Posted June 28, 2024
Changelog from Steam
Hey Everyone,
Thanks for your patience with the first post-release patch for Everafter Falls! I’ve been busy working on as many issues as I could, and have addressed the most pressing issues.
A note about this patch for consoles - as the submission and approval times for console are not instant like they are on Steam, it will take around 1 to 2 weeks before this patch makes it to consoles.
For Xbox - we are aware of crashing issues and are working hard to resolve it. I apologize to anyone facing them. A patch (1.0.04) was released to try and address this, but I have still been getting reports that the issue is still there. Please join Discord to and I will post an announcement to notify you when it is fixed.
For Playstation - We are aware of an issue causing saves to get corrupted. If this happens, deleting your save will allow you to start a new game, but the issue may happen again until the bug is fixed. Akupara have been working hard to address this but no luck yet. In the meantime, when the 1.1+ patch hits Playstation, there is an auto-backup and restore feature that will restore the previous days save if corruption has been detected so you lose a day at most.
For Switch - A stability patch has been released v1.0.02 which addresses crashing in the Dungeons. Please note this is not the same as the below patch, which will take a little time to go live.
Thanks so much for everyone’s patience and understanding while we get through the initial launch issues. We hope to resolve them asap.
Highlights from the patch include now full German language support and Non-binary gender selection. The ability to also re-style/re-gender you character in an existing save is also coming in a future patch!
Kind Regards,
Husky
PS: The fishing mini game can be disabled in the settings if for those who aren't a fan, although there are some good incentives to playing it!
If you want to share your farms or join others in talking about Everafter Falls, then feel free to join the Everafter Falls Discord!
Check out our Everafter Falls subreddit on Reddit
1.1.0 patch notes
Gameplay
Added portal as a point of interest on the Map if rune quest has not been triggered by day 2
Added “Disable Fishing Minigame” toggle in settings
Fishing mini game will now reward prizes from ALL wheels IF (and only IF) you hit the center prize.
Pigeon friend in Animal Center is now hidden until day after you finish Pigeon In Need quest, so there isn’t a confusion between that one and the one Daisy gives you.
Calvin’s Fishing For a Fun guy is now a day 1 quest in the quest log, rather than waiting for you to trigger it on first dialogue (turns out a lot of people will not initiate any conversation without some prompt to)
Wooden Keys, treasure chests, organic paper fragments can now be occasionally found through fishing
German Language option now supported
Non-binary gender selection added
QOL
Can now “un do till soil” by patching up back to green grass. Hold CANCEL in front of empty tilled soil. If not empty, you will pull up what is there instead.
Button help info now accessible from the Pause menu
Mailbox flag is bigger and now animates when letter is inside
Fishing Minigame now displays a Blue Star next to fish you haven’t donated to Museum
Map zoom out fully button added
Interaction area for opening/closing wooden gates size increased
Can split stack in sell bin view now on controller (hold Cancel, hold/press to split more, Press Press Pet button to quickly sell stack). Mouse users can middle click/Hold to split stack.
Added exclamation mark next to menu pages if you haven’t opened them at least once before
Improved visual feedback when catching bees and sootpuffs
Backend
Fishing Mini game now pauses time while in it
Tobias will accept maple syrup OR sap for promise quest.
Support for Controller assignment when playing co-op mode
Demo on Steam Deck now has native linux build which will hopefully resolve save games not carrying over to full version from the Deck
Balance
Golden Rope chances increased 2x to 3x (Alpaca wool from modern machine). Sale price reduced 2000 > 1100.
Suport drone price 3000 > 2500
Health potion 500 > 250
Greater health potion 2000 > 1000
Museum books 300 >200
“PewPew” card 30,000 > 25,000
Silk worm farm Sand Dollar num item required from 5 > 3
Delicate tapping kit - removed Malachite item requirement, swapped with 2 x HoneyComb
Delicate tapping kit silk rope 4 > 3
Chance to get elf stone for Spell reversal potion increased 2x
Elf Stone can now be found via fishing (1 in 15 chance) if you have the Spell Reversal Potion Quest active
All rocks in the underground passage ways will regenerate in the new season, such as smooth stones (previously was just the big ones)
Amulet and Pew Pew cards restock each day now
Grand and Fine Treasure chest drop rates boosted by 2x.
