Posted August 16, 2014
I bought this game and help me gives me error :(
Crasheo details:
Version: 1.0.3.0
16/08/2014 10:25:33
Exception:
This object has already been disposed.
Nombre del objeto: 'SoundEffectInstance'.
Stack trace:
en Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play()
en MagicalTimeBean.Bastille.Audio.CustomSongPlayer.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
en MagicalTimeBean.Bastille.BastilleGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en MagicalTimeBean.Bastille.Program.Main(String[] args)
You can help Would I :( ?
Crasheo details:
Version: 1.0.3.0
16/08/2014 10:25:33
Exception:
This object has already been disposed.
Nombre del objeto: 'SoundEffectInstance'.
Stack trace:
en Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play()
en MagicalTimeBean.Bastille.Audio.CustomSongPlayer.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
en MagicalTimeBean.Bastille.BastilleGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en MagicalTimeBean.Bastille.Program.Main(String[] args)
You can help Would I :( ?
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