Posted February 27, 2021
playtime: couple of hours;
-Changing keybinds for controller is a chore, since u sometimes bind and immediately after it switches menu, losing all the changed binds.
-M+K is unplayable without gradual mouse driven steering atm
-Mousecursor flickering on screen after using M then controller
-green border left and right side of screen just on the edge 1080p, fullscreen
-suggestion (sug): item comparison via click->highlight,click->highlight etc..->compare; same for 'send to storage', 'sell' etc.
-sug: less quality of life, more immersion (ppl complaining about quick flight: ignore-->give background story about spaceflight, speeds, distances; screentips or even immersive minigames/audiofiles etc. while flying) / (ppl complaining about little storage: ignore-->give background about storage room in base, storage upgrades; make 'sell-runs' (storagetrash->trader) worthwhile and rewarding with events, mingames, interactions) and so on; gameplay can be arcady, immersion is still the bread and butter of every game with graphics this nice, otherwise all this work is wasted.
-HUD symbols are cluttering (close spaced enemy vessels eg) and blocking vision (i want to see those lovely containers drifting in space, not some 2D ugly symbol). The Witcher 3 also suffered from this, MODs made it better, but why not try to find a solution here as long as its still in dev? sug: completely delete all HUD elements from basic screen, use the gorgeous graphics to make the player spot things (pretty well done already, but i would like even more extreme), give options to activate CERTAIN HUDelements (i want to fight? activate enemy vessel targeting. i want to spot loot? activate loot HUDelements.); also possible: activate HUD only when sitting in cockpit, clearly recognizable as futuristic screen implements/holograms (cockpit view already with small vision window, maybe widen it, else its unplayable)
thats it for now, the longer i play, the more i will add here. since the graphics are so nice and the flight already feels fun, there is great potential, thumbs up
-Changing keybinds for controller is a chore, since u sometimes bind and immediately after it switches menu, losing all the changed binds.
-M+K is unplayable without gradual mouse driven steering atm
-Mousecursor flickering on screen after using M then controller
-green border left and right side of screen just on the edge 1080p, fullscreen
-suggestion (sug): item comparison via click->highlight,click->highlight etc..->compare; same for 'send to storage', 'sell' etc.
-sug: less quality of life, more immersion (ppl complaining about quick flight: ignore-->give background story about spaceflight, speeds, distances; screentips or even immersive minigames/audiofiles etc. while flying) / (ppl complaining about little storage: ignore-->give background about storage room in base, storage upgrades; make 'sell-runs' (storagetrash->trader) worthwhile and rewarding with events, mingames, interactions) and so on; gameplay can be arcady, immersion is still the bread and butter of every game with graphics this nice, otherwise all this work is wasted.
-HUD symbols are cluttering (close spaced enemy vessels eg) and blocking vision (i want to see those lovely containers drifting in space, not some 2D ugly symbol). The Witcher 3 also suffered from this, MODs made it better, but why not try to find a solution here as long as its still in dev? sug: completely delete all HUD elements from basic screen, use the gorgeous graphics to make the player spot things (pretty well done already, but i would like even more extreme), give options to activate CERTAIN HUDelements (i want to fight? activate enemy vessel targeting. i want to spot loot? activate loot HUDelements.); also possible: activate HUD only when sitting in cockpit, clearly recognizable as futuristic screen implements/holograms (cockpit view already with small vision window, maybe widen it, else its unplayable)
thats it for now, the longer i play, the more i will add here. since the graphics are so nice and the flight already feels fun, there is great potential, thumbs up
Post edited February 27, 2021 by FreakyCracker