Hard mode made a bit harder 2.5x enemy damage and attack, up from 2x.
Bugs Fixed
Save issue after a certain letter delivery late game causing unable to progress now fixed.
Planting in sacred area seeds prevent saving game, and seeds bug out now fixed
Doors to Blobu king will now reliably open when boss defeated
Treasure ducks no longer sometimes cannot be attacked
Fixed moving building press cancel now places item down before exiting
Fixed moonflower not blooming at end of season if you interacted/tried picking it anytime before.
Golden Rope now gets bonus from pixies
Achievement Tree Tapper now counting properly (You’ll have to re-get any tapped tree again after this patch, sorry!)
Right-clicking when sale deposit bin will select the correct item your mouse is on and sell that item, instead of your tools (or currently selected slot)
Corrected Daisy incorrectly stating the festival date as 15 instead of 16
Pixie Friend now shows up properly when you receive them. Anyone who was had this issue should see them now.
Fixed cafeteria not closing doors after event glitch that allowed infinite cooking ingredients to be stolen
Mixing bench no longer can be picked up during cooking mini game
Spanish - Corrected “Convierte fibras de vidrio en cuerda,” to “Convierte fibras de hierba en cuerda” for Spinning Wheel description
Removed delay between Miniboss death and items dropping
Treasure duck escaping now gets detected as a cleared enemy allowing chests to be opened in dungeon room
Exiting penguin post on rare occasion will no longer cause player to lock in a circle animation indefinitely
Dog and Ren cutscene triggering the same one twice fixed.
MissingTranslated text fixed when using incorrect color pixie on a tree
DungeonVR achievement level 100 triggers correctly now
Replica Treehouse cannot be picked up fixed
Snowfest Racing game UI button overlap fixed
Can no longer get through smaller gaps behind everberry bush and get stuck
NPCs sometimes close up early or open shop late. This is not a bug. But I have had a word with them and they will now be a little more punctual.
Fixed slowdown near print shop
Fixed a few missing FR characters
Fixed <m><f> tags showing on job board
Drones no longer disappear when you unequip with a full pet and personal inventory (thanks Caidryn for figuring this out!)
2 Customers not ordering food during cooking minigame.
Potentially fixed character getting stuck in sword swing animation (could not reproduce but rewrote the logic for this so I’m saying potentially, please report if you are on this patch and still experiencing)
Co-op Mode specific bug Fixes
Fixed 2p mode exiting out of building placement mode shows black screen
Fixed 2P not being able to wake up if p1 interacts with certain UI’s
Fixed 2P mode some UI elements very tiny/small
Split screen player 2 zoom now updates with settings value.
Split screen player 2 no longer has camera sometimes not following
Known Issues:
Animals will phase through fences and water at times. If they get lost or stuck, stand in front of their nest and press/hold C to take them back no matter where they are.
Time will occasionally stay paused for the whole day (please restart the game to fix until I can find the cause)
Holding left mouse button does not continuously activate the sword at times
Mini Boss rooms respawning regular mobs instead of mini boss if you die in them initially.
Pooklets can be freed before killing all enemies in room at times
NPCs sometimes not centered in hammock (cannot reproduce)
Pet occasionally not getting into penguin post lift correctly (cannot reproduce)
Daisy and Cedric standing up in bench (cannot reproduce)
Controller mappings reset on computer restart (cannot reproduce)
Fedora 40 has issues launching native build - working on proton/wine
Fin appears when he shouldn’t at times
Pet sometimes vanishes completely, fixed by reloading the game.
Red pixies not correctly affecting hives and worm farms
In the works for next patch
Ability to restyle character in existing save
The small Workshop furnace can be used as regular furnace (confusing that it can’t right now)
Special chests that you can store machine regents in that all machines can pull from and/or take ingredients from anywhere that you can craft from anywhere.
