KNOWN ISSUES -
Map generation: All share codes have become invalid due to the new map variations. New share codes work as expected.
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Buildings: The Market sometimes collects types of food that are prohibited to be collected. Also the Market sometimes gives wrong feedback about Resources that can’t be collected in the near vicinity.
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Buildings: The highest upgrade of the bus can still be connected to a power grid, even though the building no longer benefits from electricity. Additionally, the building tooltip for upgrading the mounted bus to the town center falsely contains fragments of its prior function when supplied with electricity.
RAIDERS Lynn the Queen | The Unshakable Ago | The Nihilists | Liam The Prophet | Mike the Mega-Devourer
Raiders now roam the forests in the world of Endzone, looking for suitable settlements to raid and steal from. Be on the lookout and prepare well! There are now 5 different tribes of raiders in the game, which will visit your settlement at different intervals depending on your session settings and demand a tribute. If you don't want to give in to this, or have too few resources available, only combat will help. How high the demands are depends on your progress and the tribe that is in conflict with you. The more prosperous your settlement is and the more settlers there are, the more devastating the raids will be. Each tribe has its own motivations and goals for raiding, so you better not let them get too close to your settlement!
Raiders attacking a settlement Raiders announce themselves just before an attack and spawn on a random spot on the edge of the map. From there they make their way to your settlement. During the raid, the mob decides for itself where in the settlement it can hit you the hardest. Are your water reserves well stocked? Then you better fear for your food! Also, raiders destroy the buildings they come close to. The deeper the mob can get into your settlement, the more severe the destruction will be.
Raiders can be fought off in three different ways. You can either pay the required tribute and avoid the attack, or you can defend yourself by trying to bring either the health bar or the morale of the mob to 0. For both purposes, new buildings have been added to the research tree, which you can construct for defensive purposes.
Additional research for Defensive Measurements Defensive Measures,
Watchtowers,
Siren Towers and
Barricades must first be researched. So go on expeditions in time to find the necessary technology before an attack happens and you are completely defenseless.
Watchtower Sirene Tower Barricades Defensive Measures can be researched to unlock the mining of
Sulfur in the mine. With
Sulfur you'll produce both
Metal bullets and
Rubber bullets. Ammunition can only be made in the
Ammunition Factory. The following recipes are available there:
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Metal bullet: 1 coal, 1 sulfur, 1 metal = 5 units
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Rubber bullet: 1 coal, 1 sulfur, 1 plastic = 5 units
Ammunition Factory Both types of ammunition can be used by
Militias in
Watchtowers to shoot at the raiders. Metal bullets decrease the life meter of the mob, rubber bullets decrease its morale. The type of ammunition you want to use to repel the raiders can be set individually in each tower.
Siren Towers are not occupied by settlers, but only require a connection to a power grid. As soon as the raiders enter the siren's radius of action, their morale is lowered. So always make sure that a siren tower has power even at night. Wind turbines that are exclusively available for the tower are particularly suitable for this purpose.
Barricades can also be erected to reduce the attackers' movement speed. If these are well placed, you can delay the advance into the center of the settlement and give your militia the opportunity to defeat the mob before it arrives. In the best case scenario, the raider won’t even proceed far enough to damage any buildings.
As soon as the health bar or morale of the raiders drops to 0, they will take flight and head back to the edge of the map. After leaving the map, you will get an overview of the last attack. It shows how many buildings were damaged and how many resources were stolen from the settlement.
Health bar, morale and looted resources in the Raider UI Overview of the attack after the raid ROADMAP - The release build includes a big release update with brand new gameplay features, targeted especially at the late game.
- We’ll further support the game with bug fixes and Quality of Life improvements. We know that you’ll want to give us feedback especially on the newly introduced features and we’ll still be all eyes and ears about that.
- However, in the following months, there won’t be big new feature updates as there were during Early Access.
- We’ll also start working on a classical “add-on” which is targeted to also come out in 2021. We already have some great ideas for that. But, as always, we’d love your ideas and feedback of what you would like to see.
With this update, the Early Access of Endzone - A World Apart is over, but this does not mean that we are done with the development. As already confirmed, an Add-On is planned to be released this year. We still want to hear your feedback and ideas to the game, and how we can improve it. If you want to be part of the development, head over to our Discord Server and share your vision with us! - Your Team from Gentlymad & Assemble Entertainment Changelog Version 1.0.7747.26262