Posted April 29, 2021
Repost from Steam Forum:
- Changelog
We've just released our first big content update. It features new main and side missions, a new player ship class, a new companion, a new boss fight and many quality of life improvements, tweaks and bugfixes.
Note that we rely on temporary text-to-speech voices for the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings. Also, you can continue with your saves, but we encourage you to start a new game to enjoy all the changes we've made.
Here's the detailed list of changes:
Features
Added new main and side missions
Added new player ship class: Bomber (heavy fighter)
Added new companion
Increased level cap to 15 and added three new player perks
Added EMP Missiles
Added new Outlaw units: Bloodstar Prospector, Bloodstar Overseer, Outlaw Drone Carrier
Added new Bloodstar-branded equipment
Added resolution scaling setting
Added NVIDIA DLSS setting
Added experimental HDR support
Added setting for third person camera stiffness
Added keybindings for cycling through on-screen enemy targets
Added batch actions for processing multiple items at once
Added overview screen for data tab
Added new WIP narrated cinematics
Added new/hint indication marker for some menu tabs and items
Added current conditions bar to ship menu tab
Added dedicated mission inventory to hold mission items instead of ship cargo
Tweaks
Manual saving is now possible anywhere while not in a fight or mission
Balancing: Slower leveling by reducing enemy XP, slightly increased enemy DPS and HP
Enemy levels are more varied now. Enemies above player level more common
Slightly reduced Uncommon and Rare drop chances for low levels
There are now cooldowns when installing new weapons/consumables
Homing missiles now require a short lock-on sequence and missiles will only home in when fired while target is on screen
Reduced Augmentation bonus from 30 to 20 per Augment
Increase ship slots on homebase from 3 to 5
Greatly increased resulting Critical Hit Chance bonus from Precision attribute
HUD markers for discovered objects will now be saved and restored when entering a location / loading a save
Modules will now always have a Firepower, Precision or Structure bonus attribute if rarity is at least Uncommon
Increased heavy ship deceleration with enabled interia dampening
Show additional offscreen damage indicators in HUD
Reworked movement for most NPC ships, resulting in a less "bee line" attack style
Enemies will now boost when investigating
NPC ships will less likely carry the battle to the location bounds
Reduced Outlaw Sniper Drone focus time
Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier
Sniper Drone will now try to keep 2km distance from player
Consume at least 30% of maximum ULT charge when canceling ULT
Faction item rewards will now have the player level when claimed
Challenge tasks are now tracked individidually instead of the whole collection
Increased controller auto-aming strength for mines
Auto-aiming will now ignore friends/neutrals
Increased amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player
Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s
With a Cruise Booster equipped, you can now activate the cruise mode faster (1.8s → 1s) and closer to enemies (2km → 1km)
Increased charge duration and energy consumption of Rail Gun, slightly decreased kinetic base damage
Targets affected by EMP will now receive 30 seconds of EMP immunity after the effect ends
Energy Orbs: Now always floating towards player, replaced effect bonus perk level with armor recharge, better spawn effect
Slightly decreased signal decoder and color drop chances for some enemy types
Added VFX to make Outlaw Armor Drones stand out more
Slightly increased maneuverability while webbed
Added RESIST and IMMUNE impact labels (e.g. EMP on freighter: Immune, EMP on fighter with EMP Resistance: Resist)
Reduced magnitude of bonus attribute values (firepower, resistance, precision, utility, structure)
Decreased Thermo Gun kinetic damage by 33%
Baron Executioner: Increased kinetic damage, removed energy damage
Salvor Jaeger: Decreased spread, slightly increased kinetic damage / decreased energy damage
Show "influence" offscreen indicators for nps that are debuffing the player (e.g. webbed by webber)
Dedicated supralight music in Union system
Optimized sorting options and internal order of item property priorities
Removed unecessary amount selection for some item transfers
Added small animation and highlight when selling to rebuy shop inventory
Added icons and quality of life improvments for perk upgrade and the investment process
Custom ship style slots now display the selected colors
Hide HUD marker for items pulled with tractor beam
Made page indicators in customization screens navigatable and clickable
A small indicator is displayed below the player health bars when inertia dampeners are turned off
Show "tracked" icon in pickup log on top of item icon when tracked for perks
New mesh for the Flying Dutchess trading ship
Freelook/orbit cam is automatically entered when activating autopilot in supralight
Autopilot can now also be activated/deactivated with target lock binding (middle mouse button is default)
Player armor, health and shield bars now all have the same length
Show energy bars in a different color when carrying an energy orb to make it more obvious that energy is unlimited now
Reworked Thermo Gun projectile VFX
Reduced Energized Boost "High Pressure" mode impulse to prevent physics related issues
Rigged Asteroid UI displays the currently activated and the overall amount of detonator triggers
Changed name and appearance of tutorial "Outlaw Ravager" to "Bloodstar Overseer"
The game is now also auto-saved when undocking from a station and having visited a menu or made any changes
