It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I just released first version of a new mod

Year 5125 A.D., the Vau, tired and worried by the ever-growing Empire presence at their border, attacked the humanity. They hitted fast and heavy the Empire. After a few months from the attack, Byzantium II got sieged and bombarded by a huge Vau fleet. The Hawkwood-blood Emperor and its court died in the attack.
Year 5127 A.D., the Vau installed a human puppet Emperor, removing all the voting system created by Vlad.
Current year is 5130 A.D., the 5 royal Houses lost most of their worlds to the Vau-controlled Empire and to local insurgency. They also lost most of their technological capacity. The church land is confined to Holy Terra and the League has lost most of its worlds outside Leagueheim.
Decados House decided to pledge its loyalty to the Vau-Emperor as a way to survive, for now...
Post edited September 28, 2023 by Luxor70
New Vau Wars version available, 1.0.1
- Fixed Knight Retinue bug
- Added Agora to House homeworlds

https://github.com/Luxor70/Vau-Wars
Hi, something is seriously wrong with this mod - when I load a saved game some of my units disappear. Autosaves seem to work fine though.
avatar
bpi: Hi, something is seriously wrong with this mod - when I load a saved game some of my units disappear. Autosaves seem to work fine though.
It seems a bad installation. Try to reinstall the mod.