Posted July 25, 2018
high rated
Changelog for Patch 2.0.5 (added 23 July 2018):
- Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
- Fixed a soft lock caused by interactions with some of the new NPCs
- Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
- Fixed an issue with dual wield synergies in coop
- Fixed an issue where Turbo Mode didn't persist correctly across player death
- Fixed an issue with the Claw and Angry Bullets
- Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
- Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
Changelog for Patch 2.0.6 (added 23 July 2018):
- Fixed a visual glitch caused by flipping a table while sliding over it
- Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
- Fixed the ammo count issue with the Trigger Twins synergy
- Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
- Fixed an issue where a new item could make the player invulnerable
- Gripmasters can no longer show up in the Drill room
- Fixed some odd behavior involving the Leaf Buster synergy
- Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
- Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
- Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
- Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
- Fixed an issue where one of the new rat items could persist if active during level load
- Fixed an issue with the Japanese text for the Life Orb
- Reduced the damage of one definitely overpowered synergy
- Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
- Fixed an issue with some transformed guns ammo and cooldown
- Fixed an issue where Winchester could award the wrong type of chest
- Paying Synergrace will now break the Ring of Miserly Protection
- Fixed an issue with some hovering weapon synergies
- Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
- Fixed an issue where the cheese wheel could be hilariously cheesed
- Put some limits on the Elder Blank / Luxin Cannon synergy
- Reduced the occurrence of some of the new mimics in some room types
- Fixed a typo in the Gripmaster ammonomicon entry
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Changelog for Patch 2.0.7 (added 23 July 2018):
- Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
- The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
- Put more restrictions on a new type of mimic (to protect precious Master Rounds)
- More sound polish and improvements
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Changelog for Patch 2.0.8 (added 24 July 2018):
- Fixed an issue which could prevent some save files from loading
- Fixed an issue where you could still take damage while in a certain part of the new secret floor
- Fixed an issue with duct tape and leveled weapons like the Polar Star
- Fixed an issue with the Grappling Hook on the new secret floor
- Fixed some interactions between a new baby companion and other companions
- Fixed a soft lock caused by exiting a mine cart in a certain place
- Fixed an issue where the teleporter icon could be in the wrong place
- Fixed an issue where a persistent first floor mimic could appear
- Fixed a visual issue which could occur after falling into a trap during coop
- Fixed the death message when killed by a Tarnisher
- Fixed some typos in the Ammonomicon
- Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
- Fixed a soft lock caused by interactions with some of the new NPCs
- Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
- Fixed an issue with dual wield synergies in coop
- Fixed an issue where Turbo Mode didn't persist correctly across player death
- Fixed an issue with the Claw and Angry Bullets
- Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
- Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
Changelog for Patch 2.0.6 (added 23 July 2018):
- Fixed a visual glitch caused by flipping a table while sliding over it
- Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
- Fixed the ammo count issue with the Trigger Twins synergy
- Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
- Fixed an issue where a new item could make the player invulnerable
- Gripmasters can no longer show up in the Drill room
- Fixed some odd behavior involving the Leaf Buster synergy
- Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
- Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
- Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
- Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
- Fixed an issue where one of the new rat items could persist if active during level load
- Fixed an issue with the Japanese text for the Life Orb
- Reduced the damage of one definitely overpowered synergy
- Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
- Fixed an issue with some transformed guns ammo and cooldown
- Fixed an issue where Winchester could award the wrong type of chest
- Paying Synergrace will now break the Ring of Miserly Protection
- Fixed an issue with some hovering weapon synergies
- Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
- Fixed an issue where the cheese wheel could be hilariously cheesed
- Put some limits on the Elder Blank / Luxin Cannon synergy
- Reduced the occurrence of some of the new mimics in some room types
- Fixed a typo in the Gripmaster ammonomicon entry
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Changelog for Patch 2.0.7 (added 23 July 2018):
- Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
- The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
- Put more restrictions on a new type of mimic (to protect precious Master Rounds)
- More sound polish and improvements
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Changelog for Patch 2.0.8 (added 24 July 2018):
- Fixed an issue which could prevent some save files from loading
- Fixed an issue where you could still take damage while in a certain part of the new secret floor
- Fixed an issue with duct tape and leveled weapons like the Polar Star
- Fixed an issue with the Grappling Hook on the new secret floor
- Fixed some interactions between a new baby companion and other companions
- Fixed a soft lock caused by exiting a mine cart in a certain place
- Fixed an issue where the teleporter icon could be in the wrong place
- Fixed an issue where a persistent first floor mimic could appear
- Fixed a visual issue which could occur after falling into a trap during coop
- Fixed the death message when killed by a Tarnisher
- Fixed some typos in the Ammonomicon