Posted February 09, 2014
I'm seeing a bothersome trend at the start of Etherlords 1 missions. In the second Chaot mission, an enemy hero quickly rises to level 6 and destroys any of my heroes in his way in the second week. At top speed I can reach him at level 4 with cantrips, and his level 5 hero has almost all rare spells with runes already gained. With positions swapped, I'd win this scenario before week 4 started. Am I missing something about the easiest difficulty level?
My first time through I got lucky, and happened to kill him - but I haven't found a way to restart a mission. So I figured why not run through that level again, since most of it was so easy. But I have my choice of losing with a level 3 hero fully stocked with new spells, or a level 4 hero with only cantrips. Looks like I need to hit the foe with sacrificial level 1 heroes to use up his runes - but on easy difficulty?
Mission 3 is more of the same. I start really liking this combination of "Duel of the Plainswalkers" and "Heroes of Might and Magic." I didn't expect the combination, and loved it when things worked well and the game had variety. But the start of mission 3 has my castle get hit by another level 6 hero when I lack any experience. And here he wins every time without any hope for my creatures to retaliate - now with flood, and no flying creatures, there's no creature I can use against him. After my castle got beaten down to 14 health I figured longer and longer ways of stalling him, finally coming up with a clever way that won me a battle. But again, a very punishing route for easy difficulty. And I restarted the entire campaign because I wanted to make different choices for the level.
I think I replayed level 2 thinking it was fun the first time, and I'd rather replay a fun level than deal with a bad one. Now each level seems to feature the computer cheating it's way to an advantage, and I have to deal with it each time I begin a new mission. Am I on the wrong track?
My first time through I got lucky, and happened to kill him - but I haven't found a way to restart a mission. So I figured why not run through that level again, since most of it was so easy. But I have my choice of losing with a level 3 hero fully stocked with new spells, or a level 4 hero with only cantrips. Looks like I need to hit the foe with sacrificial level 1 heroes to use up his runes - but on easy difficulty?
Mission 3 is more of the same. I start really liking this combination of "Duel of the Plainswalkers" and "Heroes of Might and Magic." I didn't expect the combination, and loved it when things worked well and the game had variety. But the start of mission 3 has my castle get hit by another level 6 hero when I lack any experience. And here he wins every time without any hope for my creatures to retaliate - now with flood, and no flying creatures, there's no creature I can use against him. After my castle got beaten down to 14 health I figured longer and longer ways of stalling him, finally coming up with a clever way that won me a battle. But again, a very punishing route for easy difficulty. And I restarted the entire campaign because I wanted to make different choices for the level.
I think I replayed level 2 thinking it was fun the first time, and I'd rather replay a fun level than deal with a bad one. Now each level seems to feature the computer cheating it's way to an advantage, and I have to deal with it each time I begin a new mission. Am I on the wrong track?