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Survivors!

It's time for our bi-monthly Regular Update! Today's update includes Quality of Life features, bug fixes, and plenty of gameplay improvements—not to mention additional content, such as new expeditions.

In a nutshell, we focused on providing you with a better and more immersive game start, several new and complex expeditions, as well as a revamped radiation system, making it easier to understand and less unforgiving.


Before we get to the detailed changelog, here's an important note:
- Some voice overs are currently missing from the game as they are still pending re-recording.
- Lock picks will not have a usecase anymore in this version. This will potentially be addressed with the next update.

ADDED
- Missions: The start of the game now features a (skippable) cutscene that introduces the world and basic objectives in a more immersive way.
- Missions: The game now starts next to an Endzone.
- Expeditions: Added new Endzone expedition.
- Expeditions: Added Military Base expedition with new riddle type.
- UI: UI now tries to restore selections after another UI was displayed.
- Menu: Added Endzone ruin set to the main menu.

FIXED
- Buildings: Adjusted the layout of production progress to fit larger numbers.
- Buildings: Fixed flickering upcycling ruins icons.
- Buildings: Fixed field of influence resetting its center when the respective building is upgraded.
- Buildings: Fixed label for paused construction site info.
- Buildings: Fixed pharmacy not displaying buffs in the buff analytics view.
- Buildings: Fixed the wrong UI being displayed for certain buildings.
- Buildings: Paused construction sites no longer show missing builders notifications.
- Buildings: World tasks can no longer be placed as blueprints since they don't have construction costs.
- Camera: Fixed a bug related to animated cameras.
- Expeditions: Fixed total progress display for several nodes.
- Expeditions: Loot to go ruins again show their inventories in the inspector.
- Map: Fixed missing road sections for 1-anchor ruins.
- Minimap: Fixed minimap pings not resetting correctly when switching between sessions.
- Missions: Fixed bad coloring in the event overview and events in the HUD.
- Missions: Fixed the wrong location being displayed in dialog when settling on a new zone.
- Options: Fixed the UI not displaying the system keyboard layout display string for key bindings.
- Research: Fixed errors caused by missing technologies.
- Savegames: Fixed incorrect energy values in existing savegames.
- Session: Fixed knowledge points being calculated incorrectly when unlocking bridges from the session options.
- Settlers: Fixed a broken health tooltip.
- Statistics: Fixed a case-sensitive comparison in the search field.
- Statistics: Fixed the wrong RPM trend being displayed in statistics.
- UI: Camera can no longer be moved while an overview UI is open.
- UI: Cleaned up several icons.
- UI: Efficiency tooltips no longer mention workforce as a factor for buildings without workforce.
- UI: Fixed errors in the entity tooltip.
- UI: Fixed logic for selecting multiple units using Ctrl.
- UI: Fixed a pause info issue where the displayed button wouldn’t update if the key mapping was changed.
- UI: Fixed performance issues related to the health and happiness tooltips.
- UI: Fixed resource transfer errors when using Ctrl.
- UI: Fixed rotation cursor occasionally becoming stuck.
- UI: Fixed selection-area logic for multi-selecting units with Ctrl.

TWEAKED
- Buildings: Adjusted the global workforce slider to accommodate larger numbers.
- Expeditions: Overhauled the expedition overview UI to display requirements, inventory, and special items directly.
- Missions: Events can now be canceled while they are running.
- Missions: The event overview now displays the acceptance text if no introduction text is set.
- Radiation: Settler radiation is now clamped. It can no longer surpass the difference between ground radiation and the - settler's protection level.
- Research: Added an "All Settlements" option to settlement rotation, which is now selected by default when opening the research window.
- Settlers: Added visuals to represent settler health.
- Settlers: Reworked the calculation for zone health and zone happiness.
- UI: Added a delay to number inputs.
- UI: Clicking text links that open the build menu now moves the camera to the correct zone if the event is bound to one.
- UI: Clicking technology outputs in zone notifications now opens the build menu if the camera is over an occupied zone.
- UI: Improved feedback when a zone inventory is full.
- UI: Updated several icons.
- UI: Settler behavior values now update every second.
- Research: The Farm can now be researched earlier.

We hope you like the latest update!
Your Teams from Gentlymad & Assemble | 0.8.9098.33447 #d34dbd1c6