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McTesla: Hey,

Developer here, let me answer it this way.

It might very well be the case that Windows 7 has a market share of 30% overall including office PCs and the like. Looking at the steam hardware survey, which is a good and accepted reference throughout the gaming industry, the market share of Windows 7 is below 8%, accumulating Windows 7 32 bit (which we wouldn't support either way, because we are 64 bit only) and Windows 7 64 bit. [Source: store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam]

Cheers,
Matthias
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MFED: Kann man an einem "Office-PC" keine Spiele zocken? Zudem, ich habe kein Steam-Konto, hätte ich eins so würde das Ergebnis auf Steam für Windows 7 schon besser ausfallen, vorallem auch dann, dass ich nicht der Einzige NON-Steam-user bin. Was ist mit Uplay, Origin, GOG? Hast du darüber nachgedacht?
Sure, there are games you can run on limited hardware but Endzone at least is not one of them, as the simulation aspects of it are too demanding for "office" grade hardware.

The Steam hardware survey is not only about Steam, don't fall into that trap. We love GOG but the Steam Hardware stats are, as I wrote, an industry standard for game developers to analyse what hardware "the average gamer" has at the moment. This is, because Steam has many many players, therefore it has a lot DATA, making it a reliable statistical source for game development.

Please don't ignore what I wrote about Unity, this was my main point.
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MFED: Kann man an einem "Office-PC" keine Spiele zocken? Zudem, ich habe kein Steam-Konto, hätte ich eins so würde das Ergebnis auf Steam für Windows 7 schon besser ausfallen, vorallem auch dann, dass ich nicht der Einzige NON-Steam-user bin. Was ist mit Uplay, Origin, GOG? Hast du darüber nachgedacht?
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McTesla: Sure, there are games you can run on limited hardware but Endzone at least is not one of them, as the simulation aspects of it are too demanding for "office" grade hardware.

The Steam hardware survey is not only about Steam, don't fall into that trap. We love GOG but the Steam Hardware stats are, as I wrote, an industry standard for game developers to analyse what hardware "the average gamer" has at the moment. This is, because Steam has many many players, therefore it has a lot DATA, making it a reliable statistical source for game development.

Please don't ignore what I wrote about Unity, this was my main point.
Ich habe ein Hochleistungs-Laptop mit einer NVIDIA-GPU, reichlich RAM, und starker Intel-CPU, und dieser Rechner ist auch mein Office-PC. Warum müssen deiner Ansicht nach alle Office-PCs "limited" sein? Klär mich mit der Steam-Hardware-survey auf, die nicht nur über Steam sei?! Wenn ich als Spieler mich nur auf GOG bewege, welchen Einfluss hat dies auf die Steam-survey? Was ist aber wenn, Origin, GOG oder Uplay ganz andere Daten zu Windows 7 haben...das sind seit Jahrzehnten etablierte Unternehmen mit Millionen Kunden und Spielern, sind diese Quellen weniger zuverlässig??
Post edited May 06, 2020 by MFED
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McTesla: Hey,

Developer here, let me answer it this way.

It might very well be the case that Windows 7 has a market share of 30% overall including office PCs and the like. Looking at the steam hardware survey, which is a good and accepted reference throughout the gaming industry, the market share of Windows 7 is below 8%, accumulating Windows 7 32 bit (which we wouldn't support either way, because we are 64 bit only) and Windows 7 64 bit. [Source: store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam]

At the moment, you CAN run the game on Windows 7, but we don't have the manpower or resources to be able to check for bugs and compatibility with every release. On top of that, we are not using our own engine but Unity. Having third party technology as the foundation of our work has up and downsides. A lot of upsides lie in the fact that there are a lot of Unity engineers trying to make the engine better and more reliable with every release. One of the downsides is the fact that Unity decides which build targets and operating systems are compatible. With Microsoft ending the regular support cycle, it might very well be that Unity Technologies decides (at one point) that keeping up support for Windows 7 has become irrelevant. At that moment, we would not be able to benefit from any further updates of the engine, would we have to ensure Windows 7 compatibility. We don't want to risk that, for a build target, where Steam Stats tell us, this is below 10% of potential players.

