Posted November 12, 2024
GOG Galaxy users should already be able to update their game. The offline installer hasn't been populated yet, but hopefully will be soon.
Major changes in FTG 1.3
- Fixed around two dozen separate crashes, some of them dating as far back as EU2
- Fixed several multiplayer out-of-sync issues
- Added new mapmodes:
-- Cultures
-- Revolt risk
-- Fortress levels
-- Population
-- Manpower
-- Building locations
-- Geographic (areas, regions, and continents)
-- and several modding modes available only from the console
- Revamped rebels:
-- Different factions have different goals. You'll see Dutch rebels fighting under the tricolor before officially declaring independence, and you won't see rebels wandering across national borders without a good reason. Nationalist rebels may want to defect to their original country while peasants only want to overthrow the government.
-- Hover over the revolt risk indicator in the province info screen to see which rebels are most likely to appear.
-- If rebels capture a province, hover over the rebel shield in the province info screen to see what they are likely to do (declare independence, defect, or overthrow the government) and when they will be able do it.
- New Holy Roman Empire screen shows the current emperor's support level and who is likely to be elected as the next emperor
- A new notifier warning icon indicates if you are the current emperor but wouldn't remain emperor if a new election were called
- New peace offer mapmode allows you to offer or demand provinces by clicking them on the mapmode
- New building confirmation screen shows the estimated local and national effects of the building
- Missionary and colonist screens have new mouseover text showing a breakdown of the cost and chance
- New mouseover in sea zones explains straits and naval chokepoints
- Newly recruited armies and navies can now be automatically sent to a rally point
- New "Decisions" screen replaces old Missions screen
- Potential decisions are shown in a list. Mouse over a decision to see the requirements.
- All formable countries are now formed through decisions rather than events - now you can see exactly what it takes to form France as Navarre without having to read a script file.
- Many new formable countries, ranging from Lotharingia to Romania to the Il-Khanate to the Maurya Empire
- All AI interactions now indicate whether or not they are likely to succeed
- Maximum game resolution is now 2560x1440 (2k)
- Added four new scenarios: 1399, 1453, 1546, and 1816. Extended the game timeline to 1836 to reach Victoria.
- Rebalanced all existing scenarios and corrected many old errors in setup
- Added two new fantasy scenarios which use the same principle of colonizing a mostly empty map, but bring unique features:
-- Fantasia Expanded has 24 playable factions set up against eight "boss" factions that will be far more advanced by the time players encounter them.
-- Fantasia Imperium has 9 playable historical empire factions, 35 minor pagan factions to delay expansion, and a super-boss Atlantis with advanced technology and extremely aggressive AI.
- Reduced randomization of combat - die rolls now favor middle numbers rather than being evenly distributed from 0 to 9.
- Eliminated many old exploits and minor annoyances
- Many small balance changes
- Hundreds of new historical leaders, monarchs, historical events, and random events
- Hundreds of new pictures for historical events
- Improved all areas of AI, especially money management, building investments, diplomacy, and military strategy
- Added many new modding triggers, commands, and other features (documented separately)
- Updated AGCEEP to version 1.60 which takes advantage of new 1.3 modding features (see the AGCEEP forum or PatchInfo160.txt in the AGCEEP mod folder for details)
See Changelog 1.3.txt in the FTG installation for full details.
Major changes in FTG 1.3
- Fixed around two dozen separate crashes, some of them dating as far back as EU2
- Fixed several multiplayer out-of-sync issues
- Added new mapmodes:
-- Cultures
-- Revolt risk
-- Fortress levels
-- Population
-- Manpower
-- Building locations
-- Geographic (areas, regions, and continents)
-- and several modding modes available only from the console
- Revamped rebels:
-- Different factions have different goals. You'll see Dutch rebels fighting under the tricolor before officially declaring independence, and you won't see rebels wandering across national borders without a good reason. Nationalist rebels may want to defect to their original country while peasants only want to overthrow the government.
-- Hover over the revolt risk indicator in the province info screen to see which rebels are most likely to appear.
-- If rebels capture a province, hover over the rebel shield in the province info screen to see what they are likely to do (declare independence, defect, or overthrow the government) and when they will be able do it.
- New Holy Roman Empire screen shows the current emperor's support level and who is likely to be elected as the next emperor
- A new notifier warning icon indicates if you are the current emperor but wouldn't remain emperor if a new election were called
- New peace offer mapmode allows you to offer or demand provinces by clicking them on the mapmode
- New building confirmation screen shows the estimated local and national effects of the building
- Missionary and colonist screens have new mouseover text showing a breakdown of the cost and chance
- New mouseover in sea zones explains straits and naval chokepoints
- Newly recruited armies and navies can now be automatically sent to a rally point
- New "Decisions" screen replaces old Missions screen
- Potential decisions are shown in a list. Mouse over a decision to see the requirements.
- All formable countries are now formed through decisions rather than events - now you can see exactly what it takes to form France as Navarre without having to read a script file.
- Many new formable countries, ranging from Lotharingia to Romania to the Il-Khanate to the Maurya Empire
- All AI interactions now indicate whether or not they are likely to succeed
- Maximum game resolution is now 2560x1440 (2k)
- Added four new scenarios: 1399, 1453, 1546, and 1816. Extended the game timeline to 1836 to reach Victoria.
- Rebalanced all existing scenarios and corrected many old errors in setup
- Added two new fantasy scenarios which use the same principle of colonizing a mostly empty map, but bring unique features:
-- Fantasia Expanded has 24 playable factions set up against eight "boss" factions that will be far more advanced by the time players encounter them.
-- Fantasia Imperium has 9 playable historical empire factions, 35 minor pagan factions to delay expansion, and a super-boss Atlantis with advanced technology and extremely aggressive AI.
- Reduced randomization of combat - die rolls now favor middle numbers rather than being evenly distributed from 0 to 9.
- Eliminated many old exploits and minor annoyances
- Many small balance changes
- Hundreds of new historical leaders, monarchs, historical events, and random events
- Hundreds of new pictures for historical events
- Improved all areas of AI, especially money management, building investments, diplomacy, and military strategy
- Added many new modding triggers, commands, and other features (documented separately)
- Updated AGCEEP to version 1.60 which takes advantage of new 1.3 modding features (see the AGCEEP forum or PatchInfo160.txt in the AGCEEP mod folder for details)
See Changelog 1.3.txt in the FTG installation for full details.
Post edited November 12, 2024 by CrystalEmpireGames