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The game crashes every time when I try to buy a new ship ... :-/

LoginId:1ce872004dc9c513a80404b4274d71fc
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ES2_Win64_Shipping!FVariantData::ToString()
ES2_Win64_Shipping!FOnlinePresenceGOG::SetPresence() [i:\intermediate\es2_win_gog\es2\plugins\onlinesubsystemgog\source\onlinesubsystemgog\private\presence\onlinep resencegog.cpp:48]
ES2_Win64_Shipping!UPlatformSupportLib::SetRichPresence() [i:\intermediate\es2_win_gog\es2\source\es2\functionlibraries\platformsupportlib.cpp:525]
ES2_Win64_Shipping!UPlatformSupportLib::execSetRichPresence() [i:\intermediate\es2_win_gog\es2\intermediate\build\win64\ue4\inc\es2\platformsupportlib.gen.cpp:575]
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!UObject::ProcessInternal()
ES2_Win64_Shipping!UFunction::Invoke()
ES2_Win64_Shipping!UObject::ProcessEvent()
ES2_Win64_Shipping!AActor::ProcessEvent()
ES2_Win64_Shipping!AActor::BeginPlay()
ES2_Win64_Shipping!AActor::DispatchBeginPlay()
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esworldsettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
ES2_Win64_Shipping!AGameMode::SetMatchState()
ES2_Win64_Shipping!AESGameModeBase::StartPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esgamemodebase.cpp:778]
ES2_Win64_Shipping!UWorld::BeginPlay()
ES2_Win64_Shipping!UEngine::LoadMap()
ES2_Win64_Shipping!UEngine::Browse()
ES2_Win64_Shipping!UEngine::TickWorldTravel()
ES2_Win64_Shipping!UGameEngine::Tick()
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!LaunchWindowsStartup()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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Same problem! and this was not an issue 2 years ago
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IkatteiruPanda: Same problem! and this was not an issue 2 years ago
From a different post, with the same issue:
Had the same problem. Issue is with the GOG client, end all the Galaxy processes and run the game executable by itself from \\EVERSPACE™ 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe

I can vouch that the game runs FAR more stable that way.
Post edited April 08, 2023 by von_Hardenberg
avatar
IkatteiruPanda: Same problem! and this was not an issue 2 years ago
avatar
von_Hardenberg: From a different post, with the same issue:
Had the same problem. Issue is with the GOG client, end all the Galaxy processes and run the game executable by itself from \\EVERSPACE™ 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe

I can vouch that the game runs FAR more stable that way.
Thanks a lot! you are my hero!