Posted April 08, 2023
The game crashes every time when I try to buy a new ship ... :-/
LoginId:1ce872004dc9c513a80404b4274d71fc
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
ES2_Win64_Shipping!FVariantData::ToString()
ES2_Win64_Shipping!FOnlinePresenceGOG::SetPresence() [i:\intermediate\es2_win_gog\es2\plugins\onlinesubsystemgog\source\onlinesubsystemgog\private\presence\onlinep resencegog.cpp:48]
ES2_Win64_Shipping!UPlatformSupportLib::SetRichPresence() [i:\intermediate\es2_win_gog\es2\source\es2\functionlibraries\platformsupportlib.cpp:525]
ES2_Win64_Shipping!UPlatformSupportLib::execSetRichPresence() [i:\intermediate\es2_win_gog\es2\intermediate\build\win64\ue4\inc\es2\platformsupportlib.gen.cpp:575]
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!UObject::ProcessInternal()
ES2_Win64_Shipping!UFunction::Invoke()
ES2_Win64_Shipping!UObject::ProcessEvent()
ES2_Win64_Shipping!AActor::ProcessEvent()
ES2_Win64_Shipping!AActor::BeginPlay()
ES2_Win64_Shipping!AActor::DispatchBeginPlay()
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esworldsettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
ES2_Win64_Shipping!AGameMode::SetMatchState()
ES2_Win64_Shipping!AESGameModeBase::StartPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esgamemodebase.cpp:778]
ES2_Win64_Shipping!UWorld::BeginPlay()
ES2_Win64_Shipping!UEngine::LoadMap()
ES2_Win64_Shipping!UEngine::Browse()
ES2_Win64_Shipping!UEngine::TickWorldTravel()
ES2_Win64_Shipping!UGameEngine::Tick()
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!LaunchWindowsStartup()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
LoginId:1ce872004dc9c513a80404b4274d71fc
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
ES2_Win64_Shipping!FVariantData::ToString()
ES2_Win64_Shipping!FOnlinePresenceGOG::SetPresence() [i:\intermediate\es2_win_gog\es2\plugins\onlinesubsystemgog\source\onlinesubsystemgog\private\presence\onlinep resencegog.cpp:48]
ES2_Win64_Shipping!UPlatformSupportLib::SetRichPresence() [i:\intermediate\es2_win_gog\es2\source\es2\functionlibraries\platformsupportlib.cpp:525]
ES2_Win64_Shipping!UPlatformSupportLib::execSetRichPresence() [i:\intermediate\es2_win_gog\es2\intermediate\build\win64\ue4\inc\es2\platformsupportlib.gen.cpp:575]
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!UObject::ProcessInternal()
ES2_Win64_Shipping!UFunction::Invoke()
ES2_Win64_Shipping!UObject::ProcessEvent()
ES2_Win64_Shipping!AActor::ProcessEvent()
ES2_Win64_Shipping!AActor::BeginPlay()
ES2_Win64_Shipping!AActor::DispatchBeginPlay()
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esworldsettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
ES2_Win64_Shipping!AGameMode::SetMatchState()
ES2_Win64_Shipping!AESGameModeBase::StartPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esgamemodebase.cpp:778]
ES2_Win64_Shipping!UWorld::BeginPlay()
ES2_Win64_Shipping!UEngine::LoadMap()
ES2_Win64_Shipping!UEngine::Browse()
ES2_Win64_Shipping!UEngine::TickWorldTravel()
ES2_Win64_Shipping!UGameEngine::Tick()
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!LaunchWindowsStartup()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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