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I've been a piranha bytes fan from the very beginning. Since Gothic 1 I've played through and enjoyed every game of theirs (ok, except for Gothic 3 I gave up at some point without any enjoyment). The well-designed world has always been a big part of the fascination for me. When you don't stand a chance against certain opponents at the beginning, and 10 levels later you knock them over in passing. It gives you that satisfying feeling of "achieving something". The effort was worth it. The open world made sense.
Now, quite by accident, I discovered a mod called "Disable level scaling" on nexusmods. Does that mean that with Elex 2 the opponents are now leveling? Is this the same shit as Skyrim and Co now?
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doellen: I've been a piranha bytes fan from the very beginning. Since Gothic 1 I've played through and enjoyed every game of theirs (ok, except for Gothic 3 I gave up at some point without any enjoyment). The well-designed world has always been a big part of the fascination for me. When you don't stand a chance against certain opponents at the beginning, and 10 levels later you knock them over in passing. It gives you that satisfying feeling of "achieving something". The effort was worth it. The open world made sense.
Now, quite by accident, I discovered a mod called "Disable level scaling" on nexusmods. Does that mean that with Elex 2 the opponents are now leveling? Is this the same shit as Skyrim and Co now?
I don't think it's true for creatures. Also in the comments of your mod the mod author implies it's only a fracture of the enemies, mostly humanoid stuff (he asumes around 10% of all enemies).

I am in Chapter 3, and even big creatures are going down with ease. So the "natural" borders dropped. Creatures respawning are also their typical version e.g. no increased heatlh - you kill the old and ill ones on the go. The "skull" on the enemies also vanish, so that's that.

It might be that the humanoid enemies indeed do get a buff - but it's not taking ages to kill them, even if they have lot's of health segments.
Certain enemies level up with each chapter increase, but there's no scaling per se.