wroot: I'm playing on Normal and stuck in this mission (first mission for Kinets). When synthet hero reaches Vital castle, she is level 9 and the most i can get my hero is level 5 (that's after beating Chaot lvl 6 hero while being 3 myself i think and rushing to get in time to save that castle). I tried, but it looks it is impossible to beat that synthet being on just lvl 5. Any suggestions?
this is what the game is. it's not so much tough as "are you kidding me with this?" stuff. that said, it's at least doable.
if you're not interested in playing past all the problems, the sequel took out the bad "TBS" entirely, and I hear that the campaign there is much better. the decks have also been refined a little.
let's see, the third mission of the good campaign was a long time ago for me now. that's the mission where the nonsense kicks in. and that nonsense is there for the rest of the game so settle in. only on missions that get reused on both campaigns do you not get run into a wall because you know a little about what's coming. still, even with that stuff, I couldn't stop playing this game.
I haven't been trying to make this long but it turned out that way. there's a lot of stuff you should know. I can't tell you though because of the goddamn character limit.
SHORT VERSION STARTS HERE
here's a short version.
send a fighter hero left with a gatherer. try to swing him back around in time for defense or don't.
send your main hero up right to get stuff up there first or send him straight down to level him, build deck, and protect vitals. use him to kill the chaot hero or don't.
send a third fighter hero for defense up right if you didn't bother with your main hero. don't use a gatherer for the defense hero if you do this.
avoid getting too close to the chaot castle or the AI will rush the vital castle before you can reach it and kill it.
recruit as many level 1s as you can and hurl them at the enemy level 9 synthet before you attack him with your main hero. the game does not respect the order you carry out your turns, and moves heroes by level, on turns where multiple heroes attack one hero, the order is carried out at random seemingly.
it's a rough game. it's a flawed game. it's an unusual game and they don't make them like that any more. it's a genre-bender and it carries all the risk and potential (realized) problems with that. the TBS, sucks. it isn't a TBS. the CCG though and the combat is great. when the game is fun, it's really fun. but a lot of the time, it just isn't because it shoots itself in the foot as much as it may. even with all of that, I just couldn't give up the game.
what should happen is that nival should bundle these. but if it merited a change to 9.99 I'd say not to bother. it's certainly interesting. if you don't persist, try the sequel. I hear it doesn't have the problems of this game. I have a few threads and replies with my experiences in this forum. and I have an endgame thread with decks I used.
MULTIPLE PART LONG VERSION STARTS HERE (cringe)
if this takes more than two posts I probably won't bother posting it all.
as I recall I loaded a save about midway through my play with the mission to fix what I was doing. I went left with my main hero, thinking I would swing him down from the left, which would mean he'd have time to be strong by then. of course I didn't know all the concerns with this game at that point. you still have no way to quickly restock heroes on runes and cards if they're not near shops at that point in the game either, which is a huge problem. it took him longer to start making his way down to the vital castle than I thought because he had a deck that couldn't get him by the first monster on the shorter path there. I had to load back my saves and go down the path from your castle and by the fort with my second hero. and my third guy was mostly wasted for reasons I'll explain.
it's been a while since this one so I can't tell you what deck you need. which is the most useful thing I could tell you. first a few things you need to know about the game. for one, it's hard. unfairly hard. two, it's unfinished or it must be. the "TBS" in this game is broken and annoying. it isn't really balanced and it's unforgiving to the point where you cannot waste more than 2 or 3 turns early on or you're pretty much screwed at that point. also, much in this game is scripted by the developers. often times, the heroes you start with will have specializations which will either help strongly or be needed to beat the heroes you'll face in that mission, meaning if you recruit someone on turn 1 and level him up to fight, you could find it was for nothing. and the shops near you will have cards which either themselves counter the enemy hero or are to be used in combinations which counter the enemy hero or their combinations. these cards can be in one shop or even more than one. you might be wondering how you're supposed to know what cards to buy beforehand. yep.