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Feedback for the devs: please fix companinon's AI. Some examples:
- they usually block entrances or you get stuck in a place because they won't move, so you can't move either,
- they die because they don't follow your path and/or they take alternative roads or paths that leads them to death,
- they stop in front of a water steam who kills them (I'm looking at you, Crump, at the reactor level)...
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plavish: Feedback for the devs: please fix companinon's AI. Some examples:
- they usually block entrances or you get stuck in a place because they won't move, so you can't move either,
- they die because they don't follow your path and/or they take alternative roads or paths that leads them to death,
- they stop in front of a water steam who kills them (I'm looking at you, Crump, at the reactor level)...
Hi there,

Sorry for the late reply. We already fixed most of these problems. I'll hope now Crump or someone else will be smarter and stop dying from the steam)
avatar
plavish: Feedback for the devs: please fix companinon's AI. Some examples:
- they usually block entrances or you get stuck in a place because they won't move, so you can't move either,
- they die because they don't follow your path and/or they take alternative roads or paths that leads them to death,
- they stop in front of a water steam who kills them (I'm looking at you, Crump, at the reactor level)...
Hola,

not to mention but all Obsidian games have the same issues :)

Cheers