Sell bin to show list of all items in it
Warning before selling tools
Dungeons accessible from within the sacred tree area with
Increasing critter spawn rates/rebalancing
Chest inventory size upgrades
Hey Everyone,
Thanks for your patience with the first post-release patch for Everafter Falls! I’ve been busy working on as many issues as I could, and have addressed the most pressing issues.
A note about this patch for consoles - as the submission and approval times for console are not instant like they are on Steam, it will take around 1 to 2 weeks before this patch makes it to consoles.
For Xbox - we are aware of crashing issues and are working hard to resolve it. I apologize to anyone facing them. A patch (1.0.04) was released to try and address this, but I have still been getting reports that the issue is still there. Please join Discord to and I will post an announcement to notify you when it is fixed.
For Playstation - We are aware of an issue causing saves to get corrupted. If this happens, deleting your save will allow you to start a new game, but the issue may happen again until the bug is fixed. Akupara have been working hard to address this but no luck yet. In the meantime, when the 1.1+ patch hits Playstation, there is an auto-backup and restore feature that will restore the previous days save if corruption has been detected so you lose a day at most.
For Switch - A stability patch has been released v1.0.02 which addresses crashing in the Dungeons. Please note this is not the same as the below patch, which will take a little time to go live.
Thanks so much for everyone’s patience and understanding while we get through the initial launch issues. We hope to resolve them asap.
Highlights from the patch include now full German language support and Non-binary gender selection. The ability to also re-style/re-gender you character in an existing save is also coming in a future patch!
Kind Regards,
Husky
PS: The fishing mini game can be disabled in the settings if for those who aren't a fan, although there are some good incentives to playing it!
If you want to share your farms or join others in talking about Everafter Falls, then feel free to join the Everafter Falls Discord!
Check out our Everafter Falls subreddit on Reddit
1.1.0 patch notes
Gameplay
Added portal as a point of interest on the Map if rune quest has not been triggered by day 2
Added “Disable Fishing Minigame” toggle in settings
Fishing mini game will now reward prizes from ALL wheels IF (and only IF) you hit the center prize.
Pigeon friend in Animal Center is now hidden until day after you finish Pigeon In Need quest, so there isn’t a confusion between that one and the one Daisy gives you.
Calvin’s Fishing For a Fun guy is now a day 1 quest in the quest log, rather than waiting for you to trigger it on first dialogue (turns out a lot of people will not initiate any conversation without some prompt to)
Wooden Keys, treasure chests, organic paper fragments can now be occasionally found through fishing
German Language option now supported
Non-binary gender selection added
QOL
Can now “un do till soil” by patching up back to green grass. Hold CANCEL in front of empty tilled soil. If not empty, you will pull up what is there instead.
Button help info now accessible from the Pause menu
Mailbox flag is bigger and now animates when letter is inside
Fishing Minigame now displays a Blue Star next to fish you haven’t donated to Museum
Map zoom out fully button added
Interaction area for opening/closing wooden gates size increased
Can split stack in sell bin view now on controller (hold Cancel, hold/press to split more, Press Press Pet button to quickly sell stack). Mouse users can middle click/Hold to split stack.
Added exclamation mark next to menu pages if you haven’t opened them at least once before
Improved visual feedback when catching bees and sootpuffs
Backend
Fishing Mini game now pauses time while in it
Tobias will accept maple syrup OR sap for promise quest.
Support for Controller assignment when playing co-op mode
Demo on Steam Deck now has native linux build which will hopefully resolve save games not carrying over to full version from the Deck
Balance
Golden Rope chances increased 2x to 3x (Alpaca wool from modern machine). Sale price reduced 2000 > 1100.
Suport drone price 3000 > 2500
Health potion 500 > 250
Greater health potion 2000 > 1000
Museum books 300 >200
“PewPew” card 30,000 > 25,000
Silk worm farm Sand Dollar num item required from 5 > 3
Delicate tapping kit - removed Malachite item requirement, swapped with 2 x HoneyComb
Delicate tapping kit silk rope 4 > 3
Chance to get elf stone for Spell reversal potion increased 2x
Elf Stone can now be found via fishing (1 in 15 chance) if you have the Spell Reversal Potion Quest active
All rocks in the underground passage ways will regenerate in the new season, such as smooth stones (previously was just the big ones)
Amulet and Pew Pew cards restock each day now
Grand and Fine Treasure chest drop rates boosted by 2x.
