Posted September 14, 2018
high rated
Hello, fellow adventurers!
Blessed Beor, are we excited for the next Epic Tavern patch!! Alright Tavern, we are still a bit out from being done, but we are gonna fill y’all in on the magic we have planned and what you can look forward to!
Quests and Story:
This patch rolls out our first specialized region, The Chittering Coast, a zone under attack by the monstrous forces of malevolent The Nether Queen. This not only means new quests, dungeons and boss battles, but all random encounters when traveling along the coast will be related to the invasion and are super, super dangerous. We also now have the ability to remember not just the accomplishments of the tavern, but of specific heroes, so there will be a whole lot of new random encounters that take full advantage of this ability and call back on your past successes and failures.
Art:
A new stone floor option for the tavern has been integrated, we removed the Spring/Summer decorations, and added the Fall Decorations.
Character Management:
This patch was primarily focused on fleshing out Epic Tavern's "character loop" and providing more and better ways to manage characters during both the tavern and adventure phases.
Tavern facilities UI has been completely overhauled and given more of a persistent presence at the start of each day and during tavern gameplay. This includes facility slot portraits which are now present in various contexts to give a clear idea of who is in which facility and how far their recovery has progressed.
Character effects messaging has been greatly improved, and the selection process for checking in to a facility now includes the display of projected recovery times for all recovery candidates.
The character interaction panel has been polished and streamlined, and adventurer tooltips have been added, providing easy hover access to adventurer details in various contexts.
Roster list items have been updated with a new, shiny sheen.
Generic tooltips have improved in appearance and formatting. Many buttons have had their appearance and readability improved; this will be an ongoing process throughout the next patch as well.
Adventure Mode:
Each event during adventure mode is now broken into an Event phase and an Adventure phase. During Event phase adventurers roll against "event actions" to deal directly with the situation at hand, whereas during Adventure phase, they roll against "adventure actions" to recoup, reflect, search for supplies, etc.
Each adventurer possesses a set of actions for the purpose of the two event phases mentioned above, and these actions are dictated by their class and skill levels. As characters grow more powerful and level up, they gain access to more powerful actions.
Questing UI has been completely overhauled and improved.
More control during questing with the addition of the spirit bar showing fatigue, morale, etc.
Set up the groundwork for special abilities being used in encounters like spells, items, etc.
Travel stage appearance is unique from normal stages.
Quest log items are have been completely reworked in appearance, including their content and breakdown of events, with some messaging deferred onto the party portraits.
Oh boy, are we looking forward to getting this patch into your hands, adventurers! We will be working hard every single day until it happens!!
From everyone here at the Tavern,
CHEERS!
Blessed Beor, are we excited for the next Epic Tavern patch!! Alright Tavern, we are still a bit out from being done, but we are gonna fill y’all in on the magic we have planned and what you can look forward to!
Quests and Story:
This patch rolls out our first specialized region, The Chittering Coast, a zone under attack by the monstrous forces of malevolent The Nether Queen. This not only means new quests, dungeons and boss battles, but all random encounters when traveling along the coast will be related to the invasion and are super, super dangerous. We also now have the ability to remember not just the accomplishments of the tavern, but of specific heroes, so there will be a whole lot of new random encounters that take full advantage of this ability and call back on your past successes and failures.
Art:
A new stone floor option for the tavern has been integrated, we removed the Spring/Summer decorations, and added the Fall Decorations.
Character Management:
This patch was primarily focused on fleshing out Epic Tavern's "character loop" and providing more and better ways to manage characters during both the tavern and adventure phases.
Tavern facilities UI has been completely overhauled and given more of a persistent presence at the start of each day and during tavern gameplay. This includes facility slot portraits which are now present in various contexts to give a clear idea of who is in which facility and how far their recovery has progressed.
Character effects messaging has been greatly improved, and the selection process for checking in to a facility now includes the display of projected recovery times for all recovery candidates.
The character interaction panel has been polished and streamlined, and adventurer tooltips have been added, providing easy hover access to adventurer details in various contexts.
Roster list items have been updated with a new, shiny sheen.
Generic tooltips have improved in appearance and formatting. Many buttons have had their appearance and readability improved; this will be an ongoing process throughout the next patch as well.
Adventure Mode:
Each event during adventure mode is now broken into an Event phase and an Adventure phase. During Event phase adventurers roll against "event actions" to deal directly with the situation at hand, whereas during Adventure phase, they roll against "adventure actions" to recoup, reflect, search for supplies, etc.
Each adventurer possesses a set of actions for the purpose of the two event phases mentioned above, and these actions are dictated by their class and skill levels. As characters grow more powerful and level up, they gain access to more powerful actions.
Questing UI has been completely overhauled and improved.
More control during questing with the addition of the spirit bar showing fatigue, morale, etc.
Set up the groundwork for special abilities being used in encounters like spells, items, etc.
Travel stage appearance is unique from normal stages.
Quest log items are have been completely reworked in appearance, including their content and breakdown of events, with some messaging deferred onto the party portraits.
Oh boy, are we looking forward to getting this patch into your hands, adventurers! We will be working hard every single day until it happens!!
From everyone here at the Tavern,
CHEERS!