Posted January 02, 2013
I'm curious if anyone else has worked with the editing tools for the engine that Enclave is based on. The editor and GDK had been given to the community back in 2004, but to my knowledge there hasn't been any released custom content created for the game.
I've always found both the engine and the tools to be quite impressive, especially the support for physics simulations, object animation, and how streamlined the editor is to work with. Sadly I never got involved enough when the developers still offered support, but I do find myself checking back every once in a while and spending time recreating effects and geometry from the game. (This has now been released in in the form of additional Enclave focused documentation, examples, and content. Available at the below link.)
I have uploaded the base tools and documentation that Starbreeze had released here, as well as the additional documentation and example levels. (Note that you'll want to use Ogier versions 101 and 102 for Enclave editing)
It's worth noting that as far as level structure goes, Enclaves engine bears similarities to Quake3. So if you've ever worked with that or other additive brush based engines you're off to a good start!
If anyone has questions about the tools let me know and I'll see if I can answer them. A community for discussion of the SDK and tools is also available at www.ogier-editor.com
I've always found both the engine and the tools to be quite impressive, especially the support for physics simulations, object animation, and how streamlined the editor is to work with. Sadly I never got involved enough when the developers still offered support, but I do find myself checking back every once in a while and spending time recreating effects and geometry from the game. (This has now been released in in the form of additional Enclave focused documentation, examples, and content. Available at the below link.)
I have uploaded the base tools and documentation that Starbreeze had released here, as well as the additional documentation and example levels. (Note that you'll want to use Ogier versions 101 and 102 for Enclave editing)
It's worth noting that as far as level structure goes, Enclaves engine bears similarities to Quake3. So if you've ever worked with that or other additive brush based engines you're off to a good start!
If anyone has questions about the tools let me know and I'll see if I can answer them. A community for discussion of the SDK and tools is also available at www.ogier-editor.com
Post edited December 05, 2013 by Amran