Hard mode made a bit harder 2.5x enemy damage and attack, up from 2x.
Bugs Fixed
Save issue after a certain letter delivery late game causing unable to progress now fixed.
Planting in sacred area seeds prevent saving game, and seeds bug out now fixed
Doors to Blobu king will now reliably open when boss defeated
Treasure ducks no longer sometimes cannot be attacked
Fixed moving building press cancel now places item down before exiting
Fixed moonflower not blooming at end of season if you interacted/tried picking it anytime before.
Golden Rope now gets bonus from pixies
Achievement Tree Tapper now counting properly (You’ll have to re-get any tapped tree again after this patch, sorry!)
Right-clicking when sale deposit bin will select the correct item your mouse is on and sell that item, instead of your tools (or currently selected slot)
Corrected Daisy incorrectly stating the festival date as 15 instead of 16
Pixie Friend now shows up properly when you receive them. Anyone who was had this issue should see them now.
Fixed cafeteria not closing doors after event glitch that allowed infinite cooking ingredients to be stolen
Mixing bench no longer can be picked up during cooking mini game
Spanish - Corrected “Convierte fibras de vidrio en cuerda,” to “Convierte fibras de hierba en cuerda” for Spinning Wheel description
Removed delay between Miniboss death and items dropping
Treasure duck escaping now gets detected as a cleared enemy allowing chests to be opened in dungeon room
Exiting penguin post on rare occasion will no longer cause player to lock in a circle animation indefinitely
Dog and Ren cutscene triggering the same one twice fixed.
MissingTranslated text fixed when using incorrect color pixie on a tree
DungeonVR achievement level 100 triggers correctly now
Replica Treehouse cannot be picked up fixed
Snowfest Racing game UI button overlap fixed
Can no longer get through smaller gaps behind everberry bush and get stuck
NPCs sometimes close up early or open shop late. This is not a bug. But I have had a word with them and they will now be a little more punctual.
Fixed slowdown near print shop
Fixed a few missing FR characters
Fixed <m><f> tags showing on job board
Drones no longer disappear when you unequip with a full pet and personal inventory (thanks Caidryn for figuring this out!)
2 Customers not ordering food during cooking minigame.
Potentially fixed character getting stuck in sword swing animation (could not reproduce but rewrote the logic for this so I’m saying potentially, please report if you are on this patch and still experiencing)
Co-op Mode specific bug Fixes
Fixed 2p mode exiting out of building placement mode shows black screen
Fixed 2P not being able to wake up if p1 interacts with certain UI’s
Fixed 2P mode some UI elements very tiny/small
Split screen player 2 zoom now updates with settings value.
Split screen player 2 no longer has camera sometimes not following
Known Issues:
Animals will phase through fences and water at times. If they get lost or stuck, stand in front of their nest and press/hold C to take them back no matter where they are.
Time will occasionally stay paused for the whole day (please restart the game to fix until I can find the cause)
Holding left mouse button does not continuously activate the sword at times
Mini Boss rooms respawning regular mobs instead of mini boss if you die in them initially.
Pooklets can be freed before killing all enemies in room at times
NPCs sometimes not centered in hammock (cannot reproduce)
Pet occasionally not getting into penguin post lift correctly (cannot reproduce)
Daisy and Cedric standing up in bench (cannot reproduce)
Controller mappings reset on computer restart (cannot reproduce)
Fedora 40 has issues launching native build - working on proton/wine
Fin appears when he shouldn’t at times
Pet sometimes vanishes completely, fixed by reloading the game.
Red pixies not correctly affecting hives and worm farms
In the works for next patch
Ability to restyle character in existing save
The small Workshop furnace can be used as regular furnace (confusing that it can’t right now)
Special chests that you can store machine regents in that all machines can pull from and/or take ingredients from anywhere that you can craft from anywhere.
Sell bin to show list of all items in it
Warning before selling tools
Dungeons accessible from within the sacred tree area with
Increasing critter spawn rates/rebalancing
Chest inventory size upgrades