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Armed & Dangerous Update - Changelog - 1.1.35878

Hi there!

Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings new item sets, catalysts, attributes, ship passives, tier 4 wing modules, music and audio, macOS support, a few community-requested features, as well as a slew of tweaks and bug fixes.

Features

- Added 10 new item sets (34 new items total)
- Added 45 new item bonus attributes
- Added 4 new catalysts
- Added new consumable: Combat Drone
- Added 4 new passives to each ship class, for a total of 36 new ship passives
- Added new Tier 4 wing modules
- Added "Randomize" function for ship colors and ship modules customization
- Added Quickload/Quicksave
- Added a special timed autosave within a location that is also written when collectibles are unlocked (not written during fights/missions - will be delayed)
- Added new Khala perk that reveals any remaining secrets in a location if most of the area's secrets have already been discovered
- Added new Tareen perk that enables selling resources from the crafting inventory
- Added re-rolling of bonus attributes modify action
- Added "Hold To Enable" and "Hold To Disable" Inertia Dampeners control mode

Tweaks

- 21:9 aspect ratio HUD improvements
- Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point
- Increased average number of NPCs present during "Volatile Goods" jobs
- Renamed "Executioner" Scatter Gun to "Enforcer"
- Vindicator drones off-screen hud marker only show when in combat
- Castiel's Protection legendary shield: improved the holograms' ability to distract enemies
- Added option to switch off Elek's "Fire Support" perk
- Ammo of secondary weapons is now filled up when starting an Ancient Rift
- The 5-cube secret in "Kheimon" has been given clearer clues and confusing symbols have been removed
- The Eclipse set buff will no longer reset its duration when switching weapons
- Integrated community suggestions for translation improvements from Crowdin
- The selected inventory sort mode will no longer reset when entering a new location
- Increased maximum item shop inventory size
- A 60 FPS frame rate limit now applies in the main menu, when paused or docked
- Balancing: Increased Scatter Gun base damage but reduced charge damage bonus
- Balancing: Increased Sentinel ULT "Static Overload" damage
- Balancing: Increased Vanguard Expertise base bonus but reduced scaling limit
- Balancing: Added more variance to individual Booster stats
- Balancing: Slightly increased Synchro Pulse energy consumption
- Balancing: Reduced Jaeger fire rate and range but increased base damage
- UI: Added icon marker for set items
- UI: Ship customization - More information about the number of unlocked modules
- UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process
- UI: Loot container - All looted items are now shown in the on-screen log
- UI: New HUD XP-bar appearance when max level is reached
- UI: Restricted item modification and changing map modes during a rift
- UI: Added missing (intro-) SFX playback on some menu screens and -pages
- UI: Improved item handling within loot container to avoid some previously available exploits

Bugfixes

- Fixed that all shields had a 5s recharge delay
- Fixed Redeemer Drone not shooting
- Fixed that remote controlling a drone did not correctly restore visibility of health/equipment HUD in 1st person mode if "hide HUD in 1st person mode" was enabled
- Fixed that transfer of needed item during "need repairs" type distress call was still possible while ship was exploding
- Fixed that sometimes a ship could not be bought despite having sufficient credits
- Fixed Outlaw Teleport Drone not firing missiles from a distance
- Fixed that menu options that open a context window for selection could be changed with "navigate left" and "navigate right" actions, but without effect
- Fixed Bomber not receiving the energy equivalent on secondary ammo refund
- Fixed Energy Orbs not providing weapon energy
- Fixed that Vanguard "device cooldown reduction for support devices" perk also reduced device duration
- Fixed that custom resolution scaling only worked right after changing the setting, not after changing locations or loading a game
- Fixed "Excessive Force" perk not re-initializing correctly after undocking
- Fixed that damage done by Gunship turret and sticky turrets did not count as player-instigated damage
- Fixed some buffs and debuffs not resetting correctly
- Fixed that the "Symphony of Destruction" perk would trigger when killing creatures
- Fixed a keybinding conflict regarding Spatial Bypass target location on map when having "OK" bound to "Space Bar"
- Fixed that changing nothing but joystick deadzone(s) in keybinding screen did not lead to changes being recognized and applied
- Fixed that HUD markers of single emitters for "trap" encounters were not immediately visible when too far away
- Fixed "Close Call" perk not regenerating when docking
- Fixed Time Extender not resetting correctly when leaving location while it's activated
- Fixed ammo exceeding max ammo after replacing high-capacity catalyst on secondaries
- Fixed device cooldown reductions not being correctly displayed in HUD
- Fixed that plasma harvester states were not saved
- Fixed potential controller stick drift in supralight/photo mode
- Fixed that no standing/credits were deducted from "Ramen Delivery" jobs if drone was destroyed during 2nd or 3rd delivery
- Fixed mouse wheel scrolling problems in Missions screen
- Fixed that on very first start the spoken language was not set to German when [Xbox|PS5]'s language is set to German
- UI: Fixed multiple issues when scrolling through savegame selection (mostly gamepad related)
- UI: Fixed HUD loot log when more than 10 items were looted at once
- UI: Ship customization - Fixed multiple smaller issues and inconsistencies regarding navigation and selection of menu entries
- UI: Fixed secondary item icons being displayed smaller than others in HUD log
- UI: Fixed multiple issues with buttons shown in footer of a different in-game menu tab
- UI: Fixed scrolling of item stat cards within a loot container
- UI: Fixed Data sub tab fade-in animation getting stuck in some cases
- UI: Fixed item log showing the available stack amount of crafting resources from shops instead of the purchased amount
- UI: Fixed multiple issues regarding the amount selection widget, some of which could ultimately lead to invalid item states
Post edited October 02, 2023 by RFG_Uyu
Thanks for the update!
it would be good if we can see all the upgrades and videos here on GOG. I have had to go to Steam everytime, to watch videos and pictures....
Thats not ok!