Pajama: My advice is to pick a character you fancy playing and streamline skills for that game play. It's been a while since I last played (definitely due another play through soon though) so I may be a bit rusty on the finer points but I remember just building up the skills connected to my character. It does help that you can find and/or buy books which add points to skills so those are a cheap way of upgrading a different range of skills if you want to. One thing you'll probably need to be aware of is if you don't put any points in cartography, you won't have a map. Stumped me for a while that did :)
Yeah I made sure to start out with a point in cartography.
So after perusing the forum a bit and learning a bit about the mechanics of the game, I've decided to build a speedy axe wielding fighter loosely based on Ragnar Lothbrok from The History Channel's "The Vikings".
He's a Druidic Norlander Rogue starting with the following skills:
Light Armor
Cleaving Weapons
Dodge
Pick Locks
Cartography
I plan on prioritizing Speed during level ups, while also adding Strength, Endurance, and Perception as well.
Is this build workable? I'm not all that interested in min/maxing, so as long as I can make it through the campaign I'll be happy.
Also, I plan on adding some magical capability later on. Not much, but enough for a few combat buffs. Which school is better for this, divine or elemental?
I might also add a few points into bow, but I don't want to spread myself too thin.
Anyhow, I'd appreciate any input anyone has.
Cheers