Posted October 19, 2017
...is another thing that's sorely missing here.
You can't really tell when it's most efficient to quaff a potion or eat something edible giving you this and that much energy or health or whatever (+10, +120, +160, and so on) if there's no numerical value for your current stats visible anywhere.
Same with the experience progression bar from which you can't tell how many experience points you're still short of the next level up.
Some of the personality skills actually refer to numerical ranges for when and under what conditions their effects and bonuses kick in (0-20, 40-60, 80-100) instead of obscure and vague adjectives like "neutral cold".
Gothic's character sheet is leagues more informative in this regard when compared to Elex's.
You can't really tell when it's most efficient to quaff a potion or eat something edible giving you this and that much energy or health or whatever (+10, +120, +160, and so on) if there's no numerical value for your current stats visible anywhere.
Same with the experience progression bar from which you can't tell how many experience points you're still short of the next level up.
Some of the personality skills actually refer to numerical ranges for when and under what conditions their effects and bonuses kick in (0-20, 40-60, 80-100) instead of obscure and vague adjectives like "neutral cold".
Gothic's character sheet is leagues more informative in this regard when compared to Elex's.