Posted August 13, 2020
high rated
Redesigned role-playing system, new abilities and skills, rebalanced battle mechanics, stealth and non-lethal weapons, updated locations, additional side-quests, tons of new weapons and equipment, additional animations and effects and a lot more is waiting for you in the new content expansion for Encased.
Thanks to the spring patch number 2 we got amazing feedback from the players! It was as always concrete, passionate and at the same time motivating. That’s why in the third update we added long-awaited mechanics such as stealth and reworked the most important element — the role-playing system.
The purpose of the changes in the role-playing system is to expand the player's options while creating an in-game character. We want you to be able to distribute the attributes on your own and get serious combat advantages. Now the whole system works differently:
— Action Points no longer depend only on Agility, now both Luck and Agility increase them equally.
— Each branch of combat skills is now tied to two main attributes, rather than one, and has a number of additional attributes.
— Options for creating a character with the most personalized tactics were expanded. The player is free to choose his own path, rather than follow the only road left to him by a game-designer.
You waited for it, and we finally added: Stealth! Now the protagonist can go into stealth mode to avoid uncomfortable enemies or complete a quest in a new way. Stealth Mode reveals additional aspects of many abilities. It not only increases damage, but also the chance for additional action.
We know that for you, avid RPG players, the atmosphere is very important! We want the Encased world to feel realistic and alive. To get closer to this goal, we have updated many locations. Not only do they look different, now you will meet new NPCs that can give you additional quests, tell a joke or trade with the player. Your companions will also react to in-game events, other characters and generally behave in a very different way now.
Even though the third content patch is the last update for the early access of Encased, this is not the end. Right now the Dark Crystal Games team is coming to the finish line, beyond which is the full Encased release. In the third patch you will encounter new side-quests, but the main plot will remain a mystery until the release version. Now we will focus our attention on the story content and polishing of already existing mechanics. So get ready, adventurers. More Dome puzzles, wasteland adventures and battles with crazy enemies are waiting for you.
Now we're going to reveal the full list of changes, fixes and modifications of the version 0.18.813.1850:
New objects and art
- Building types: research modules, town buildings, underground structures;
- Biome elements;
- Weapons of different degrees of deadliness: particle accelerator "Supernova", dart gun "Wasp", acid gun "Viper", disc thrower "Slingshot";
- Non-lethal weapons: sprays with pepper and sleeping gas, taser;
- Models of inventory items: food, items, books;
- Models of tools: teleporter, cloaking devices;
- Equipment of the Phalanx and the Church factions;
- Models of truck vehicles;
- Redesign of weapons to match manufacturer styles;
- NPC portraits for the Phalanx and the Church factions;
Updated and renewed locations
- Concord station;
- Parking lots of Magellan and Nashville;
- Renewed Sonora bunker;
- Radioactive cemetery;
- Crossroads location;
- Location with weapon dealer shop;
- Enter into Kaleidoscope project bunker;
- Kaleidoscope project bunker and ventilation on the technical floor of Magellan;
- Technical floor of Magellan;
- Some smaller locations were completely remade;
- Sewers;
- All toilets on all location :);
Technical changes
- Status effects active within a certain radius from the object or character have been improved;
- Reworked companion behavior;
- Reworked combat system;
- Reworked addictions to alcohol and various other substances;
- Reworked death status;
- Difficulty levels;
- Profile system;
- Added new character parameters: Learning ability, Skill Points, Inspiration and Authority. "Learning ability" shows how much experience a character gains from certain actions; "Skill Points" shows how many corresponding points the character will gain as his level increases; "Inspiration" increases party evasion rate from enemy attacks; "Authority" increases the chance of critical hit for your party;
New animations and effects
- Visual effects for new combat abilities and the weapon itself;
- Visual effects for non-combat abilities;
- Ability sounds;
- Combat animations: jumps, knockdown, push forward and back;
- Turrets animation;
Story and plot
- New random encounters;
- Random encounters during sleep;
- New side-quests;
- Companion reactions to in-game events;
- NPC reactions to player companions;
- Added an option to skip a part of tutorial;
- Added the path for the Orange Wing in the "Detective" quest;
- Puzzle in the Nashville cave;
- Special prologue playthrough for the mentally powerless character (with the Indicator of Brains equal to no more than 2 points);
Combat, equipment and weapons
- A lot of new abilities for each weapon class;
- Dozens of new perks, reworked old perks;
- New types of weapons and equipment of different quality with new icons and models have been added to the game;
- Reworked properties and parameters of weapons and equipment;
- New equipment: portable teleporter;
- New items: training books, strengthening and health restoration items for robotic partners;
- New equipment for Wings;
- Fleshed out recipes and the possibility of gradual improvement of weapons, with improved quality and transition between tiers;
- New relics;
- New enemies with new abilities;
Gameplay mechanics
- A redesigned progression of skills such as Hacking, Stealing, Barter;
- "Leadership" skills are now combined with "Communication" skills;
- "Gambling" skills are now combined with "Criminal" skills;
- Some psionic abilities now increase fatigue after use;
- Added "Teleportation" ability;
- Some weapons now have a "cone" damage zone (flamethrower, chemical sprayer, etc.).;
- Added spread of shotgun pellets (multi-target attack);
- Added stealth mode;
- You can now play through the game without killing anybody.