Decreased "create new energy sphere" hold duration from 3 seconds to 2 seconds
Show max level info message when reaching max level
Prevent save scumming in regards to ship and shop offers
Various UI/Menu tweaks
Updated Unreal Engine to 4.26, potentially fixing some low level issues (like graphics crashes or problems with available resolutions)
Bugfixes
Fixed bomb thrower re-enabling shield after death
Fixed broken state when loading a save game on Ayres Relay Station with Striker
Fixed player ship not being auto-repaired when levelling up while docked at a station
Fixed energized boost "Compressor" mode stacking
Fixed weapons not always facing straight during supralight
Fixed overlapping dialogues after finishing a job
Fixed finished job locations still showing on map if they have item rewards that are unclaimed
Fixed tractor beam sound not pausing when game is paused
Fixed camera view occasionally being automatically switched to third person after using jump gate
Fixed playing time not properly updating after crossing the 144 hours mark or so
Fixed Interceptors "Power Converter" not using boost energy for charging weapons
Fixed Coil and Rail Guns having the "high-velocity" affix
Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills
Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change
Fixed new high risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map
Fixed "tag mines" attribute of sensor not working correctly
Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input
Fixed Missile Defense System sometimes locking up in a loop
Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead
Fixed that activation of signal decoders were not possible if max amount has been reached and one high risk area was just discarded
Fixed stat attributes not updating after upgrading an item
Fixed shop discounts falsely granted for non-equipment
Fixed previously used player ship in hangar still casting shadow when currently viewing another player ship
Fixed high-risk-location icon looking different in supralight to what it looks lile on map
Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third person
Fixed dialog window being transparent after plating help message was shown
Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button
Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time
Fixed reactor repair costs not matching the mission amount
Fixed player mines being hostile after loading a saved game
Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later
Fixed mutiple bugs regarding sorting of inventories
Fixed a problem that showed zero credits for all items in shop
Fixed wrong rarity displayed in resource log (hud) after taking-all-items action in container was used
Fixed inaccessible Distress Calls being shown on map
Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute
Fixed devices and ULTs becoming less powerful in higher levels
- Changelog
We've just released our first big content update. It features new main and side missions, a new player ship class, a new companion, a new boss fight and many quality of life improvements, tweaks and bugfixes.
Note that we rely on temporary text-to-speech voices for the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings. Also, you can continue with your saves, but we encourage you to start a new game to enjoy all the changes we've made.
Here's the detailed list of changes:
Features
Added new main and side missions
Added new player ship class: Bomber (heavy fighter)
Added new companion
Increased level cap to 15 and added three new player perks
Added EMP Missiles
Added new Outlaw units: Bloodstar Prospector, Bloodstar Overseer, Outlaw Drone Carrier
Added new Bloodstar-branded equipment
Added resolution scaling setting
Added NVIDIA DLSS setting
Added experimental HDR support
Added setting for third person camera stiffness
Added keybindings for cycling through on-screen enemy targets
Added batch actions for processing multiple items at once
Added overview screen for data tab
Added new WIP narrated cinematics
Added new/hint indication marker for some menu tabs and items
Added current conditions bar to ship menu tab
Added dedicated mission inventory to hold mission items instead of ship cargo
Tweaks
Manual saving is now possible anywhere while not in a fight or mission
Balancing: Slower leveling by reducing enemy XP, slightly increased enemy DPS and HP
Enemy levels are more varied now. Enemies above player level more common
Slightly reduced Uncommon and Rare drop chances for low levels
There are now cooldowns when installing new weapons/consumables
Homing missiles now require a short lock-on sequence and missiles will only home in when fired while target is on screen
Reduced Augmentation bonus from 30 to 20 per Augment
Increase ship slots on homebase from 3 to 5
Greatly increased resulting Critical Hit Chance bonus from Precision attribute
HUD markers for discovered objects will now be saved and restored when entering a location / loading a save
Modules will now always have a Firepower, Precision or Structure bonus attribute if rarity is at least Uncommon
Increased heavy ship deceleration with enabled interia dampening
Show additional offscreen damage indicators in HUD
Reworked movement for most NPC ships, resulting in a less "bee line" attack style
Enemies will now boost when investigating
NPC ships will less likely carry the battle to the location bounds
Reduced Outlaw Sniper Drone focus time
Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier
Sniper Drone will now try to keep 2km distance from player
Consume at least 30% of maximum ULT charge when canceling ULT
Faction item rewards will now have the player level when claimed
Challenge tasks are now tracked individidually instead of the whole collection
