Posted October 28, 2017
Just a few bugs (or design flaws) I've noticed. Feel free to add your own.
1-Attributes do nothing OR Attribute information is incorrect as it implies Attributes do something.
2-NPCs nag you about taking items that don't belong to anyone. (I consider this to be a bug because the information the game gives you, "- forbidden" should tell you all that you need to know and thus NPCs shouldn't bother you when you take items that lack this prompt.)
3-You come across practically every enemy in the game relatively early on. This isn't a bug, but it IS a design flaw, imo. There should be more surprises waiting for you later.
4-Lots of items that are underground or inside an unreachable location. Too many to list, but there are a handful in Hort and around the West Xacor Converter.
5-Berserker women with Outlaw guns. Doesn't fit in with the anti-technology thing.
-I'd include the teleporter pads too. (Though maybe that's just something for player convenience that you're supposed to ignore?)
6-Can't skip intro cutscenes or the opening cutscene. Other cutscenes don't have this problem.
7-Climb prompts look like loot indicators. Very misleading, makes me think there's loot where there isn't.
8-Eyebrows look weird.
9-Duras is shown with an axe in his opening cutscene or two, but he uses a sword. (fixing a cutscene = hard, changing what weapon an NPC uses = easy)
10-At least some lit torches don't actually illuminate the area they're in. (on the other side of the small camp from the teleporter area)
11-Gateguard NPCs have no dialogue for you approaching them from behind, despite the jetpack being a core gameplay element. (Not easy to fix but I have to mention it)
12-The almost total lack of doors. (It's silly but pretty much a Piranha Bytes meme at this point)
13-Can't use your keyboard to input safe/hacking numbers. (not a bug, but should be implemented imo) Deus Ex (2000) had this correctly, I don't know why games these days have less advanced systems than a 2000 game sometimes.
14-No way to quickly switch to a melee weapon and shield.
15-Jax's reaction to graves is really weird. He treats them like locked chests.
16-One or two-second lag before sprinting activates.
17-Player-set map markers are the same color as teleporters on the map.
18-Can't hotkey armor (despite the fact that switching between Sunglasses is an obvious thing that players will do).
19-NPCs are often targeted behind you. (This leads to me trying to loot something and my companion who is behind me instead starts talking to me)
20-Sitting on chairs (and beds) is a very slow action and cannot be cancelled. Accidentally clicking a chair can cut you off from playing for 5 seconds.
21-Jetpack charge carries over when you reload. (from when you reloaded, not from when you made the save file you're reloading)
22-Companion kills don't give bonus xp from Experienced Hunter and Green Gemstones. (No "it makes sense" arguments please, unless you want companion kills to give no exp at all)
23-NPCs starting conversations when enemies are within 10 feet.
24-In some cutscenes the ambient sound or enemy sound is so loud you can't hear Jax or other people talking.
25-Not enough categories when trading with merchants. There are plenty when you are in your own inventory so I'm not sure why it would be so constrained here.
26-Jax drops his Magnesium Flare when opening a container or when he talks to someone.
27-Some beings don't show up for the correct Sunglasses, like Cleanbots (Roombas). Also applies to one of your companions...
28-Loading screen descriptions are in the past-tense for no discernible reason.
29-In at least one spot there's a rain sound effect in Tavar. (no visual rain, nor should there be in the area)
30-Upgrading a weapon removes the elemental enhancement.
31-No way to make the HUD disappear (which would be great for screenshots).
-EDIT: There actually IS a setting to make the HUD disappear! It would work better as a button toggle but it's at least answered my problem.
32-Green Gemstones don't work properly in Shields. (haven't tested other gems)
33-The double-tap Evade option automatically turns ON every time you restart the game.
34-Arva's friendly Troll is hostile to your companion (or at least to C.R.O.N.Y U4).
35-You lose the ability to sense a lot of creatures from a distance (a la Sixth Sense) when you get Friend of Beasts. (They should still show up as white or something)
36-Some ranged weapons have deceptively low velocity. The Outlaw firearms should pretty much hit whatever you're aiming at the instant you fire them but there's a delay as if you're firing a bow and arrow.
37-Arva's mission: Troll Leaf =/= Troll's Leaf? Come on...
38-Arva & Sardoz's dispute is stupid. This is a game about choices and yet you're pigeonholed into only one-sidedly murdering one group or another unjustifiably. There should be negotiation/diplomacy options so you can AT LEAST get a better understanding of how the two parties operate so you can make a more informed choice. This is an artificial dilemma.
