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I really want to play this game, because it looks really cool. But I've read it has 2 major flaws:

The micromanagement of cities become very tedious.

The Ai is not challenging.

Did mods or patches fix these issues?

Thanks
Post edited January 09, 2023 by Atmos55
So... kinda.

Micromanaging isn't really that bad. It is an older game. You do approve/select each unit production, that sort of thing. You can't cue up orders or set rally points, but to be honest it's really not that big of deal. It is a wargame, sort of, but wargame lite. There isn't enough to swamp you; you aren't managing complex logistics and supply.

There is an option to turn on a universal warehouse, where all resources are shared. If you decide not to use that, then you do have to manually move everything around.

The AI is not so great. It wasn't great, apparently, at release and that was 25 yrs ago. There are some things you can do to make it more challenging, mods will make the rebel faction more active, things like that. As it stands, it's not going to cleverly surprise you with a strategic deep strike to knock our your labs.

Supposedly they are working on an AI overhaul and other additions, which will be welcome. I wouldn't be surprised it that depends on how well it sells, though.

All that said, it's fun and has a unique feel to it. For 5 bucks I've more than got my money out of it.
avatar
Irseae: So... kinda.

Micromanaging isn't really that bad. It is an older game. You do approve/select each unit production, that sort of thing. You can't cue up orders or set rally points, but to be honest it's really not that big of deal. It is a wargame, sort of, but wargame lite. There isn't enough to swamp you; you aren't managing complex logistics and supply.

There is an option to turn on a universal warehouse, where all resources are shared. If you decide not to use that, then you do have to manually move everything around.

The AI is not so great. It wasn't great, apparently, at release and that was 25 yrs ago. There are some things you can do to make it more challenging, mods will make the rebel faction more active, things like that. As it stands, it's not going to cleverly surprise you with a strategic deep strike to knock our your labs.

Supposedly they are working on an AI overhaul and other additions, which will be welcome. I wouldn't be surprised it that depends on how well it sells, though.

All that said, it's fun and has a unique feel to it. For 5 bucks I've more than got my money out of it.
Thanks for the details, that was helpful. I'll just wait and see if the dev make more patches. They should because the game looks awesome.
No problem, in it's current iteration it is still a fun game. I enjoy it, especially playing on larger maps and setting up my own little empire.

I never played the tabletop RPG it's based on, but the atmosphere/lore/backstory makes it much more entertaining than a straight up sci-fi 4x/wargame mashup might sound.

If they follow through and update the AI, make it more mod friendly and flexible in general - then it deffinately has the potential to be really great. I'm hoping it gets some traction and justifies continued work on the part of the Devs.