Posted March 11, 2017
HOKAI, as it stands Nanjectors are p "meh" and make beep boops and BAM your ship is healed.
Now, for those of you who've played Mechwarrior 3 or Living Legends, you probably know where I want to go with this, sound-wise. You know the coolant flush sound? How it sounds like fluid gushing out of a high-pressure system? I'm thinking of something that sounds like that but industrial and/or nanomachine-y. Pch0000.
Here's what I'm picturing:
1) Holding down consumable key charges it up and it makes a sound unique from the other consumables
2) When it deploys, your craft's code-wise HP fills instantly.
3) However, your HP bar fills at a logarithmic pace, quickly starting off and slowing down at the tail end of how much it heals
4) The ship's procedural damage decals resolve under the same effect
5 BONUS) Add some glowy lines in the ship as it heals - where the outside of the procedural damage decal edges meet the actual ship hull (I'd do this for regular nanite usage too, but less pronounced)
Now, for those of you who've played Mechwarrior 3 or Living Legends, you probably know where I want to go with this, sound-wise. You know the coolant flush sound? How it sounds like fluid gushing out of a high-pressure system? I'm thinking of something that sounds like that but industrial and/or nanomachine-y. Pch0000.
Here's what I'm picturing:
1) Holding down consumable key charges it up and it makes a sound unique from the other consumables
2) When it deploys, your craft's code-wise HP fills instantly.
3) However, your HP bar fills at a logarithmic pace, quickly starting off and slowing down at the tail end of how much it heals
4) The ship's procedural damage decals resolve under the same effect
5 BONUS) Add some glowy lines in the ship as it heals - where the outside of the procedural damage decal edges meet the actual ship hull (I'd do this for regular nanite usage too, but less pronounced)