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I wish whoever responsible for letting THAT combat system into relese version of the game if fired right after castration. How could they make a game with such interesting world and interesting story only to fail completely at combat? I mean the developer is not the newcomer, they've been in this thing for decades now, why is it as it is?
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Gsom900: I wish whoever responsible for letting THAT combat system into relese version of the game if fired right after castration. How could they make a game with such interesting world and interesting story only to fail completely at combat? I mean the developer is not the newcomer, they've been in this thing for decades now, why is it as it is?
What don't you like in the combat system ?
You can dodge, jetpack away, block, use various powers and weapons, shields...
And there's a combo system. You need to time your hits in order to do a special move.
Combat isn't the best around but it sure isn't as bad as earlier games or The Witcher 1, for instance...
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Gsom900: I wish whoever responsible for letting THAT combat system into relese version of the game if fired right after castration. How could they make a game with such interesting world and interesting story only to fail completely at combat? I mean the developer is not the newcomer, they've been in this thing for decades now, why is it as it is?
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Faenrir: What don't you like in the combat system ?
You can dodge, jetpack away, block, use various powers and weapons, shields...
And there's a combo system. You need to time your hits in order to do a special move.
Combat isn't the best around but it sure isn't as bad as earlier games or The Witcher 1, for instance...
I don't know about Gsom900 but after playing for a few hours I've come to realise the only real option is "if you see something move, run in the opposite direction". My character does very little damage whereas just about every critter kills me in one or two hits, and blocking seems unreliable at best.
I'm assuming it gets better eventually (presumably after spending a dozen hours gathering and selling stuff to get better gear whilst avoiding combat like the plague) but so far my impression is that Elex has the worst combat I've seen in a very long time, and I'm close to just giving up on the game altogether because holy hell is this unenjoyable.
I will say that it's pretty much ruined by bugs. I'm going for a ranged character, and for some reason, the game will occasionally decide mid combat that right click no longer aims my bow. As you can imagine, it's a nuisance at best and crippling at worst.

Other than that, I don't mind the combat at all. Sure, it's clunky and tedious and is only good for taking down the weakest of enemies, at least for now, but once you have the gear and the levels, I've complete faith that if anything it'll feel to easy. This is a Piranha Bytes game, after all.
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Faenrir: What don't you like in the combat system ?
You can dodge, jetpack away, block, use various powers and weapons, shields...
And there's a combo system. You need to time your hits in order to do a special move.
Combat isn't the best around but it sure isn't as bad as earlier games or The Witcher 1, for instance...
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Vonnis: I don't know about Gsom900 but after playing for a few hours I've come to realise the only real option is "if you see something move, run in the opposite direction". My character does very little damage whereas just about every critter kills me in one or two hits, and blocking seems unreliable at best.
I'm assuming it gets better eventually (presumably after spending a dozen hours gathering and selling stuff to get better gear whilst avoiding combat like the plague) but so far my impression is that Elex has the worst combat I've seen in a very long time, and I'm close to just giving up on the game altogether because holy hell is this unenjoyable.
Again, are you using the combos ? They do massive damage compared to your normal damage...
I can kill enemies with a skull (=> very dangerous enemies for your current level) by abusing it ^^
do a combo, jetpack to regain stamina (avoid ranged hits) then do a combo again.
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Vonnis: I don't know about Gsom900 but after playing for a few hours I've come to realise the only real option is "if you see something move, run in the opposite direction". My character does very little damage whereas just about every critter kills me in one or two hits, and blocking seems unreliable at best.
I'm assuming it gets better eventually (presumably after spending a dozen hours gathering and selling stuff to get better gear whilst avoiding combat like the plague) but so far my impression is that Elex has the worst combat I've seen in a very long time, and I'm close to just giving up on the game altogether because holy hell is this unenjoyable.
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Faenrir: Again, are you using the combos ? They do massive damage compared to your normal damage...
I can kill enemies with a skull (=> very dangerous enemies for your current level) by abusing it ^^
do a combo, jetpack to regain stamina (avoid ranged hits) then do a combo again.
Yep, and they do help with the otherwise pitiful damage but it still takes a long time to take down anything because I constantly have to break the combo due to a lack of stamina. It really doesn't help that one failed dodge roll can result in death, and that the entire approach of timed attacks goes out the window the instant you're fighting more than one enemy because you're spending most of your time avoiding getting hit yourself.
I can kind of see where the devs were going with this system but it's not something I particularly enjoy, and having combat this unforgiving seems like a weird choice for an open world game. I bought Elex because it seemed like a cool world to explore, and it is, but combat feels like a very risky, very tedious chore that just gets in the way of things.
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Faenrir: Again, are you using the combos ? They do massive damage compared to your normal damage...
I can kill enemies with a skull (=> very dangerous enemies for your current level) by abusing it ^^
do a combo, jetpack to regain stamina (avoid ranged hits) then do a combo again.
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Vonnis: Yep, and they do help with the otherwise pitiful damage but it still takes a long time to take down anything because I constantly have to break the combo due to a lack of stamina. It really doesn't help that one failed dodge roll can result in death, and that the entire approach of timed attacks goes out the window the instant you're fighting more than one enemy because you're spending most of your time avoiding getting hit yourself.
I can kind of see where the devs were going with this system but it's not something I particularly enjoy, and having combat this unforgiving seems like a weird choice for an open world game. I bought Elex because it seemed like a cool world to explore, and it is, but combat feels like a very risky, very tedious chore that just gets in the way of things.
I too found the early stages extremely frustrating. I did a simple thing however. You can tweak the difficulty setting in Elex in many different ways. Not being a great lover of eternal combat, i usually play on normal, but 3 strikes and you're out was just ridiculous, even with well-timed hits. I adjusted the stamina setting to allow a couple more hits. Made the world of difference to the game, so much i played it a second time to try out another faction. It's found under game settings and you don't have to start fiddling with ini files or whatever. - tweak to your satisfaction!
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Faenrir: Again, are you using the combos ? They do massive damage compared to your normal damage...
I can kill enemies with a skull (=> very dangerous enemies for your current level) by abusing it ^^
do a combo, jetpack to regain stamina (avoid ranged hits) then do a combo again.
avatar
Vonnis: Yep, and they do help with the otherwise pitiful damage but it still takes a long time to take down anything because I constantly have to break the combo due to a lack of stamina. It really doesn't help that one failed dodge roll can result in death, and that the entire approach of timed attacks goes out the window the instant you're fighting more than one enemy because you're spending most of your time avoiding getting hit yourself.
I can kind of see where the devs were going with this system but it's not something I particularly enjoy, and having combat this unforgiving seems like a weird choice for an open world game. I bought Elex because it seemed like a cool world to explore, and it is, but combat feels like a very risky, very tedious chore that just gets in the way of things.
At first, yes, it's dangerous, tedious and feels very risky. It's the point. You're practically naked with a metal stick. What do you expect.
Go fight a bear with a stick and come back to tell me how it went...if you survive, that is.
Go back to it with an assault rifle and i'm pretty sure the result would be different ;)

You need to fight back from "stripped, naked drug addict" to "well equiped warrior with no drug problem".