Posted November 15, 2024
Greetings, fellow ants!
We’ve deployed a new patch with several enhancements, fixes, and balance adjustments for Empire of the Ants (2024). While the multiplayer balance adjustments are live, the other enhancements and fixes should be coming up in a patch next week. Here’s what’s new:
Additions and Improvements
Added support for monitors with different aspect ratios (e.g. Handheld Gaming PC, widescreen monitors)
Added a field-of-view slider in the Video Options
Added a monitor selection option in the Video Options
Improved the “Vertical sync” option to work with high refresh rate monitors
Increased maximum frame rate to 144 FPS
Fixes
Fix for rare hang when commanding Hornets
Fix for ‘Space bar’ indicator to restart a mission not working
Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation (i.e. an Nvidia RTX 40 series card)
Fix for missing sounds in missions
Multiplayer balancing
Defense upgrade changes
The “protective Barrier” upgrade provides 15% HP in shield instead of 20%
Slightly increased Nest gunners Tier 1 damage to Hornets
Slightly decreased Nest gunners Tier 3 damage to Hornets
Super predator changes
Nerfed the Dor Beetles (blue beetles):
They will take more damage than they used to (compared to Rose Chafers they now take 70% of the damage instead of 50% - they have the same amount of HP)
Reduced by 20% the damage they deal across the board
Increased damage inflicted by Hornets to ant/termite legions
Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)
Support changes
Increased aphid healing range from 300 (which was a bug) to 1500
Decreased max shield value provided by snail from 40% to 30%,
Decreased the time it takes to fill up Snail's shield from 20sec to 15sec
Power changes
Powers start with their cooldown at 0% charged instead of 100% charged. It however keeps the previous charges as they were. So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you will have one charge at 53% and the second charge at 0%
Increased all but 2 power prices from 20/30/40 to 20/40/60. Burrow and Gnat Spies remain unchanged.
Decreased build time for all powers from 20sec to 5sec
The “Shielding spores” power has been changed as follows:
Each charge now gives 15% HP instead of 30% HP in shield
Shield cap used to be 90% for all tiers, now it depends on the Shield power
tier:
Tier 1 caps at 15% HP
Tier 2 caps at 30% HP
Tier 3 caps at 45% HP
To be noted, they still stack with Snail and the protective Barrier up to 90% HP, maximum.
Thank you for your feedback, we’ll keep you updated for future updates!
We’ve deployed a new patch with several enhancements, fixes, and balance adjustments for Empire of the Ants (2024). While the multiplayer balance adjustments are live, the other enhancements and fixes should be coming up in a patch next week. Here’s what’s new:
Additions and Improvements
Added support for monitors with different aspect ratios (e.g. Handheld Gaming PC, widescreen monitors)
Added a field-of-view slider in the Video Options
Added a monitor selection option in the Video Options
Improved the “Vertical sync” option to work with high refresh rate monitors
Increased maximum frame rate to 144 FPS
Fixes
Fix for rare hang when commanding Hornets
Fix for ‘Space bar’ indicator to restart a mission not working
Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation (i.e. an Nvidia RTX 40 series card)
Fix for missing sounds in missions
Multiplayer balancing
Defense upgrade changes
The “protective Barrier” upgrade provides 15% HP in shield instead of 20%
Slightly increased Nest gunners Tier 1 damage to Hornets
Slightly decreased Nest gunners Tier 3 damage to Hornets
Super predator changes
Nerfed the Dor Beetles (blue beetles):
They will take more damage than they used to (compared to Rose Chafers they now take 70% of the damage instead of 50% - they have the same amount of HP)
Reduced by 20% the damage they deal across the board
Increased damage inflicted by Hornets to ant/termite legions
Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)
Support changes
Increased aphid healing range from 300 (which was a bug) to 1500
Decreased max shield value provided by snail from 40% to 30%,
Decreased the time it takes to fill up Snail's shield from 20sec to 15sec
Power changes
Powers start with their cooldown at 0% charged instead of 100% charged. It however keeps the previous charges as they were. So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you will have one charge at 53% and the second charge at 0%
Increased all but 2 power prices from 20/30/40 to 20/40/60. Burrow and Gnat Spies remain unchanged.
Decreased build time for all powers from 20sec to 5sec
The “Shielding spores” power has been changed as follows:
Each charge now gives 15% HP instead of 30% HP in shield
Shield cap used to be 90% for all tiers, now it depends on the Shield power
tier:
Tier 1 caps at 15% HP
Tier 2 caps at 30% HP
Tier 3 caps at 45% HP
To be noted, they still stack with Snail and the protective Barrier up to 90% HP, maximum.
Thank you for your feedback, we’ll keep you updated for future updates!
Post edited November 15, 2024 by remi.microids