Posted November 05, 2017
1-Armor only affects two things: Armor stat and Parry Power stat. In earlier PB games each armor gives a variety of defense against many different damage types.
2-Armor lacks variety, once you join a faction the best armor for the rest of the game is whatever tier of the faction you're in. In PB games there's usually at least 1-2 more armors after you hit top-tier with a faction. They missed a big opportunity by writing off Jax's Alb armor (which also made no sense in context).
3-Pants serve no purpose (you can quote me), there is no variety or requirements. Headgear has a variety of effects and uses, and body armor at least has requirements to use better ones- but pants are just flatly better with every tier, very boring.
4-The majority of the armor types are all weak armor found or bought at the beginning of the game. They serve no purpose once you've joined a faction.
5-They actually SHOULD have included armor set bonuses! There are plenty of full sets of gear and little variety past that.
2-Armor lacks variety, once you join a faction the best armor for the rest of the game is whatever tier of the faction you're in. In PB games there's usually at least 1-2 more armors after you hit top-tier with a faction. They missed a big opportunity by writing off Jax's Alb armor (which also made no sense in context).
3-Pants serve no purpose (you can quote me), there is no variety or requirements. Headgear has a variety of effects and uses, and body armor at least has requirements to use better ones- but pants are just flatly better with every tier, very boring.
4-The majority of the armor types are all weak armor found or bought at the beginning of the game. They serve no purpose once you've joined a faction.
5-They actually SHOULD have included armor set bonuses! There are plenty of full sets of gear and little variety past that.