Increased controller auto-aming strength for mines
Auto-aiming will now ignore friends/neutrals
Increased amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player
Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s
With a Cruise Booster equipped, you can now activate the cruise mode faster (1.8s → 1s) and closer to enemies (2km → 1km)
Increased charge duration and energy consumption of Rail Gun, slightly decreased kinetic base damage
Targets affected by EMP will now receive 30 seconds of EMP immunity after the effect ends
Energy Orbs: Now always floating towards player, replaced effect bonus perk level with armor recharge, better spawn effect
Slightly decreased signal decoder and color drop chances for some enemy types
Added VFX to make Outlaw Armor Drones stand out more
Slightly increased maneuverability while webbed
Added RESIST and IMMUNE impact labels (e.g. EMP on freighter: Immune, EMP on fighter with EMP Resistance: Resist)
Reduced magnitude of bonus attribute values (firepower, resistance, precision, utility, structure)
Decreased Thermo Gun kinetic damage by 33%
Baron Executioner: Increased kinetic damage, removed energy damage
Salvor Jaeger: Decreased spread, slightly increased kinetic damage / decreased energy damage
Show "influence" offscreen indicators for nps that are debuffing the player (e.g. webbed by webber)
Dedicated supralight music in Union system
Optimized sorting options and internal order of item property priorities
Removed unecessary amount selection for some item transfers
Added small animation and highlight when selling to rebuy shop inventory
Added icons and quality of life improvments for perk upgrade and the investment process
Custom ship style slots now display the selected colors
Hide HUD marker for items pulled with tractor beam
Made page indicators in customization screens navigatable and clickable
A small indicator is displayed below the player health bars when inertia dampeners are turned off
Show "tracked" icon in pickup log on top of item icon when tracked for perks
New mesh for the Flying Dutchess trading ship
Freelook/orbit cam is automatically entered when activating autopilot in supralight
Autopilot can now also be activated/deactivated with target lock binding (middle mouse button is default)
Player armor, health and shield bars now all have the same length
Show energy bars in a different color when carrying an energy orb to make it more obvious that energy is unlimited now
Reworked Thermo Gun projectile VFX
Reduced Energized Boost "High Pressure" mode impulse to prevent physics related issues
Rigged Asteroid UI displays the currently activated and the overall amount of detonator triggers
Changed name and appearance of tutorial "Outlaw Ravager" to "Bloodstar Overseer"
The game is now also auto-saved when undocking from a station and having visited a menu or made any changes
Decreased "create new energy sphere" hold duration from 3 seconds to 2 seconds
Show max level info message when reaching max level
Prevent save scumming in regards to ship and shop offers
Various UI/Menu tweaks
Updated Unreal Engine to 4.26, potentially fixing some low level issues (like graphics crashes or problems with available resolutions)
Bugfixes
Fixed bomb thrower re-enabling shield after death
Fixed broken state when loading a save game on Ayres Relay Station with Striker
Fixed player ship not being auto-repaired when levelling up while docked at a station
Fixed energized boost "Compressor" mode stacking
Fixed weapons not always facing straight during supralight
Fixed overlapping dialogues after finishing a job
Fixed finished job locations still showing on map if they have item rewards that are unclaimed
Fixed tractor beam sound not pausing when game is paused
Fixed camera view occasionally being automatically switched to third person after using jump gate
Fixed playing time not properly updating after crossing the 144 hours mark or so
Fixed Interceptors "Power Converter" not using boost energy for charging weapons
Fixed Coil and Rail Guns having the "high-velocity" affix
Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills
Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change
Fixed new high risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map
Fixed "tag mines" attribute of sensor not working correctly
Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input
Fixed Missile Defense System sometimes locking up in a loop
Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead
Fixed that activation of signal decoders were not possible if max amount has been reached and one high risk area was just discarded
Fixed stat attributes not updating after upgrading an item
Fixed shop discounts falsely granted for non-equipment
Fixed previously used player ship in hangar still casting shadow when currently viewing another player ship
Fixed high-risk-location icon looking different in supralight to what it looks lile on map
Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third person
Fixed dialog window being transparent after plating help message was shown
Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button
Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time
Fixed reactor repair costs not matching the mission amount
Fixed player mines being hostile after loading a saved game
Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later
Fixed mutiple bugs regarding sorting of inventories
Fixed a problem that showed zero credits for all items in shop
Fixed wrong rarity displayed in resource log (hud) after taking-all-items action in container was used
Fixed inaccessible Distress Calls being shown on map
Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute
Fixed devices and ULTs becoming less powerful in higher levels
Post edited April 29, 2021 by Futility-TX