Posted December 29, 2019
Hello,
I have persistent crashes regarding Unreal Engine 4, while playing the game.
I'm running it through GoG Galaxy on a Win 8.1, AMD Quadcore 3,80 Ghz, 8 Gb RAM, NVIDIA GFORCE GTX 650Ti, DirectX 11, all perfectly updated.
The crashes occur 5 min after launching the game on medium video settings.
Please help!
Here's the report:
LoginId:05fb58c64fd7ad17d9fb2c8472e409e5
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 200] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
RSG_Win64_Shipping!FDebug::AssertFailed() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\misc\assertionmacros. cpp:425]
RSG_Win64_Shipping!TerminateOnDeviceRemoved() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util .cpp:213]
RSG_Win64_Shipping!VerifyD3D11Result() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util .cpp:249]
RSG_Win64_Shipping!FD3D11Viewport::PresentChecked() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11view port.cpp:305]
RSG_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11view port.cpp:602]
RSG_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:573 ]
RSG_Win64_Shipping!FRHICommandList::EndDrawingViewport() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:150 9]
RSG_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\slaterhirenderer\private\slaterhir enderer.cpp:928]
RSG_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private':: `29'::SlateDrawWindowsCommandName,<lambda_9609773cc530bfaa1bbe99d6670154e1> > >::ExecuteTask() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\public\async\taskgraphinterfa ces.h:844]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\async\taskgraph.cpp:6 64]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\async\taskgraph.cpp:5 74]
RSG_Win64_Shipping!RenderingThreadMain() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rendercore\private\renderingthread .cpp:333]
RSG_Win64_Shipping!FRenderingThread::Run() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rendercore\private\renderingthread .cpp:467]
RSG_Win64_Shipping!FRunnableThreadWin::Run() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\windows\windowsrunnab lethread.cpp:76]
I have persistent crashes regarding Unreal Engine 4, while playing the game.
I'm running it through GoG Galaxy on a Win 8.1, AMD Quadcore 3,80 Ghz, 8 Gb RAM, NVIDIA GFORCE GTX 650Ti, DirectX 11, all perfectly updated.
The crashes occur 5 min after launching the game on medium video settings.
Please help!
Here's the report:
LoginId:05fb58c64fd7ad17d9fb2c8472e409e5
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 200] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
RSG_Win64_Shipping!FDebug::AssertFailed() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\misc\assertionmacros. cpp:425]
RSG_Win64_Shipping!TerminateOnDeviceRemoved() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util .cpp:213]
RSG_Win64_Shipping!VerifyD3D11Result() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util .cpp:249]
RSG_Win64_Shipping!FD3D11Viewport::PresentChecked() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11view port.cpp:305]
RSG_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11view port.cpp:602]
RSG_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:573 ]
RSG_Win64_Shipping!FRHICommandList::EndDrawingViewport() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:150 9]
RSG_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\slaterhirenderer\private\slaterhir enderer.cpp:928]
RSG_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private':: `29'::SlateDrawWindowsCommandName,<lambda_9609773cc530bfaa1bbe99d6670154e1> > >::ExecuteTask() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\public\async\taskgraphinterfa ces.h:844]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\async\taskgraph.cpp:6 64]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\async\taskgraph.cpp:5 74]
RSG_Win64_Shipping!RenderingThreadMain() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rendercore\private\renderingthread .cpp:333]
RSG_Win64_Shipping!FRenderingThread::Run() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rendercore\private\renderingthread .cpp:467]
RSG_Win64_Shipping!FRunnableThreadWin::Run() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\windows\windowsrunnab lethread.cpp:76]