Posted September 25, 2013
I click on the exe an appears this stuff:
"Version: 1.0.3.0
25/09/2013 14:46:35
Exception:
The character 'ò' (0x00f2) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
Stack trace:
at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
at MagicalTimeBean.Bastille.TextSprite.Center(Int32 subTileRow)
at MagicalTimeBean.Bastille.TitleMenu.WorldSelectorMenuControl._menuControl_Focused(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at MagicalTimeBean.Bastille.Control.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.Controls.MenuControl.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.Control.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.Control.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.TitleMenu.TitleScreen.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.BastilleGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at MagicalTimeBean.Bastille.Program.Main(String[] args)"
What is it?
"Version: 1.0.3.0
25/09/2013 14:46:35
Exception:
The character 'ò' (0x00f2) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
Stack trace:
at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
at MagicalTimeBean.Bastille.TextSprite.Center(Int32 subTileRow)
at MagicalTimeBean.Bastille.TitleMenu.WorldSelectorMenuControl._menuControl_Focused(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at MagicalTimeBean.Bastille.Control.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.Controls.MenuControl.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.Control.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.Control.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.TitleMenu.TitleScreen.Update(GameTime gameTime)
at MagicalTimeBean.Bastille.BastilleGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at MagicalTimeBean.Bastille.Program.Main(String[] args)"
What is it?