39-In a Domed City mission, Security Measures, Erich the Cleric wants you to deliver an Energy Regulator to Lutz, a Cleric technician. You are approached by an Outlaw, Riley. Riley wants to modify the Energy Regulator. Everything works fine except for one conversation option: "500 and we have a deal. (Charisma 4)". This causes him to give you the 500 shards, 50 exp and "Riley dislikes your choices." but then he never takes the Energy Regulator or gives you a modified version.
40-In the large battles you fight in, every time an enemy dies it shows every single grouping of enemies you have to kill to complete the quest. This means your loot/exp log on the left side of the screen will be going nonstop for minutes after the battle is over, pointlessly.
41-Not sure what caused this one but for some reason Logan was confident that Ulbricht and Konrad died in the fight- they did not. In fact there wasn't a single death on the Free Peoples' side, surprisingly.
-Yeah, a lot of things have incorrect conclusions. I was talking to Lloyd and Jax suddenly starting going on about submitting to the Hybrid. (This is after I beat him)
42-The Cleric Weapons you get at the beginning of the game with Duras require Dexterity and Strength instead of Dexterity and Intelligence. (This is the only example I'm aware of where Laser Rifles require Strength instead of Intelligence)
43-Cultivator's Loafs (Loaves?) show up as items instead of living things like plants.
44-In Gameplay settings, HUD toggles all 3 things (Status Screen, Radar & Hotbar) but there's no option to turn ONLY the Hotbar off.
45-Vending Machines in the Hort give Mana Potions instead of Mental Energy Reserves.
46-Jax doesn't react to Siegfried (in the Hort) properly when Siegfried drops mention of a Claw, even if Jax is already a member of the Claws.
47-Despite the developers leaving a big opening to the Claws' HQ, they have no properly prepared reaction for you making your way there directly, for the first time.
48-One of Born's lines, after you fight off the Weakened Rotboars that attack Orik in Goliet, implies that Orik died, even if Orik survived.
49-Plasma Rifles get automatically unloaded if you've just booted the game up. This can be fixed by switching the firing mode- but it only fixes the problem at the moment, it will still be unloaded the next time you boot the game up.
50-Sulfur Nuggets do not seem to be visible in your inventory, even if you have them.
1-Attributes do nothing OR Attribute information is incorrect as it implies Attributes do something.
2-NPCs nag you about taking items that don't belong to anyone. (I consider this to be a bug because the information the game gives you, "- forbidden" should tell you all that you need to know and thus NPCs shouldn't bother you when you take items that lack this prompt.)
3-You come across practically every enemy in the game relatively early on. This isn't a bug, but it IS a design flaw, imo. There should be more surprises waiting for you later.
4-Lots of items that are underground or inside an unreachable location. Too many to list, but there are a handful in Hort and around the West Xacor Converter.
5-Berserker women with Outlaw guns. Doesn't fit in with the anti-technology thing.
-I'd include the teleporter pads too. (Though maybe that's just something for player convenience that you're supposed to ignore?)
6-Can't skip intro cutscenes or the opening cutscene. Other cutscenes don't have this problem.
7-Climb prompts look like loot indicators. Very misleading, makes me think there's loot where there isn't.
8-Eyebrows look weird.
9-Duras is shown with an axe in his opening cutscene or two, but he uses a sword. (fixing a cutscene = hard, changing what weapon an NPC uses = easy)
10-At least some lit torches don't actually illuminate the area they're in. (on the other side of the small camp from the teleporter area)
11-Gateguard NPCs have no dialogue for you approaching them from behind, despite the jetpack being a core gameplay element. (Not easy to fix but I have to mention it)
12-The almost total lack of doors. (It's silly but pretty much a Piranha Bytes meme at this point)
13-Can't use your keyboard to input safe/hacking numbers. (not a bug, but should be implemented imo) Deus Ex (2000) had this correctly, I don't know why games these days have less advanced systems than a 2000 game sometimes.
14-No way to quickly switch to a melee weapon and shield.
15-Jax's reaction to graves is really weird. He treats them like locked chests.
16-One or two-second lag before sprinting activates.
17-Player-set map markers are the same color as teleporters on the map.
18-Can't hotkey armor (despite the fact that switching between Sunglasses is an obvious thing that players will do).
19-NPCs are often targeted behind you. (This leads to me trying to loot something and my companion who is behind me instead starts talking to me)
20-Sitting on chairs (and beds) is a very slow action and cannot be cancelled. Accidentally clicking a chair can cut you off from playing for 5 seconds.
