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Hi all,
The game does crashes when using FSR 3.1.
I have noticed this since FSR 3.1 was introduced with the latest patch.
I tried to verify and repair the files that didnt work unfortunatly.

I tried launching the game without FSR and then it works but as soon FSR is selected and settings are saved to the GameUserSettings.ini , with the next restart it will crashes.

This is the errow meesage i get in the ES2 crash reporter.

LoginId:aea20f8847921451f532fba2dd76026c
EpicAccountId:41fc7041fc7a49e6bd117c597a94aa30

GPU Crash dump Triggered

ES2_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
ES2_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1075]
ES2_Win64_Shipping!`FD3D12DynamicRHI::ProcessInterruptQueue'::`2'::<lambda_1>::operator()() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1017]
ES2_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:293]
ES2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1180]
ES2_Win64_Shipping!FD3D12Thread::Run() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:101]
ES2_Win64_Shipping!FRunnableThreadWin::Run() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]


I run the game on the ASUS ROG Ally X and have noticed that when Using FSR3.1 with Cyberpunk 2077 it worked but for some reason not in this game