activate the cruise mode faster (1.8s → 1s) and closer to enemies (2km → 1km)
- Increased charge duration and energy consumption of Rail Gun, slightly decreased kinetic base damage
- Targets affected by EMP will now receive 30 seconds of EMP immunity after the effect ends
- Energy Orbs: Now always floating towards player, replaced effect bonus perk level with armor recharge, better spawn effect
- Slightly decreased signal decoder and color drop chances for some enemy types
- Added VFX to make Outlaw Armor Drones stand out more
- Slightly increased maneuverability while webbed
- Added RESIST and IMMUNE impact labels (e.g. EMP on freighter: Immune, EMP on fighter with EMP Resistance: Resist)
- Reduced magnitude of bonus attribute values (firepower, resistance, precision, utility, structure)
- Decreased Thermo Gun kinetic damage by 33%
- Baron Executioner: Increased kinetic damage, removed energy damage
- Salvor Jaeger: Decreased spread, slightly increased kinetic damage / decreased energy damage
- Show "influence" offscreen indicators for nps that are debuffing the player (e.g. webbed by webber)
- Dedicated supralight music in Union system
- Optimized sorting options and internal order of item property priorities
- Removed unecessary amount selection for some item transfers
- Added small animation and highlight when selling to rebuy shop inventory
- Added icons and quality of life improvments for perk upgrade and the investment process
- Custom ship style slots now display the selected colors
- Hide HUD marker for items pulled with tractor beam
- Made page indicators in customization screens navigatable and clickable
- A small indicator is displayed below the player health bars when inertia dampeners are turned off
- Show "tracked" icon in pickup log on top of item icon when tracked for perks
- New mesh for the Flying Dutchess trading ship
- Freelook/orbit cam is automatically entered when activating autopilot in supralight
- Autopilot can now also be activated/deactivated with target lock binding (middle mouse button is default)
- Player armor, health and shield bars now all have the same length
- Show energy bars in a different color when carrying an energy orb to make it more obvious that energy is unlimited now
- Reworked Thermo Gun projectile VFX
- Reduced Energized Boost "High Pressure" mode impulse to prevent physics related issues
- Rigged Asteroid UI displays the currently activated and the overall amount of detonator triggers
- Changed name and appearance of tutorial "Outlaw Ravager" to "Bloodstar Overseer"
- The game is now also auto-saved when undocking from a station and having visited a menu or made any changes
- Decreased "create new energy sphere" hold duration from 3 seconds to 2 seconds
- Show max level info message when reaching max level
- Prevent save scumming in regards to ship and shop offers
- Various UI/Menu tweaks
- Updated Unreal Engine to 4.26, potentially fixing some low level issues (like graphics crashes or problems with - available resolutions)
Bugfixes
- Fixed bomb thrower re-enabling shield after death
- Fixed broken state when loading a save game on Ayres Relay Station with Striker
- Fixed player ship not being auto-repaired when levelling up while docked at a station
- Fixed energized boost "Compressor" mode stacking
- Fixed weapons not always facing straight during supralight
- Fixed overlapping dialogues after finishing a job
- Fixed finished job locations still showing on map if they have item rewards that are unclaimed
- Fixed tractor beam sound not pausing when game is paused
- Fixed camera view occasionally being automatically switched to third person after using jump gate
- Fixed playing time not properly updating after crossing the 144 hours mark or so
- Fixed Interceptors "Power Converter" not using boost energy for charging weapons
- Fixed Coil and Rail Guns having the "high-velocity" affix
- Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills
- Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change
- Fixed new high risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map
- Fixed "tag mines" attribute of sensor not working correctly
- Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input
- Fixed Missile Defense System sometimes locking up in a loop
- Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead
- Fixed that activation of signal decoders were not possible if max amount has been reached and one high risk area was just discarded
- Fixed stat attributes not updating after upgrading an item
- Fixed shop discounts falsely granted for non-equipment
- Fixed previously used player ship in hangar still casting shadow when currently viewing another player ship
- Fixed high-risk-location icon looking different in supralight to what it looks lile on map
- Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third person
- Fixed dialog window being transparent after plating help message was shown
- Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button
- Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time
- Fixed reactor repair costs not matching the mission amount
- Fixed player mines being hostile after loading a saved game
- Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later
- Fixed mutiple bugs regarding sorting of inventories
- Fixed a problem that showed zero credits for all items in shop
- Fixed wrong rarity displayed in resource log (hud) after taking-all-items action in container was used
- Fixed inaccessible Distress Calls being shown on map
- Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute
- Fixed devices and ULTs becoming less powerful in higher levels
Hi there!
