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The title is my thesis here, and I have never been happier with a modern puzzle platform game than I have with the two Escape Goat releases. No similar game, in my opinion, approaches the polished perfection of these titles. And I'm not just talking about the visuals and audio, though those are superb and complement the game wonderfully. I'm talking about the puzzle design and the gameplay.

These games handle puzzles how I like them handled, the same way classics like Lemmings and Pushover did - through experimentation and interaction. I never once got frustrated beyond tolerance, nor felt like the designers had crafted some pixel-precise level to break my spirit. Instead when I fail I realise that I am taking a bad approach, and if I think things through I can find a better way.

I also applaud how extra elements (like the magic hat and tiny hammer) are introduced and used. They are there just enough to spice things up, and to allow for more interesting puzzle combinations, rather than to just overwhelm you with options.

Even the boss battles in the second game are fun, and I typically detest boss battle. But here you are using the boss to solve the level, and that gives it a very interesting "co-operative aggression" aspect.

I'm not one for lauding every game I like to the heavens, and I can see the flaws when they are there. But in this case these games are, to me, just about perfect. Just wanted to put that out there. :)
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IAmSinistar: The title is my thesis here, and I have never been happier with a modern puzzle platform game than I have with the two Escape Goat releases. No similar game, in my opinion, approaches the polished perfection of these titles. And I'm not just talking about the visuals and audio, though those are superb and complement the game wonderfully. I'm talking about the puzzle design and the gameplay.

These games handle puzzles how I like them handled, the same way classics like Lemmings and Pushover did - through experimentation and interaction. I never once got frustrated beyond tolerance, nor felt like the designers had crafted some pixel-precise level to break my spirit. Instead when I fail I realise that I am taking a bad approach, and if I think things through I can find a better way.

I also applaud how extra elements (like the magic hat and tiny hammer) are introduced and used. They are there just enough to spice things up, and to allow for more interesting puzzle combinations, rather than to just overwhelm you with options.

Even the boss battles in the second game are fun, and I typically detest boss battle. But here you are using the boss to solve the level, and that gives it a very interesting "co-operative aggression" aspect.

I'm not one for lauding every game I like to the heavens, and I can see the flaws when they are there. But in this case these games are, to me, just about perfect. Just wanted to put that out there. :)
So true!
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IAmSinistar: I never once got frustrated beyond tolerance, nor felt like the designers had crafted some pixel-precise level to break my spirit.
I take it you didn't play the All Intensive Purposes levels?

I still haven't gotten around to Escape Goat 2 yet (big platformer backlog) but between the awesomeness of the first game and reviews like these I'm certain that I will get around to it eventually!
Woo, just finished it! Man alive is Room 9-10 tough. I even did what I very rarely do and looked on the web for hints. But I didn't find anything that I hadn't already tried. At last I sussed it out. I won't spoil the solution, but if you want a slight hint, PM me. You'll still have to work it out yourself even with my "clue".

I haven't discovered all the hidden rooms yet, so there is still a bit left to play if I work at it. I suspect that lining up the three patterned blocks in each Soul room is a key to revealing those, but have no proof of that so far.
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IAmSinistar: ...
It is indeed a lovely well crafted game that makes me marvel at the cleverness of its creator (especially when you take in the sheer number of high quality puzzles of the second game).

Each play session, it entices me to finish at least 1 room (often an handful) and I find it offers that titillating "you're almost there" feeling that makers you persist and complete a room rather than give up.

Currently at the last stretch of the second game (second level with skeletal snake) and I'm lamenting the coming end.
Post edited September 05, 2014 by Magnitus
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Magnitus: Currently at the last stretch of the second game (second level with skeletal snake) and I'm lamenting the coming end.
You're not as "done" as you think you are ;-)

Disclosure: I've bought and finished the game (100% completion) since my earlier comment. The hidden levels are particularly devious, just shy of All Intensive Purposes from Escape Goat 1 for their difficulty.
Post edited September 06, 2014 by Darvin
I'm not an expert on platform puzzle series, but I will say that this one is a blast. Some of the most fun I've had in a while. I love that the puzzles repay paying attention, and thinking things through. That's the sort of puzzle I like.