Posted November 19, 2020
Thanks for everyone who's tested our short optional beta over the weekend. We're confident that it's good for everyone now, so version 0.22103 is available for everyone from this point. There is one known issue detailed below the patch notes that didn't quite make it into this build on time - expect a fix for that next time round.
We are still looking for more information about a known bug where a leafcutter gets stuck on a plant with an exclamation mark appearing above its head. If this happens to you we would appreciate anything you can tell us or show us (screenshots or videos) about how it happened and if the leafcutter was affected by a status effect at the time (for example confuse caused by a devil’s coach horse).
Fixes
Fixed an issue where food buried underground but not part of a cavern would not be labelled as buried and not seen as an outline
Randomised caverns for leafcutters now produce smaller leaves as so not poke through the surface and are randomly rotated
Placing a marker on an enemy nest exit whilst your ants are in a different enemy nest will now cause your ants to leave the nest they are in
Fixed a bug that allowed you to get a refund for a tile upgrade if cancelled the same frame it was completed (was easier on low FPS computers)
Fixed a couple of painting issues on the surface to do with tunnel exits when they are not tunnelled out
Fixed a crash that could occur in formicarium challenge 3 when the hand moved
Player not selecting a unit option in freeplay will no longer refer to wood ants
Fixed a crash that could occur on low end hardware
Tunnel door now correctly stops ants walking through on The Other Foot
Freeplay maps without a map option now grey out the option in the basic setup
Fixed an issue for Russian language in the main menu text
Fixed an issue that could cause creatures to freeze in an animation until the player looks at them
Fixed a couple of spellings on the freeplay scoreboard
Fixed an issue where creatures could get stuck in the tunnel exit at a low frame rate
Fixed an issue that could rarely cause a creature to get stuck in the air when picked up by a praying mantis
Fixed an issue where the praying mantis could on rare occasions freeze doing nothing
Fixed some visual underground tile bugs
Fixed some UI issues with freeplay setup
Fixed an issue with pathing at the northern end of Basin
Fixed an issue where status effects were not being dealt with correctly in priority order (for example a creature could flee when stunned)
Fixed an issue where turning gathering off whilst an ant was gathering caused it to walk back and forth to the food it was going to gather
Destructible barriers can no longer be knocked back or affected by other effects
Fixed some UI interaction issues with the freeplay setup menu especially when opening a saved setup
Fixed a typo in the Discord tooltip
Changes
Barrier between nests in Basin is no longer destructible if you are not allied with the colony on the other side
Barriers that are destructible in Basin now appear as pieces of wood rather than stone
Simplified some interaction in the freeplay menus that were causing issues to do with creature checkboxes and the creatures type dropdown
Hunter and Domination game modes in freeplay no longer disable colony attacks
The Hungry Spider level’s uber beach wolf spider can now take more than 6 damage per hit (should be easier to kill with a bite build now)
Added in notifications explaining how to combat phorid flies in 3.1 and 3.2
The player is now given a warning that they could lose their rewards if they try and restart a level when rewards are waiting for them in the formicarium
Quitting or restarting Extremis now gives the player the reward points they had earned up to that point
Some creatures now cannot be knocked back or forced to flee
Some more improvement to funnel web performance in freeplay
Smoothed some of the landscape at the edge of 2.2 and prevented some tiles poking through the sea bed
Forum link changed to discord and patch notes link updated
Mole cricket (and uber mole cricket) added to the Battle Arena
Couple of icon updates for ant species in Battle Arena
Slave maker ants added to Battle Arena
Uber mole cricket can now be unlocked for freeplay by completing Excavators (should be retroactive)
Dropped creatures will now try and drop where they are held rather than the centre of the holding creature
Known Issues
Currently uber mole crickets do not count towards the Hunter victory condition. A fix for this will be out in the next patch
Some recent changes intended for future updates may cause some unintended weirdness. Although unlikely, please let us know about any unusual behaviours you see
We are still looking for more information about a known bug where a leafcutter gets stuck on a plant with an exclamation mark appearing above its head. If this happens to you we would appreciate anything you can tell us or show us (screenshots or videos) about how it happened and if the leafcutter was affected by a status effect at the time (for example confuse caused by a devil’s coach horse).
Fixes
Fixed an issue where food buried underground but not part of a cavern would not be labelled as buried and not seen as an outline
Randomised caverns for leafcutters now produce smaller leaves as so not poke through the surface and are randomly rotated
Placing a marker on an enemy nest exit whilst your ants are in a different enemy nest will now cause your ants to leave the nest they are in
Fixed a bug that allowed you to get a refund for a tile upgrade if cancelled the same frame it was completed (was easier on low FPS computers)
Fixed a couple of painting issues on the surface to do with tunnel exits when they are not tunnelled out
Fixed a crash that could occur in formicarium challenge 3 when the hand moved
Player not selecting a unit option in freeplay will no longer refer to wood ants
Fixed a crash that could occur on low end hardware
Tunnel door now correctly stops ants walking through on The Other Foot
Freeplay maps without a map option now grey out the option in the basic setup
Fixed an issue for Russian language in the main menu text
Fixed an issue that could cause creatures to freeze in an animation until the player looks at them
Fixed a couple of spellings on the freeplay scoreboard
Fixed an issue where creatures could get stuck in the tunnel exit at a low frame rate
Fixed an issue that could rarely cause a creature to get stuck in the air when picked up by a praying mantis
Fixed an issue where the praying mantis could on rare occasions freeze doing nothing
Fixed some visual underground tile bugs
Fixed some UI issues with freeplay setup
Fixed an issue with pathing at the northern end of Basin
Fixed an issue where status effects were not being dealt with correctly in priority order (for example a creature could flee when stunned)
Fixed an issue where turning gathering off whilst an ant was gathering caused it to walk back and forth to the food it was going to gather
Destructible barriers can no longer be knocked back or affected by other effects
Fixed some UI interaction issues with the freeplay setup menu especially when opening a saved setup
Fixed a typo in the Discord tooltip
Changes
Barrier between nests in Basin is no longer destructible if you are not allied with the colony on the other side
Barriers that are destructible in Basin now appear as pieces of wood rather than stone
Simplified some interaction in the freeplay menus that were causing issues to do with creature checkboxes and the creatures type dropdown
Hunter and Domination game modes in freeplay no longer disable colony attacks
The Hungry Spider level’s uber beach wolf spider can now take more than 6 damage per hit (should be easier to kill with a bite build now)
Added in notifications explaining how to combat phorid flies in 3.1 and 3.2
The player is now given a warning that they could lose their rewards if they try and restart a level when rewards are waiting for them in the formicarium
Quitting or restarting Extremis now gives the player the reward points they had earned up to that point
Some creatures now cannot be knocked back or forced to flee
Some more improvement to funnel web performance in freeplay
Smoothed some of the landscape at the edge of 2.2 and prevented some tiles poking through the sea bed
Forum link changed to discord and patch notes link updated
Mole cricket (and uber mole cricket) added to the Battle Arena
Couple of icon updates for ant species in Battle Arena
Slave maker ants added to Battle Arena
Uber mole cricket can now be unlocked for freeplay by completing Excavators (should be retroactive)
Dropped creatures will now try and drop where they are held rather than the centre of the holding creature
Known Issues
Currently uber mole crickets do not count towards the Hunter victory condition. A fix for this will be out in the next patch
Some recent changes intended for future updates may cause some unintended weirdness. Although unlikely, please let us know about any unusual behaviours you see