jbcaldwell: I have installed, uninstalled, reinstalled, tried to verify...the game will not start at all. Everytime, the screen goes black and then I get the crash message that it has closed. I am running it as an administrator, checked my antivirus, all is green except the game. I need some assistance.
Same problem here.
Ogre.log says:
17:05:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader BlurH_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: High-level program BlurH_ps20_hlsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader BlurH_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader Blur_vs11_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: High-level program Blur_vs11_hlsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader Blur_vs11_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader BlurV_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: High-level program BlurV_ps20_hlsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader BlurV_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader Bloom2_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: High-level program Bloom2_ps20_hlsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader Bloom2_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
17:05:14: Compiler error: invalid parameters in bloom.material(311): setting of constant failed
17:05:14: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
17:05:14: Compiler error: invalid parameters in bloom.material(312): setting of constant failed
17:05:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader BrightBloom2_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)
17:05:14: High-level program BrightBloom2_ps20_hlsl encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader BrightBloom2_ps20_hlsl in D3D9HLSLProgram::loadFromSource at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284)