We've just released our first big content update. It features new main and side missions, a new player ship class, a new companion, a new boss fight and many quality of life improvements, tweaks and bugfixes.
Note that we rely on temporary text-to-speech voices for the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings. Also, you can continue with your saves, but we encourage you to start a new game to enjoy all the changes we've made.
Here's the detailed list of changes:
Features
- Added new main and side missions
- Added new player ship class: Bomber (heavy fighter)
- Added new companion
- Increased level cap to 15 and added three new player perks
- Added EMP Missiles
- Added new Outlaw units: Bloodstar Prospector, Bloodstar Overseer, Outlaw Drone Carrier
- Added new Bloodstar-branded equipment
- Added resolution scaling setting
- Added NVIDIA DLSS setting
- Added experimental HDR support
- Added setting for third person camera stiffness
- Added keybindings for cycling through on-screen enemy targets
- Added batch actions for processing multiple items at once
- Added overview screen for data tab
- Added new WIP narrated cinematics
- Added new/hint indication marker for some menu tabs and items
- Added current conditions bar to ship menu tab
- Added dedicated mission inventory to hold mission items instead of ship cargo
Tweaks
- Manual saving is now possible anywhere while not in a fight or mission
- Balancing: Slower leveling by reducing enemy XP, slightly increased enemy DPS and HP
- Enemy levels are more varied now. Enemies above player level more common
- Slightly reduced Uncommon and Rare drop chances for low levels
- There are now cooldowns when installing new weapons/consumables
- Homing missiles now require a short lock-on sequence and missiles will only home in when fired while target is on screen
- Reduced Augmentation bonus from 30 to 20 per Augment
- Increase ship slots on homebase from 3 to 5
- Greatly increased resulting Critical Hit Chance bonus from Precision attribute
- HUD markers for discovered objects will now be saved and restored when entering a location / loading a save
- Modules will now always have a Firepower, Precision or Structure bonus attribute if rarity is at least Uncommon
- Increased heavy ship deceleration with enabled interia dampening
- Show additional offscreen damage indicators in HUD
- Reworked movement for most NPC ships, resulting in a less "bee line" attack style
- Enemies will now boost when investigating
- NPC ships will less likely carry the battle to the location bounds
- Reduced Outlaw Sniper Drone focus time
- Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier
- Sniper Drone will now try to keep 2km distance from player
- Consume at least 30% of maximum ULT charge when canceling ULT
- Faction item rewards will now have the player level when claimed
- Challenge tasks are now tracked individidually instead of the whole collection
- Increased controller auto-aming strength for mines
- Auto-aiming will now ignore friends/neutrals
- Increased amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player
- Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s
- With a Cruise Booster equipped, you can now activate the cruise mode faster (1.8s → 1s) and closer to enemies (2km → 1km)
- Increased charge duration and energy consumption of Rail Gun, slightly decreased kinetic base damage
- Targets affected by EMP will now receive 30 seconds of EMP immunity after the effect ends
- Energy Orbs: Now always floating towards player, replaced effect bonus perk level with armor recharge, better spawn effect
- Slightly decreased signal decoder and color drop chances for some enemy types
- Added VFX to make Outlaw Armor Drones stand out more
- Slightly increased maneuverability while webbed
- Added RESIST and IMMUNE impact labels (e.g. EMP on freighter: Immune, EMP on fighter with EMP Resistance: Resist)
- Reduced magnitude of bonus attribute values (firepower, resistance, precision, utility, structure)
- Decreased Thermo Gun kinetic damage by 33%
- Baron Executioner: Increased kinetic damage, removed energy damage
- Salvor Jaeger: Decreased spread, slightly increased kinetic damage / decreased energy damage
- Show "influence" offscreen indicators for nps that are debuffing the player (e.g. webbed by webber)
- Dedicated supralight music in Union system
- Optimized sorting options and internal order of item property priorities