21-Jetpack charge carries over when you reload. (from when you reloaded, not from when you made the save file you're reloading)
22-Companion kills don't give bonus xp from Experienced Hunter and Green Gemstones. (No "it makes sense" arguments please, unless you want companion kills to give no exp at all)
23-NPCs starting conversations when enemies are within 10 feet.
24-In some cutscenes the ambient sound or enemy sound is so loud you can't hear Jax or other people talking.
25-Not enough categories when trading with merchants. There are plenty when you are in your own inventory so I'm not sure why it would be so constrained here.
26-Jax drops his Magnesium Flare when opening a container or when he talks to someone.
27-Some beings don't show up for the correct Sunglasses, like Cleanbots (Roombas). Also applies to one of your companions...
28-Loading screen descriptions are in the past-tense for no discernible reason.
29-In at least one spot there's a rain sound effect in Tavar. (no visual rain, nor should there be in the area)
30-Upgrading a weapon removes the elemental enhancement.
31-No way to make the HUD disappear (which would be great for screenshots).
-EDIT: There actually IS a setting to make the HUD disappear! It would work better as a button toggle but it's at least answered my problem.
32-Green Gemstones don't work properly in Shields. (haven't tested other gems)
33-The double-tap Evade option automatically turns ON every time you restart the game.
34-Arva's friendly Troll is hostile to your companion (or at least to C.R.O.N.Y U4).
35-You lose the ability to sense a lot of creatures from a distance (a la Sixth Sense) when you get Friend of Beasts. (They should still show up as white or something)
36-Some ranged weapons have deceptively low velocity. The Outlaw firearms should pretty much hit whatever you're aiming at the instant you fire them but there's a delay as if you're firing a bow and arrow.
37-Arva's mission: Troll Leaf =/= Troll's Leaf? Come on...
38-Arva & Sardoz's dispute is stupid. This is a game about choices and yet you're pigeonholed into only one-sidedly murdering one group or another unjustifiably. There should be negotiation/diplomacy options so you can AT LEAST get a better understanding of how the two parties operate so you can make a more informed choice. This is an artificial dilemma.
39-In a Domed City mission, Security Measures, Erich the Cleric wants you to deliver an Energy Regulator to Lutz, a Cleric technician. You are approached by an Outlaw, Riley. Riley wants to modify the Energy Regulator. Everything works fine except for one conversation option: "500 and we have a deal. (Charisma 4)". This causes him to give you the 500 shards, 50 exp and "Riley dislikes your choices." but then he never takes the Energy Regulator or gives you a modified version.
40-In the large battles you fight in, every time an enemy dies it shows every single grouping of enemies you have to kill to complete the quest. This means your loot/exp log on the left side of the screen will be going nonstop for minutes after the battle is over, pointlessly.
41-Not sure what caused this one but for some reason Logan was confident that Ulbricht and Konrad died in the fight- they did not. In fact there wasn't a single death on the Free Peoples' side, surprisingly.
-Yeah, a lot of things have incorrect conclusions. I was talking to Lloyd and Jax suddenly starting going on about submitting to the Hybrid. (This is after I beat him)
42-The Cleric Weapons you get at the beginning of the game with Duras require Dexterity and Strength instead of Dexterity and Intelligence. (This is the only example I'm aware of where Laser Rifles require Strength instead of Intelligence)
43-Cultivator's Loafs (Loaves?) show up as items instead of living things like plants.
44-In Gameplay settings, HUD toggles all 3 things (Status Screen, Radar & Hotbar) but there's no option to turn ONLY the Hotbar off.
45-Vending Machines in the Hort give Mana Potions instead of Mental Energy Reserves.
46-Jax doesn't react to Siegfried (in the Hort) properly when Siegfried drops mention of a Claw, even if Jax is already a member of the Claws.
47-Despite the developers leaving a big opening to the Claws' HQ, they have no properly prepared reaction for you making your way there directly, for the first time.
48-One of Born's lines, after you fight off the Weakened Rotboars that attack Orik in Goliet, implies that Orik died, even if Orik survived.
49-Plasma Rifles get automatically unloaded if you've just booted the game up. This can be fixed by switching the firing mode- but it only fixes the problem at the moment, it will still be unloaded the next time you boot the game up.
50-Sulfur Nuggets do not seem to be visible in your inventory, even if you have them.
Post edited November 06, 2017 by bushwhacker2k