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Issues I've noticed with the new patch. I'll update it with more if I find any. Note that I'm playing with the new Lost Worlds map, in case that matters.

--Nearly every time I land a vessel anywhere on Byzantium Secundus I receive the warning about how only stealth units can initiate combat. It's not 100% but it happens a lot. Could the other houses' PTS weapons be trying to start combat when we're at war?

--The Church threatens inquisition but never actually sends any inquisitors. As I'm currently playing Hawkwood I'm only two jumps away, and I've have ships on the world between us almost since turn one so I know they're not getting shot down. Upon sending a ship to Holy Terra, I found that their space isn't congested and they have plenty of inquisitors groundside.

--The AI is currently MASSIVELY overproducing naval vessels. They choke out every factory with them (mostly submarines, from what I've seen) and then fill up the land (not the water) around them with the excess.

--When razing cities via orbital bombardment, they'll occasionally slip into negative health and become invincible. Capturing them allows you to see that they've gone into the negative (they have negative production). Waiting a turn or two for them to recover and then attacking again so far works to eliminate them, though.

--Speaking of negative numbers, in one case a ruin reward was a negative quantity of chemicals. It didn't actually affect my stocks that I could see; it just meant there was no actual reward (no bugged cargo pod or anything). Given how many ruins I've raided since then, it doesn't seem to be a common bug.

--This last one is a game-crasher. Units with no movement points loaded onto a space transport are deselected when landing. If you build a city with a loaded, unselected engineer right after landing without selecting any other units or stack or entering & leaving the stack info screen, you'll seemingly still have the engineer that built it. If you then enter the stack info screen afterwards, however, you'll find the expended engineer has been replaced by a mystery cargo pod (red in my case, in spite of my playing Hawkwood). If you click on this pod the game crashes. In case it's relevant, when I triggered this I had chosen to keep the units loaded on the transport upon landing and had two engineers on the transport.
Post edited October 19, 2022 by Offic3rHotpants
For their own part, the Symbiotes appear to have gone mad for spaceships. They fill up most of their hives to the point that there's only space for two, sometimes three ground units. And I'm talking about on Chernobog, and I observed this trend in every hive I checked out. They pile whole stacks of ships on the ground besides.

They also seemingly have the ability to rarely produce Vau ships, though I've only encountered that once (it's of the Symbiote sect so I don't think they captured it from a Vau and brought it back).

I merged some screencaps of some of this but the image won't attach to my message for some reason. So I've uploaded it on discord instead. Link below.

https://cdn.discordapp.com/attachments/415995834526597123/1033897886456483980/Symbiotes_Overproducing_Ships_and_Producing_Vau_Ships2.png
Post edited October 24, 2022 by Offic3rHotpants