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Seems like things have gone quiet.

Still lots of suggestions on GIThub.

Any chance they might be developed ?
Glad you are still enjoying the game. Yes, work still continues, especially in ways to support modders. As for another build - what are the main changes you would like to see?
Glad to hear it. Hope to see you play a mod on the livestreams at some point. Emperor Wars by Luxor is great !

Please see the 2 items below.

The goal would be to leverage some of the excellent lore / RPG elements from Fading Suns into EFS in order to bring additional immersion and game play depth.

https://github.com/HDIAndrew/EFS/discussions/164

https://github.com/HDIAndrew/EFS/discussions/159

In addition, expanded diplomacy options with the Vau and the ability to play Vau would ultimately be great developments down the line.

Edit - and while I'm my fantasy request tour ... even further down the line - make the Symbiots a playable race. They would probably play out like Tyranids in 40k with no diplomacy and perhaps Bio mass for economy etc .... Consume all and become One as the victory condition.

For Vau victory condition ... perhaps either kill all nobles and / or church / and or Guild or perhaps have each House take the knee and join the bugs as gardeners ?


Edit # 2 - re: 164 above - the goal here would be to have the Vuldrok and Kurgans conduct their "historical" raids or campaigns against Hawkwoods and Hazat (not just sit on owned planets). Modders could then "compensate" those houses in game setup to keep them competitive against the other 3 houses that don't have such major "barbarians" to deal with.
Post edited November 13, 2023 by doncon11
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HDIAndrew: Glad you are still enjoying the game. Yes, work still continues, especially in ways to support modders. As for another build - what are the main changes you would like to see?
I think some tweak of the rules are needed to carve out a niche for infantry.

While the changes to targeting rules fixed the glaring flaw of Nobles/Officers getting mobbed (very much needed!), it has left the problem of distinguishing infantry from vehicles.

The old targeting rules gave this flavor, as it took infantry to take and hold ground, however it also killed using mixed armies which *should* be superior.

Right now, I see less of a use for building infantry et al. While they're much cheaper than vehicles and thus worthwhile, the fact that you're usually limited by transport capability inevitably pushes the use of vehicles instead.

The problem is, I'm drawing a blank on how exactly to convey these nuances without reintroducing some of the problems the revised targeting rules fixed.
Also - I would not mind paying for DLC made by HDI that created "Faction Quests".


Meaning - you guys leverage the great Lore you have tucked into Fading Suns and create a structured campaign.

Include:


- Backstory for campaign
- Series of Lore based "missions" / objectives.
- Perhaps a few minor faction / xenos units per campaign
- Some narrative pop ups when certain conditions are met.


Again - EFS / FS is uniquely positioned to jump ahead of the pack of generic 4x games because of the amount and quality of the FS universe Lore and associated quality writing skills of the team.

Games like Galactic Civs, MOO, Endless Space etc are ok and prettier than EFS but their Lore is not even in the same category as FS. Leverage that to the hilt and sales should be (with some advertising) increased.
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Flaser: Right now, I see less of a use for building infantry et al. While they're much cheaper than vehicles and thus worthwhile, the fact that you're usually limited by transport capability inevitably pushes the use of vehicles instead.

The problem is, I'm drawing a blank on how exactly to convey these nuances without reintroducing some of the problems the revised targeting rules fixed.
What about addressing the transport issue to encourage greater infantry use? Perhaps the introduction of a cheaper infantry-only "troop transport" into the tech tree, placed earlier than the assault lander, freighter and bulk hauler? This could make early expansion more reliant on infantry, while not removing the importance of the other transports.
Andrew?

Still around?
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doncon11: Andrew?

Still around?
Hello. Why don't you join our discord server? Modding community is very active there and your questions have higher chances to get answered soon.
I tried a while back and got an error about the invite being invalid or something along those lines.
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doncon11: I tried a while back and got an error about the invite being invalid or something along those lines.
Link expires after 7 days. Try this one I just created https://discord.gg/g7Yk6E6m
Hi, is there a plan to release new version of the EotFS with all the patches to the known bugs?
I see the milestones on the Github, but one is overdue and another scheduled for September.
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bpi: Hi, is there a plan to release new version of the EotFS with all the patches to the known bugs?
I see the milestones on the Github, but one is overdue and another scheduled for September.
Hi, yes we are still working on a new version with bug fixes. I can't promise anything specific though in terms of content or schedule. We are making progress, but it's slow because we are all busy with our day jobs and families and such. Thank you for your patience!
Improved AI. Until the AI can do large-scale invasions of the planets where you have assets, the game will remain a bit pointless to me.

And yes, someone will tell me 'PBEM' but then it's admitting the failure of the SP component.
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Nibelung44: Improved AI. Until the AI can do large-scale invasions of the planets where you have assets, the game will remain a bit pointless to me.

And yes, someone will tell me 'PBEM' but then it's admitting the failure of the SP component.
Very true. I hope we can deliver an improved AI sometime in the future.

Also, in case anyone else wants to join our discord to ask questions about EFS, or find multiplayer partners, or find cool mods, here's another link: https://discord.gg/Qet5VK2tr6