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Changelog for Update 1 (20 February 2020):

- An option to respawn at the last savepoint has been added to the menu, to help the player in the rare occasion of being stuck in the world map (this still works as a regular death, so no one gets the idea to abuse this mechanics for free fast-travel)
- Achievements should now update properly and instantly
- "OK Boomer" and "Big F****g Sword" should now work properly
- General achievements fixes
- A bug causing the player to respawn incorrectly at the place where they died if they quit the game too quiclky ave been fixed
- In the second bossfight Anane should not teleport inside the arena wall anymore
- Prompt pop-up and pop-away bugs have been fixed
- Animation fixes in Ceramic Kopesh and Old Blade weapons
- You can no longer trigger the Kopesh special ability by hitting corpses
- Knockback should no longer make enemies clip through walls... ... nor should it make the player clip through walls
- "Gravekeeper" and "Jurmum's garbage collector" no longer require bosses
- You can now check the index for your progress in enemy kill count and essence gained count
- The color of the particles that Anane emits has been fixed
- Minor in-game text fixes
- ...other minor fixes and polish


Standalone installer updated (1.0 ⇒ 1.02): 21 February 2020.
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HypersomniacLive: ...
Thanks!
I hope NG+ mode will appear soon. Using the Power Mace on the streets of Jurmum is just plain fun!
Especially with this mace you are almost immortal (sometimes even too immortal - for example, if you jump from the streets down until you fall to the surface, but you don’t die, you can run on it, but you will not be able to get out on your own).
It’s a pity, I didn’t manage to test Power Mace on the bosses - after all, they are already dead.
Attachments:
pmace.jpg (365 Kb)
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Loger13: Thanks!
I hope NG+ mode will appear soon. Using the Power Mace on the streets of Jurmum is just plain fun!
Especially with this mace you are almost immortal (sometimes even too immortal - for example, if you jump from the streets down until you fall to the surface, but you don’t die, you can run on it, but you will not be able to get out on your own).
It’s a pity, I didn’t manage to test Power Mace on the bosses - after all, they are already dead.
That's all very nice, but I'm sorry to tell you that I'm not affiliated with the devs or GOG, so you're directing your thanks and feedback to the wrong person.
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Loger13: Thanks!
I hope NG+ mode will appear soon. Using the Power Mace on the streets of Jurmum is just plain fun!
Especially with this mace you are almost immortal (sometimes even too immortal - for example, if you jump from the streets down until you fall to the surface, but you don’t die, you can run on it, but you will not be able to get out on your own).
It’s a pity, I didn’t manage to test Power Mace on the bosses - after all, they are already dead.
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HypersomniacLive: That's all very nice, but I'm sorry to tell you that I'm not affiliated with the devs or GOG, so you're directing your thanks and feedback to the wrong person.
Oh, sorry. Hyperstrange vs. Hypersomniac. I was inattentive.
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Loger13: Oh, sorry. Hyperstrange vs. Hypersomniac. I was inattentive.
Nah, no need for apologies. Shame the devs will miss your post as they don't seem to peek in here.
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Changelog for Update 1.032 (26 March 2020):

NEW GAME +
- Load your final save game after beating the campaign to start NG+
- Start with all the character progress and arsenal intact
- Face more powerful standard enemies that leave behind more essence
- Encounter rare overpowered Essence Conduit enemies that just GLOW with power
- Essence Conduits are larger, and much meaner than their standard counterparts
- Essence Conduits drop MASSIVE amounts of essence if you manage to defeat them
- There's a higher chance of Essence Conduits spawning in each subsequent NG+ run
- Each subsequent New Game+ run becomes harder, but yields higher rewards

COMBAT SYSTEM
- Parrying and blocking no longer in input queue
- Failed parry penalty decreased by 20% You can now break the counterattacks of shielded enemies with a kick and stagger them
- Blocking has been revamped
- Block no longer has a cooldown
- Block-breaking attacks no longer does damage, unless you don't defend at all
- Parry-breaking attacks will cause damage
- Parry- and block-breaking attacks from the enemies are less frequent
- The Old Blade has been boosted to make the early game combat less punishing
- The Coffer Hammer no longer blocks unblockable attacks - it delivers an unblockable heavy attack instead
- More consistent enemy staggering and throwing off ledges

MISCELLANEOUS
- Difficulty tiers have been re-balanced and work more in-depth - received damage, enemy attack speed, phial healing amount, and phial number after respawn is affected
- Brightness setting slider has been introduced in the menu
- Some of the Catacombs enemies have been re-deployed in new positions
- Scorpions will take longer to turn around
- Small scorpions are easily staggered
- A bug causing the Jurmum Arena bosses not to spawn on rare occasion has been tracked down and squashed with extreme prejudice

ACHIEVEMENTS
- Complete achievement system overhaul to make sure all unlock properly
- Corrected descriptions to The Gravekeeper, Jurmum's Garbage Collector, Gotta Catch - Them All, and Winston Wolf achievements
- Some problematic enemies excluded from the achievement requirements
- New achievement: Groundhog Day - complete NG+ for the first time
- New achievement: A Challenger Appears - complete all challenges
- New achievement: Winner's Don't Do Drugs - kill 10 Essence Conduits


Standalone installer updated (1.02 ⇒ 1.034): 30 March 2020.
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Changelog for Update 1.037 (01 June 2020):

Warriors! Today is a good day to die. Perma-die. Your continuous support keeps us working on improving ELDERBORN and today marks the addition of a much player-requested feature. As if the game wasn't hard enough (yeah, we know it's not for some of you - hats off!), you wanted to have the option to play with permadeath. As in no respawn. You die, you're dead-dead, and the game removes your save file. Yea, some of you feel THAT cocky. So here it is...
Ironman Mode!
This option can only be applied to a new game, so if you want a really hardcore challenge of conduid-filled NG+ and permadeath combined, you need to prove yourself first by completing the base campaign without dying once. The new play mode also comes with an appropriate new achievement to hunt for. Good hunting!

MORE LANGUAGES!
But there's more! Today's update introduces 2 new language packs to ELDERBORN. Players in Russia and Hungaria are now able to enjoy the game in their respective native tongues. This brings us to a total of 8 language versions, including English, French, Italian, German, Spanish, Russian, Polish, and Hungarian. We'd like to thank the amazing Lostprophet.hu of the Babble Knights translator team for supporting the Hungarian LOC. The Russian version was prepared by Roboto Global.

That's it for today. We'll see you around, as there's much more Hyperstrange news to be excited about in the near future. We'll keep you posted, so stick around!


Standalone installer updated: 1,036 ⇒ 1.037.
Standalone installer updated: [Windows] 1,08 ⇒ 1,09.
Mini-Update 2022-08

• Fixed mummy bandages sticking out of it's back
• Modified low HP blood effect intensity curve, fixed application of it's values to the effect proper

Apologies for these fixes taking so long - finally found the window of opportunity to take a look at those issues. I'm especially looking for feedback regarding the low HP blood effect after this one.
~~Schwalbe The Literal Bastard
Post edited August 25, 2022 by surfer1260