Posted July 31, 2015
RyaReisender: We weren't talking about level scaling though, but stats increasing depending on your actions. This happens in Wizardry, if you use fire spells, you get better at fire spells for example. Don't need to gain a level for that.
Actually, Wizardry didn't do that. Wizardry 6-8 did adopt such a mechanic, however, though the specific example you cited is only true in Wizardry 8. I could partially add Quest 64 to the list. Your elements level through conventional XP and through finding spirits (and there's no reason to delay picking up spirits), but other stats level through use (aside from HP (and in the Japanese version, MP) gains from killing bosses).
The Nintendo DS remake of SaGa 3 also has stats increasing by usage, even during battle. (That game, unlike the SaGa 2 remake, had its game mechanics changed completely.)
Personally, I would prefer it if RPG developers got more creative with growth systems instead of using Level/XP systems in every RPG.
Incidentally, the game I am thinking of writing will use a growth system of this sort, though I have decided to include a mechanic I am currently calling "Stored XP" to allow an altenative way to boost less frequently used stats and skills.