Thanks to the spring patch number 2 we got amazing feedback from the players! It was as always concrete, passionate and at the same time motivating. That’s why in the third update we added long-awaited mechanics such as stealth and reworked the most important element — the role-playing system.
The purpose of the changes in the role-playing system is to expand the player's options while creating an in-game character. We want you to be able to distribute the attributes on your own and get serious combat advantages. Now the whole system works differently:
— Action Points no longer depend only on Agility, now both Luck and Agility increase them equally.
— Each branch of combat skills is now tied to two main attributes, rather than one, and has a number of additional attributes.
— Options for creating a character with the most personalized tactics were expanded. The player is free to choose his own path, rather than follow the only road left to him by a game-designer.
You waited for it, and we finally added: Stealth! Now the protagonist can go into stealth mode to avoid uncomfortable enemies or complete a quest in a new way. Stealth Mode reveals additional aspects of many abilities. It not only increases damage, but also the chance for additional action.
We know that for you, avid RPG players, the atmosphere is very important! We want the Encased world to feel realistic and alive. To get closer to this goal, we have updated many locations. Not only do they look different, now you will meet new NPCs that can give you additional quests, tell a joke or trade with the player. Your companions will also react to in-game events, other characters and generally behave in a very different way now.
Even though the third content patch is the last update for the early access of Encased, this is not the end. Right now the Dark Crystal Games team is coming to the finish line, beyond which is the full Encased release. In the third patch you will encounter new side-quests, but the main plot will remain a mystery until the release version. Now we will focus our attention on the story content and polishing of already existing mechanics. So get ready, adventurers. More Dome puzzles, wasteland adventures and battles with crazy enemies are waiting for you.
Now we're going to reveal the full list of changes, fixes and modifications of the version 0.18.813.1850:
New objects and art
- Building types: research modules, town buildings, underground structures;
- Biome elements;
- Weapons of different degrees of deadliness: particle accelerator "Supernova", dart gun "Wasp", acid gun "Viper", disc thrower "Slingshot";
- Non-lethal weapons: sprays with pepper and sleeping gas, taser;
- Models of inventory items: food, items, books;
- Models of tools: teleporter, cloaking devices;
- Equipment of the Phalanx and the Church factions;
- Models of truck vehicles;
- Redesign of weapons to match manufacturer styles;
- NPC portraits for the Phalanx and the Church factions;
Updated and renewed locations
- Concord station;
- Parking lots of Magellan and Nashville;
- Renewed Sonora bunker;
- Radioactive cemetery;
- Crossroads location;
- Location with weapon dealer shop;
- Enter into Kaleidoscope project bunker;
- Kaleidoscope project bunker and ventilation on the technical floor of Magellan;
- Technical floor of Magellan;
- Some smaller locations were completely remade;
- Sewers;
- All toilets on all location :);
Technical changes
- Status effects active within a certain radius from the object or character have been improved;
- Reworked companion behavior;
- Reworked combat system;
- Reworked addictions to alcohol and various other substances;
- Reworked death status;
- Difficulty levels;
- Profile system;
- Added new character parameters: Learning ability, Skill Points, Inspiration and Authority. "Learning ability" shows how much experience a character gains from certain actions; "Skill Points" shows how many corresponding points the character will gain as his level increases; "Inspiration" increases party evasion rate from enemy attacks; "Authority" increases the chance of critical hit for your party;
New animations and effects
- Visual effects for new combat abilities and the weapon itself;
- Visual effects for non-combat abilities;
- Ability sounds;
- Combat animations: jumps, knockdown, push forward and back;
- Turrets animation;
Story and plot
- New random encounters;
- Random encounters during sleep;
- New side-quests;
- Companion reactions to in-game events;
- NPC reactions to player companions;
- Added an option to skip a part of tutorial;
- Added the path for the Orange Wing in the "Detective" quest;
- Puzzle in the Nashville cave;
- Special prologue playthrough for the mentally powerless character (with the Indicator of Brains equal to no more than 2 points);
Combat, equipment and weapons
- A lot of new abilities for each weapon class;
- Dozens of new perks, reworked old perks;
- New types of weapons and equipment of different quality with new icons and models have been added to the game;
- Reworked properties and parameters of weapons and equipment;
- New equipment: portable teleporter;
- New items: training books, strengthening and health restoration items for robotic partners;
- New equipment for Wings;
- Fleshed out recipes and the possibility of gradual improvement of weapons, with improved quality and transition between tiers;
- New relics;
- New enemies with new abilities;
Gameplay mechanics
- A redesigned progression of skills such as Hacking, Stealing, Barter;
- "Leadership" skills are now combined with "Communication" skills;
- "Gambling" skills are now combined with "Criminal" skills;
- Some psionic abilities now increase fatigue after use;
- Added "Teleportation" ability;
- Some weapons now have a "cone" damage zone (flamethrower, chemical sprayer, etc.).;
- Added spread of shotgun pellets (multi-target attack);
- Added stealth mode;
- You can now play through the game without killing anybody.