Posted October 30, 2023
I've just started playing the game, but a controller is kind of a must for me or else I feel very uncomfortable.
I'm using a DS4 controller and am changing the map layout as shown:
Pitch axis - Right Stick Y
Yaw axis - Right Stick X
Roll left - Left Shoulder
Roll right - Right Shoulder
Thrust axis - Left Stick Y
Strafe axis - Left Stick X
Hover up - L3
Hover down - R3
Boost [HOLD] - Left Trigger
Cruise drive [HOLD] - Left Trigger + A
Supralight drive [HOLD] - Left Trigger + Y
Fire primary weapon - Right Trigger
Next primary weapon - DPad Left
Fire secondary weapon - Y
Next secondary weapon - DPad Right
Use device - X
Use consumables - B
Use ULT - DPad Up
Lock target - DPad Down
Interact - A
Fling objects - A
Switch camera mode - DPad Down + X
However, as soon as I get to the point where I assign boost to the Left Trigger, it continually interprets the input as an axis rather than a button, preventing me from going any further. I've not been able to find a way around this and am wondering if anyone here has any input on the matter.
I'm using a DS4 controller and am changing the map layout as shown:
Pitch axis - Right Stick Y
Yaw axis - Right Stick X
Roll left - Left Shoulder
Roll right - Right Shoulder
Thrust axis - Left Stick Y
Strafe axis - Left Stick X
Hover up - L3
Hover down - R3
Boost [HOLD] - Left Trigger
Cruise drive [HOLD] - Left Trigger + A
Supralight drive [HOLD] - Left Trigger + Y
Fire primary weapon - Right Trigger
Next primary weapon - DPad Left
Fire secondary weapon - Y
Next secondary weapon - DPad Right
Use device - X
Use consumables - B
Use ULT - DPad Up
Lock target - DPad Down
Interact - A
Fling objects - A
Switch camera mode - DPad Down + X
However, as soon as I get to the point where I assign boost to the Left Trigger, it continually interprets the input as an axis rather than a button, preventing me from going any further. I've not been able to find a way around this and am wondering if anyone here has any input on the matter.