So, we try to stay safe and only promise support for Windows 10. We know this situation is not ideal, but we don't want to make a promise that is potentially out of our hands to keep.

I hope this makes some sense.

Cheers,
Matthias
Talk to Unity like you suppose to. Alone you will not be able to achieve much but in Unity you might be able to. Since they only care about selling licences.
Steam survey data is incomplete and not reliable.

People are being forced to change OS to win 10 spyware and then to new version of spyware. But actually is been proven that WIN10 is slower than WIN7.

Like you already have problems with HW division. HW sector dividing people with their broken down, overpriced, outdated(short cycle) HW. That only cause you to waste time on "optimization." You are not their customer. Shareholders, CEOs are their customers.

SW sector does the same with making artificial bottlenecks on purpose.

They sell illusion of property, illusion of power.

This is the game.
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McTesla: Sure, there are games you can run on limited hardware but Endzone at least is not one of them, as the simulation aspects of it are too demanding for "office" grade hardware.

The Steam hardware survey is not only about Steam, don't fall into that trap. We love GOG but the Steam Hardware stats are, as I wrote, an industry standard for game developers to analyse what hardware "the average gamer" has at the moment. This is, because Steam has many many players, therefore it has a lot DATA, making it a reliable statistical source for game development.

Please don't ignore what I wrote about Unity, this was my main point.
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MFED: Ich habe ein Hochleistungs-Laptop mit einer NVIDIA-GPU, reichlich RAM, und starker Intel-CPU, und dieser Rechner ist auch mein Office-PC. Warum müssen deiner Ansicht nach alle Office-PCs "limited" sein? Klär mich mit der Steam-Hardware-survey auf, die nicht nur über Steam sei?! Wenn ich als Spieler mich nur auf GOG bewege, welchen Einfluss hat dies auf die Steam-survey? Was ist aber wenn, Origin, GOG oder Uplay ganz andere Daten zu Windows 7 haben...das sind seit Jahrzehnten etablierte Unternehmen mit Millionen Kunden und Spielern, sind diese Quellen weniger zuverlässig??
Steam Hardware Survey, which is a game related hardware survey tells me, as a developer: Less than 8% of people use Windows 7 as an OS, across the ENTIRE Steam user base.

Your linked survey tells me, of all the desktop PCs it has gathered 30% use Windows 7.

As a game developer, I chose to rely on Steam as a more relevant statistical source.

AFAIK only Steam releases its hardware statistics publicly. And they do have the largest user base when it comes to desktop gaming. We do make the assumption that the player base between Steam users and GOG users are not entirely different (when it comes to hardware and OS installations), which I'm very confident about that this is a true statement.

But, I don't want to loose valuable time arguing about which statistical data points are more trustworthy or relevant. We chose to be transparent not promising what we can't keep, because we use third party technology (Unity) that might abandon Windows 7 support (which is NOT officially supported by Microsoft anymore). Please accept that fact.


Here are all the facts:

- We do want to support more OSs in the future, including MacOS and experimental Linux support. At the moment, focusing our development effort on making the game better has the highest priority, so we can't make any promises right now. There won't be any officially supported Windows 7 version however.

- As of now, game relevant hardware statistics indicate that only a very small percentage of "players" (not overall users) is still using Windows 7 and Microsoft has abandoned official support.

- Without official Windows 7 support by Microsoft, third parties (like Unity Technologies) may drop support for it soon, making it very hard if not impossible, for small to medium sized game studios to support this OS
Post edited May 06, 2020 by McTesla
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McTesla: Hey,

Developer here, let me answer it this way.

It might very well be the case that Windows 7 has a market share of 30% overall including office PCs and the like. Looking at the steam hardware survey, which is a good and accepted reference throughout the gaming industry, the market share of Windows 7 is below 8%, accumulating Windows 7 32 bit (which we wouldn't support either way, because we are 64 bit only) and Windows 7 64 bit. [Source: store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam]
Inaccurate data.