Posted July 16, 2009
Empire Earth is real time strategy created by Stainless Steel Studios, company founded by Rick Goodman who ealier made awasome Age of Empires.
Game has one extraordinary feature that ano other doesn't: huge lifespan and history of a humanity (500 000 years of past, present and future of it is portrayed in the game). You can carry various missions that can lead to important historic events and no matter which era in game you choose to play; details remain truthful to real events that happened in the history.
More than 200 types of units you find as go through the game is also worth mentionig. While advancing further into game units can by advanced with special points gathered durring missions. Youc can then distribute those points to units or technologies you wish to improve. Various features must be taken into account here. First and foremost, the player has to know exactly where to place which units and how to use their powers in the best possible way.
Main disadvantage of game is sometimes pathfindg. In most situations, your units will appear rather confused and disoriented, instead of reacting normally to their instructions. I've noticed that the ships especially have peculiar ways of responding to a given command. For instance, you order a few battle-ships to keep the assigned formation and then you hit a certain target - consequently, they loose their formation and it takes them a long time to finally aim and fire at their objective. Land units take action more efficiently, even though they do tend to take unusual paths according to their own liking.
Oh, and I forgot to mention that there's a nice level editor that gives you the opportunity to create new missions and even new civilizations. Additionally, the multiplayer has one great option -- players can choose any nation from any period of human history, which means you can try out German plains from WW II and employ them against fierce Russian futuristic tanks (and throw in a couple of medieval British Knights - it will be a blast).
Truthfully, there are a lot of good things about Empire Earth that simply cannot be described, but that are really fun to experience. In the end, all I can say is that the variety of features, in terms of gameplay, have shown all the essentials of an excellent real-time strategy game. Of course, if it weren't for the awkward size of the models and the glitches that occur with pathfinding, the game might've been given a higher score.
Game has one extraordinary feature that ano other doesn't: huge lifespan and history of a humanity (500 000 years of past, present and future of it is portrayed in the game). You can carry various missions that can lead to important historic events and no matter which era in game you choose to play; details remain truthful to real events that happened in the history.
More than 200 types of units you find as go through the game is also worth mentionig. While advancing further into game units can by advanced with special points gathered durring missions. Youc can then distribute those points to units or technologies you wish to improve. Various features must be taken into account here. First and foremost, the player has to know exactly where to place which units and how to use their powers in the best possible way.
Main disadvantage of game is sometimes pathfindg. In most situations, your units will appear rather confused and disoriented, instead of reacting normally to their instructions. I've noticed that the ships especially have peculiar ways of responding to a given command. For instance, you order a few battle-ships to keep the assigned formation and then you hit a certain target - consequently, they loose their formation and it takes them a long time to finally aim and fire at their objective. Land units take action more efficiently, even though they do tend to take unusual paths according to their own liking.
Oh, and I forgot to mention that there's a nice level editor that gives you the opportunity to create new missions and even new civilizations. Additionally, the multiplayer has one great option -- players can choose any nation from any period of human history, which means you can try out German plains from WW II and employ them against fierce Russian futuristic tanks (and throw in a couple of medieval British Knights - it will be a blast).
Truthfully, there are a lot of good things about Empire Earth that simply cannot be described, but that are really fun to experience. In the end, all I can say is that the variety of features, in terms of gameplay, have shown all the essentials of an excellent real-time strategy game. Of course, if it weren't for the awkward size of the models and the glitches that occur with pathfinding, the game might've been given a higher score.