- Removed unecessary amount selection for some item transfers
- Added small animation and highlight when selling to rebuy shop inventory
- Added icons and quality of life improvments for perk upgrade and the investment process
- Custom ship style slots now display the selected colors
- Hide HUD marker for items pulled with tractor beam
- Made page indicators in customization screens navigatable and clickable
- A small indicator is displayed below the player health bars when inertia dampeners are turned off
- Show "tracked" icon in pickup log on top of item icon when tracked for perks
- New mesh for the Flying Dutchess trading ship
- Freelook/orbit cam is automatically entered when activating autopilot in supralight
- Autopilot can now also be activated/deactivated with target lock binding (middle mouse button is default)
- Player armor, health and shield bars now all have the same length
- Show energy bars in a different color when carrying an energy orb to make it more obvious that energy is unlimited now
- Reworked Thermo Gun projectile VFX
- Reduced Energized Boost "High Pressure" mode impulse to prevent physics related issues
- Rigged Asteroid UI displays the currently activated and the overall amount of detonator triggers
- Changed name and appearance of tutorial "Outlaw Ravager" to "Bloodstar Overseer"
- The game is now also auto-saved when undocking from a station and having visited a menu or made any changes
- Decreased "create new energy sphere" hold duration from 3 seconds to 2 seconds
- Show max level info message when reaching max level
- Prevent save scumming in regards to ship and shop offers
- Various UI/Menu tweaks
- Updated Unreal Engine to 4.26, potentially fixing some low level issues (like graphics crashes or problems with - available resolutions)
Bugfixes
- Fixed bomb thrower re-enabling shield after death
- Fixed broken state when loading a save game on Ayres Relay Station with Striker
- Fixed player ship not being auto-repaired when levelling up while docked at a station
- Fixed energized boost "Compressor" mode stacking
- Fixed weapons not always facing straight during supralight
- Fixed overlapping dialogues after finishing a job
- Fixed finished job locations still showing on map if they have item rewards that are unclaimed
- Fixed tractor beam sound not pausing when game is paused
- Fixed camera view occasionally being automatically switched to third person after using jump gate
- Fixed playing time not properly updating after crossing the 144 hours mark or so
- Fixed Interceptors "Power Converter" not using boost energy for charging weapons
- Fixed Coil and Rail Guns having the "high-velocity" affix
- Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills
- Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change
- Fixed new high risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map
- Fixed "tag mines" attribute of sensor not working correctly
- Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input
- Fixed Missile Defense System sometimes locking up in a loop
- Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead
- Fixed that activation of signal decoders were not possible if max amount has been reached and one high risk area was just discarded
- Fixed stat attributes not updating after upgrading an item
- Fixed shop discounts falsely granted for non-equipment
- Fixed previously used player ship in hangar still casting shadow when currently viewing another player ship
- Fixed high-risk-location icon looking different in supralight to what it looks lile on map
- Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third person
- Fixed dialog window being transparent after plating help message was shown
- Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button
- Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time
- Fixed reactor repair costs not matching the mission amount
- Fixed player mines being hostile after loading a saved game
- Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later
- Fixed mutiple bugs regarding sorting of inventories
- Fixed a problem that showed zero credits for all items in shop
- Fixed wrong rarity displayed in resource log (hud) after taking-all-items action in container was used
- Fixed inaccessible Distress Calls being shown on map
- Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute
- Fixed devices and ULTs becoming less powerful in higher levels
Post edited April 29, 2021 by RFG_Uyu