It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm releasing the first beta of new Emperor Wars mod 4.0 https://github.com/Luxor70/EmperorWars

This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.
MOD content:
- Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
- More than 400 unique units to be built/discovered. Among them you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
- Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
- Brand new tech tree with almost 200 techs to be researched.
Attachments:
map.jpg (307 Kb)
Post edited March 23, 2023 by Luxor70
Wow.

I never played this mod in the old days but it looks pretty wild and I'm looking forward to playing on 1.51

Successfully installed and good to go.


Thanks for your efforts !
Looking good! Now we need someone to livestream playing it :)
avatar
HDIAndrew: Looking good! Now we need someone to livestream playing it :)
Lol - seems like that Georgia Game Developers guy has some decent skills in that area =)
avatar
Luxor70: I'm releasing the first beta of new Emperor Wars mod 4.0 https://github.com/Luxor70/EmperorWars

This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.
MOD content:
- Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
- More than 400 unique units to be built/discovered. Among them you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
- Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
- Brand new tech tree with almost 200 techs to be researched.
Enginers only buildable University in 5 turn (rarest building).
Is this work as planed?
avatar
Luxor70: I'm releasing the first beta of new Emperor Wars mod 4.0 https://github.com/Luxor70/EmperorWars

This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.
MOD content:
- Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
- More than 400 unique units to be built/discovered. Among them you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
- Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
- Brand new tech tree with almost 200 techs to be researched.
avatar
hajnali: Enginers only buildable University in 5 turn (rarest building).
Is this work as planed?
Yes, but there are other options too, mercenary engineers from the League.
Hey, it looks interesting.
I just noticied that some of the planets are empty - Kun Lun, Sargasso etc. - is this a bug or will they be added later?
I am adding them soon
I have just updated mod to beta 2: map is complete now and all worlds have been detailed.
Updated - thanks.

I'm guessing that we need to start a new game for the planets to populate?

Twilight was still empty on my old save game.
avatar
doncon11: Updated - thanks.

I'm guessing that we need to start a new game for the planets to populate?

Twilight was still empty on my old save game.
Yes, unfortunately map changes require a new game.
avatar
Luxor70: I'm releasing the first beta of new Emperor Wars mod 4.0 https://github.com/Luxor70/EmperorWars

This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.
MOD content:
- Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
- More than 400 unique units to be built/discovered. Among them you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
- Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
- Brand new tech tree with almost 200 techs to be researched.
Thank you mate!
Thanks a lot for the mod update!

Super specific question: Is there a reason why the Li-Halan Assault Lander is much weaker than the other Landers and can only carry 2 units?
avatar
spacht: Thanks a lot for the mod update!

Super specific question: Is there a reason why the Li-Halan Assault Lander is much weaker than the other Landers and can only carry 2 units?
I designed this using informations from the books. Li Halan has the worst relationship with the League and the Charioteer Guild, so they have less powerful navy.
Sounds reasonable.

I've got a few more random questions if you don't mind.

1.: Do Scientists have a use? On that matter, is there a mod file where i can see what unit function (from unit.dat) does what? (EDIT: I've found the unit functions in the base game unit.dat)

2.: Can you see the planet type somewhere in-game or in a mod file?
Post edited April 14, 2023 by spacht